Weapon's sprite excelsior escort problem -1 reply

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wilv

GF Pwns Me!

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29th March 2007

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#1 11 years ago

sprite_table # Blend mode - Defined in Mad3D.h - Same values as D3DBLEND. # First hex digit - source blend mode # Second hex digit - dest blend mode # @reference=texture size in pixels from which the u,v,w, and h values # were measured. This value will effect all subsequent textures until # a different value is specified. # Name File U V W H #--------------------------- # Star Trek Weapon Effects #---------------------------

@reference=1024 @tmaterial=additive shrepair x_shrepair 0 0 256 256 @anim=tex4x4 #----------------------------- # NEW Star Trek Weapon Effects #----------------------------- @reference=512 @tmaterial=additive #wftorp_nov wftorp_nov 0 0 128 128 @anim=tex4x4 #wftorp_mul wftorp_mul 0 0 128 128 @anim=tex4x4 # Federation Photon torpedo # quantum torpedo only wbluephoton sfx_quantum_torpedos 0 0 128 128 @anim=tex4x4 @reference=512 @tmaterial=additive # Federation Photon torpedo TMP wphoton wftorp 0 0 128 128 @anim=tex4x4 # Federation Photon torpedo TMP wphotontmp wftorp_tmp 0 0 128 128 @anim=tex4x4 # Federation Photon torpedo TNG wphotontng wftorp_tng 0 0 128 128 @anim=tex4x4 # Federation Photon torpedo TNG wphotonvoy wftorp_voy 0 0 128 128 @anim=tex4x4 # Federation Photon torpedo TNG wphotonent wftorp_ent 0 0 128 128 @anim=tex4x4 # Borg Photon torpedo bphoton wbtorp 0 0 128 128 @anim=tex4x4 # Borg energy torpedo bphoton2 wbtorp2 0 0 128 128 @anim=tex4x4 @reference=512 @tmaterial=additive # Romulan Photon torpedo rphoton rom_plazma 0 0 128 128 @anim=tex4x4 # Klingon Photon torpedo kphoton sfx_klingon_photon_torpedos 0 0 128 128 @anim=tex4x4 # shield impact bullet_impact xshldpz_02 0 0 128 128 @anim=tex4x4 @reference=128 @tmaterial=additive # shield impact @tmaterial=additive beam_impact x_beam_impact 0 0 64 64 @anim=tex2x2 f_ent_beam_impact x_fentbeam_impact 0 0 64 64 @anim=tex2x2 f_tos_beam_impact x_ftosbeam_impact 0 0 64 64 @anim=tex2x2 f_tng_beam_impact x_ftngbeam_impact 0 0 64 64 @anim=tex2x2 k_tng_beam_impact x_ktngbeam_impact 0 0 64 64 @anim=tex2x2 k_ent_beam_impact x_kentbeam_impact 0 0 64 64 @anim=tex2x2 r_tng_beam_impact x_rtngbeam_impact 0 0 64 64 @anim=tex2x2 #----------------------------- # End NEW Star Trek Weapon SFX #----------------------------- @reference=128 @tmaterial=additive flareflash default 30 60 68 68 origin xspark01 0 0 32 32 @anim=tex4x4 plasmaball default 0 0 42 42 @anim=tex3x3 photon Wphoton 0 0 32 32 @anim=tex4x4 @reference=32 @tmaterial=additive # Klingon superweapon wave texture klingsuper wsuperkl 0 0 32 32 @reference=256 @tmaterial=additive # premonition's gate and borgate sprites xpremgate xprmgate 0 0 128 128 @anim=tex2x2 borgate Xborgate 0 0 64 64 @anim=tex4x4slow # Poleron Torpedo wpoleron wpoltorp 0 0 64 64 @anim=tex4x4 #--------------------------- # New weapons #--------------------------- # @TODO put real art in here @reference=256 @tmaterial=additive # Accelerator Cannon cAccelCannon default 0 0 256 64 @anim=tex1x4 # tractor beam wtractor wtractor 0 0 256 256 # Tech Assimilator Beam wTechAssimBeam wTechAssimBeam 0 0 64 64 @anim=tex1x4 # Psionic Disruption Beam wpsidisruptbm default 0 0 256 64 @anim=tex1x4 # Quantum Singularity Effecct # beam only wquantumbeam wquantumbeam 0 0 256 64 @anim=tex1x6 # Clairvoyant Link wclairvoybm default 0 0 256 64 @anim=tex1x4 @reference=128 @tmaterial=additive # Plasma Bank Overload cPlasmaOverload default 64 0 32 32 @anim=photanim # Clairvoyance sClairvoyance default 0 0 128 21 @anim=tex1x4 @reference=256 # Borg Colony Destroying beam (borgIon) colonybmgreen colonybmgreen 0 0 256 64 @anim=tex1x4 # The colonization beam colonybmblue colonybmblue 0 0 256 64 @anim=tex1x4 # the biopulse beam biopulsebm default 0 0 256 64 @anim=tex1x4 #--------------------------- # End new weapons #---------------------------

@reference=128 @tmaterial=additive # Psychonic Blast wpsyblast default 0 0 128 21 @anim=tex1x4 # Poleron Torpedo wpoleron wpoltorp 0 0 32 32 @anim=tex4x4 # Photon artillery spphoton default 0 0 32 32 @anim=tex4x4 # computer override woveride wcompovr 0 0 64 64 @anim=tex2x2 # Phaser Flare pflare xflare 0 0 64 64 @anim=tex2x2 pflare_B xflare_blue 0 0 64 64 @anim=tex2x2 pflare_R xflare_red 0 0 64 64 @anim=tex2x2 pflare_Y xflare_yellow 0 0 64 64 @anim=tex2x2 pflare_G xflare_drkgreen 0 0 64 64 @anim=tex2x2 pflare_C xflare_cyan 0 0 64 64 @anim=tex2x2 pflare_YG xflare_yelgreen 0 0 64 64 @anim=tex2x2 pflare_LB xflare_ltblue 0 0 64 64 @anim=tex2x2 # Manheim sprite effect wmanheim default 0 0 32 32 @anim=tex4x4 # Nanites Nanites default 0 0 32 32 @anim=tex4x4 # Particle spark effect Xparticle02 Xparticle02 0 0 32 32 @anim=tex4x4 # Chain Reaction Pulsar wchainpulse wchainpulse 0 0 32 32 @anim=tex4x4 # Borg Photon torpedo bphoton wbtorp 0 0 32 32 @anim=tex4x4 # Cardassian Photon torpedo cphoton wctorp 0 0 32 32 @anim=tex4x4 # Subspace Ripple # ripple wssripple2 0 0 32 32 # Self destruct # wselfdes wssripple2 0 0 32 32 @anim=tex4x4 # Micro Organism particle wmicropart xsmoke 0 0 32 32 @anim=tex4x4 # Warp Core Overload particle wcoverpart xparticle02 0 0 32 32 @anim=tex4x4 @reference=256 @tmaterial=additive #wnovphaser_tng_sml wnovphaser_tng_sml 0 0 256 64 @anim=tex1x4 @anim=phaser_u @tile_u #wq_pulsephaser wq_pulsephaser 0 0 256 256 @anim=khan_phaser_u @tile_u #Q_cannon_A Q_cannon_A 0 0 256 64 @anim=tex1x4 @tile_u # Fed eration Pulse phaser pphaser wpulse 0 0 256 64 @anim=tex1x4 # Borg Pulse phaser bpphaser wpulse 0 0 256 64 @anim=tex1x4 # Borg Pulse phaser2 bpphaser2 wbpulse2 0 0 256 64 @anim=tex1x4 @reference=128 @tmaterial=additive # Warp Core Overload wwarpcoreol Wovrload 0 0 128 21 @anim=tex1x4 # Shield Inversion beam wshieldi Wshldinvbm 0 0 128 32 @anim=tex1x4 # Borg Bore # Dave - fix # wborgbpart wionitrans2 0 0 32 32 @anim=tex4x1 # Point defense laser pdlaser wbeam 0 0 32 32 @reference=256 @tmaterial=additive # Pulse Cannon red pcannonR Fed_cannon_R 0 0 256 64 @anim=tex1x4 @tile_u # Pulse Cannon blue pcannonB Fed_cannon_B 0 0 256 64 @anim=tex1x4 @tile_u # Pulse Cannon yellow pcannonY Fed_cannon_Y 0 0 256 64 @anim=tex1x4 @tile_u # Klingon Disruptor kpphaser kling_disrupt 0 0 256 64 @anim=tex1x4 # Romulan Disruptor rpphaser rom_disrupt 0 0 256 64 @anim=tex1x4 # Federation Blue phaser wfedphaser_blue Wfedphaser_blue 0 0 256 64 @anim=tex1x4 @anim=phaser_u @tile_u # Federation phaser fphaser Wfedphaser 0 0 256 64 @anim=tex1x4 @anim=phaser_u @tile_u # Federation Pulse wf_pulsephaser wf_pulsephaser 0 0 256 64 @anim=tex1x4 @anim=phaser_u @tile_u # Federation Pulse2 wf_pulsephaser2 wf_pulsephaser2 0 0 256 64 @anim=tex1x4 @anim=phaser_u @tile_u # Khan Phaser khan_phaser wf_khanphaser 0 0 256 256 @anim=khan_phaser_u @tile_u # Khan Phaser 1a khan_phaser_1a wf_khan_phaser_1a 0 0 256 256 @anim=khan_phaser_u @tile_u # Khan Phaser2 khan_phaser2 wf_khanphaser2 0 0 256 256 @anim=khan_phaser_u @tile_u # Klingon Green Phaser wf_khangreen wf_khangreen 0 0 256 256 @anim=khan_phaser_u @tile_u # fed ent pulse phaser wf_entphaser wf_entphaser 0 0 256 256 @anim=khan_phaser_u @tile_u # fed tos pulse phaser wf_tosphaser wf_tosphaser 0 0 256 256 @anim=khan_phaser_u @tile_u # fed tng pulse phaser wf_tngphaser wf_tngphaser 0 0 256 256 @anim=khan_phaser_u @tile_u # fed tmp pulse phaser wf_psy_tmpphaser wf_psy_tmpphaser 0 0 256 256 @anim=khan_phaser_u @tile_u # fed tmp pulse phaser wf_psy_tmpphaser2 wf_psy_tmpphaser2 0 0 256 256 @anim=khan_phaser_u @tile_u # fed tmp pulse phaser wf_psy_tmpphaser2a wf_psy_tmpphaser2a 0 0 256 256 @anim=khan_phaser_u @tile_u # Klingon pulse Phaser kpulse_phaser wk_pulsephaser 0 0 256 256 @anim=khan_phaser_u @tile_u # romulan pulse Phaser rpulse_phaser wr_pulsephaser 0 0 256 256 @anim=khan_phaser_u @tile_u # Federation Ent Small-ship beam wfedphaser_ent_sml wfedphaser_ent_sml 0 0 256 64 @anim=tex1x4 @tile_u # Federation Ent Medium-ship beam wfedphaser_ent_med wfedphaser_ent_med 0 0 256 64 @anim=tex1x4 @tile_u # Federation Ent Large-ship beam wfedphaser_ent_lrg wfedphaser_ent_lrg 0 0 256 64 @anim=tex1x4 @tile_u # Federation Tos Small-ship beam wfedphaser_tos_sml wfedphaser_tos_sml 0 0 256 64 @anim=tex1x4 @tile_u # Federation Tos Medium-ship beam wfedphaser_tos_med wfedphaser_tos_med 0 0 256 64 @anim=tex1x4 @tile_u # Federation Tos Large-ship beam wfedphaser_tos_lrg wfedphaser_tos_lrg 0 0 256 64 @anim=tex1x4 @tile_u # Federation Tng Small-ship beam wfedphaser_tng_sml wfedphaser_tng_sml 0 0 256 64 @anim=tex1x4 @tile_u # Federation Tng Medium-ship beam wfedphaser_tng_med wfedphaser_tng_med 0 0 256 64 @anim=tex1x4 @tile_u # Federation Tng Large-ship beam wfedphaser_tng_lrg wfedphaser_tng_lrg 0 0 256 64 @anim=tex1x4 @tile_u # Klingon Ent Small-ship beam wkliphaser_ent_sml wkliphaser_ent_sml 0 0 256 64 @anim=tex1x4 @tile_u # Klingon Ent Medium-ship beam wkliphaser_ent_med wkliphaser_ent_med 0 0 256 64 @anim=tex1x4 @tile_u # Klingon Ent Large-ship beam wkliphaser_ent_lrg wkliphaser_ent_lrg 0 0 256 64 @anim=tex1x4 @tile_u # Klingon Tos Small-ship beam wkliphaser_tos_sml wkliphaser_tos_sml 0 0 256 64 @anim=tex1x4 @tile_u # Klingonn Tos Medium-ship beam wkliphaser_tos_med wkliphaser_tos_med 0 0 256 64 @anim=tex1x4 @tile_u # Klingon Tos Large-ship beam wkliphaser_tos_lrg wkliphaser_tos_lrg 0 0 256 64 @anim=tex1x4 @tile_u # Klingon Tng Small-ship beam wkliphaser_tng_sml wkliphaser_tng_sml 0 0 256 64 @anim=tex1x4 @tile_u # Klingon Tng Medium-ship beam wkliphaser_tng_med wkliphaser_tng_med 0 0 256 64 @anim=tex1x4 @tile_u # Klingon Tng Large-ship beam wkliphaser_tng_lrg wkliphaser_tng_lrg 0 0 256 64 @anim=tex1x4 @tile_u # Romulan Tng Small-ship beam wromphaser_tng_sml wromphaser_tng_sml 0 0 256 64 @anim=tex1x4 @tile_u # Romulan Tng Medium-ship beam wromphaser_tng_med wkliphaser_tng_med 0 0 256 64 @anim=tex1x4 @tile_u # Romulan Tng Large-ship beam wromphaser_tng_lrg wromphaser_tng_lrg 0 0 256 64 @anim=tex1x4 @tile_u # Borg phaser bphaser Wborgphaser 0 0 256 64 @anim=tex1x4 @anim=phaser_u @tile_u # Borg Ent Small-ship beam wborgphaser_ent_sml wborgphaser_ent_sml 0 0 256 64 @anim=tex1x4 @tile_u # Borg Ent Medium-ship beam wborgphaser_ent_med wborgphaser_ent_med 0 0 256 64 @anim=tex1x4 @tile_u # Borg Tng Large-ship beam wborgphaser_tng_lrg wborgphaser_tng_lrg 0 0 256 64 @anim=tex1x4 @tile_u

# Klingon phaser kphaser Wklingphaser 0 0 256 64 @anim=tex1x4 @anim=phaser_u @tile_u # Photon artillery wartord wartord 0 0 64 64 @anim=tex4x4 @reference=128 @tmaterial=additive # Red phaser rdphaser Wphaser 0 65 128 21 # Blue phaser blphaser Wphaser 0 86 128 21 # magenta phaser mphaser Wphaser 0 107 128 21 # Romulan phaser rphaser Wromphaser 0 0 128 32 @anim=tex1x4 #Cardassian phaser cphaser default 0 0 128 32 @anim=tex1x4 # General phaser phaser Wphaser 0 0 128 21 @reference=256 # Species 8472 phaser (bio pulse) spphaser default 0 0 150 64 @anim=spphaser_u @anim=spphaser_v @tile_u @reference=128 # Plasma Cannon wplascannon default 0 0 42 42 @anim=tex3x3 # Utritium Beam utribm Wuitritium 0 0 128 32 @anim=tex1x4 # Repulsion field rfield wrepulfld2 0 0 32 32 @anim=tex4x4 # Borg Transport Effect btransport btransport 0 0 32 32 @anim=tex4x4 @sprite_node btransport btransport const (0.75,0.75) (1,1,1) billboard # Cardassian Transport Effect ctransport default 0 0 32 32 @anim=tex4x4 @sprite_node ctransport ctransport const (0.75,0.75) (1,1,1) billboard # Fed Transport Effect ftransport ftransport 0 0 32 32 @anim=tex4x4 @sprite_node ftransport ftransport const (0.25,0.25) (1,1,1) billboard # Klingon Transport Effect ktransport ktransport 0 0 32 32 @anim=tex4x4 @sprite_node ktransport ktransport const (0.75,0.75) (1,1,1) billboard # Romulan Transport Effect rtransport rtransport 0 0 32 32 @anim=tex4x4 @sprite_node rtransport rtransport const (0.75,0.75) (1,1,1) billboard

@reference=64 #Death Chant sprite wdeathchant default 0 0 64 64 @sprite_node wdeathchant wdeathchant const (64,64) (1,1,1) billboard #Fed Repair sprite wfedrep default 0 0 64 64 #Romulan Spy sprite wromspy wromspy 0 0 64 64 #--------------------------- # Star Trek Building Effects #--------------------------- @reference=128 @tmaterial=additive # Welding Sparks xspark xspark01 0 0 32 32 @anim=tex4x4 # Welding Beam weldbeam weldbeam 0 0 128 32 @anim=tex1x4 8472beam default 0 0 128 32 @anim=tex1x4 #---------------------------- # Star Trek Explosion Effects #---------------------------- @tmaterial=additive # Small Explosion Sprite explosion1 xcritical01 0 0 32 32 @anim=tex4x4 # Small Explosion Sprite explosion6 xcritical06 0 0 32 32 @anim=tex4x4 # Chunk Effect Particle Trail Sprite bsmoke xsmoke 0 0 32 32

#--------------------------- # Old Battlezone sprites #--------------------------- @tmaterial=additive # Light Smoke lsmoke xcritical05 0 0 32 32 @anim=tex4x4 # Medium Smoke msmoke xcritical04 0 0 32 32 @anim=tex4x4 # Dark Smoke dsmoke xcritical03 0 0 32 32 @anim=tex4x4 # Rocket Smoke rsmoke xsmoke 0 0 32 32 @anim=tex4x4 # Plasma Blue Puff bpuff xcritical07 0 0 32 32 @anim=tex4x4 # Plasma Ball plasma xsmoke 0 0 64 64 @anim=tex2x2 # Particle Ember particle xcritical05 0 0 32 32 @anim=tex4x4 # Rocket Flares flare xflare 0 0 64 64 @anim=tex2x2 nanites default 0 0 32 32 @anim=tex4x4 @sprite_node nanite nanites const (5,5) (1,1,1) billboard @sprite_node bpnanites nanites const (5,5) (1,1,1) billboard # Klingon Pods @sprite_node ionsprite Nebtext2 red1.color (10,10) (.2,.1,.1) billboard @sprite_node plasprite plasmaball const (2.5,2.5) (1,1,1) billboard #tractor beams and bores @sprite_node holdbeam fedore const (2.5,2.5) (0.2,1.0,0.3) billboard @sprite_node assimbeam fedore const (2.5,2.5) (0.0,0.7,1.0) billboard @sprite_node tractor softglow const (2.2,2.2) (0.0,0.5,1.0) billboard @sprite_node otractor softglow const (2.2,2.2) (1.0,0.3,1.0) billboard @sprite_node beamorigin origin const (2,2) (0.0,0.5,1.0) billboard @sprite_node holdorigin origin const (1.3,1.3) (0.2,1.0,0.3) billboard @sprite_node tractorigin origin const (1.3,1.3) (0.0,0.5,1.0) billboard @sprite_node otractorigin origin const (1.3,1.3) (1.0,0.3,1.0) billboard #romulan rift creator @sprite_node riftcore flare const (6,6) (1.0,0.4,0.0) billboard #Premonition's gate @sprite_node anomily xpremgate pulse2 (18,18) (1,1,1) #Borg's gate @sprite_node borgate borgate const (400,400) (1,1,1) #Myotron burst ordinance @sprite_node myotron photon const (3,3) (1,1,1) billboard #Omega Particle @sprite_node omegaglow flareflash const (10,10) (1,1,1) billboard @sprite_node omegaborg flareflash const (10,10) (1,1,1) billboard @reference=512 # Small Explosion Sprites small_explosion x_explosion_01 0 0 128 128 @anim=tex4x4 # Particle smoke effect Xsmoke Xsmoke 0 0 128 128 @anim=tex4x4 @references=64 @tmaterial=alpha debris_01 debris_01 0 0 64 64 debris_02 debris_02 0 0 64 64 debris_03 debris_03 0 0 64 64 debris_04 debris_04 0 0 64 64 debris_05 debris_05 0 0 64 64




cungi

Destroyer of Worlds

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3rd July 2006

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#2 11 years ago

Ok, Where you have this

wq_pulsephaser 0 0 256 256 @anim=khan_phaser_u @tile_u

You should have

wq_pulsephaser wq_pulsephaser 0 0 256 256 @anim=khan_phaser_u @tile_u

Just copy each line completely so you have the name of the texture sprite twice and then do that with each one




wilv

GF Pwns Me!

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29th March 2007

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#3 11 years ago

fixed, thnx so much