I know theres a few mods out there to make the AI harder (God only knows why people want it harder), but has anyone figured out how to make the AI easier because Ive had a 5 hour stalemate on the first mission of the Forged Alliance Campaign and thats just not right I couldnt get a single unit across that river so I just gave up. Ive sent wings of 24 bombers at those darn artillery instillations and cant even make a dent, yet the AI bombers can kill stuff in 3 hits and thats just on easy LoL. So if anyone knows a good forged alliance trainer, by all means share. And I'll be perfectly honest. I love a good RTS and a good challenge and I especially love levels like the first mission where you have an 'Alamo/Normandy" style situation. Hell Ive played C&C 3, Dawn of War, and the likes on Hard and theyre a good challenge but no where near as frustrating. I finally got this game 'cause my friends couldnt stop drooling over it (Got on my nerves actually) and all the incessant raving and it would be fun if it was actually playable. I just have to think 'God, if Im having this much difficulty, I can only imagine how hard it must be for a person whose never played an RTS before.
On a good note though, gotta love the skirmish no troubles there. The Hard AI (non cheating) just pushes my limits so its a good struggle for survival. Even though theres no real "character" to the sides (Just the same units with the same stats and different models) its still fun. Though Id really like to be able to play the campaign...
your joking right? what level of the AI are you playing on? and what race did you choose? im just surprised that your saying you couldn't even get pass the first part of the first mission,i've already finished the Cybran campaign on normal(omfg it is insane) so if your playing on hard that doesnt surprise me, but still.....
Firstly, lucky sod cos us poor brits don't get fa till the 23rd Nov. Anyway if what i've read is true... the slow learning curve that existed in the original sup com campaign has been completely thrown out the the window for forged alliance, and players are put straight into the deep end with almost all units available. This gives people who had sup com a more rewarding experience but makes life hard for newcomers. I don't have the game so I can only speculate (anyone else please feel free to correct me if I'm wrong) but in sup com 24 of any unit aint a hell of alot + combinations of different unit types work alot better than just a mass of 1
I believe it. I just got Supreme Commander (vanilla, not FA), and am playing through the UEF campaign for the first time. Let's just say that the fifth Mission, Operation Forge took me 2 days to beat (On Normal difficulty). Of course, not 48 hours non stop, but a good 10-12 hours at least. It almost makes me want to just stop playing the campaign, or at least choose another side (I only chose the UEF because they were first chronologically).
It wasn't so much that it was that difficult, infact, it's mostly because of my ancient CPU and 1gb of RAM (Though I do meet minimum requirements), bottlenecking my GeForce 7800. I have to keep the gamespeed at atleast -4, -5 for it to run at a reasonable speed, as anything faster induces choppy gameplay.
It wasn't helping any that my units were pretty much completely ignoring my orders. I amassed a large ground force and took out the first Aeon Base with relative ease... but then all hell broke loose. I had engineers and other units getting stuck on factory build pads (and being BUILT on top of), and only maybe 1/4 of my ground units would obey any orders at all, and even then there was a few second delay. As such, formations were totally unusable, and I had units trickling into the battlefield slowly. Fortunately, my air units seemed to be actually doing what I ordered them to do, and I was able to transport most of my ground units from base to base, and attack.
I too love RTS games, and I'll be frank; While I love to play RTS, I find that I am often not very good at such games. I've played Total Annihilation, Starcraft, but neither games end up with such long stalemates.
wow, i've played FA through the Cybran campaign, and had trouble on the 5th mission(i think)*Spoiler*
well out of all the missions the first was the hardest and still is I can see you not getting past the first part of the level. I just have some questions for you 1) are they T1 bombers or better:confused: 2) have you tried some experimental units:confused: 3) who are you playing as cybran UEF aeon and try using some one else:confused: also you might like to try the tutorial if you are having trouble
I had some difficulty as well, just played through Cybran, doing UEF now. If the bombers are giving you trouble, it helps to, right at the start of the mission, upgrade your commander's engineering suite to t3, and rolling out some Shield Generators. If you are Aeon or UEF, this tends to be an easier task, as they have t3 shield generators off the bat, but if you are Cybran, you're gonna have to upgrade. After you've expanded your shield bunker to the size you think is viable, build some t3 AA, All around the base, under the shield. This'll take care of the Bombers and gunships. Once this is done, Make your shield bunker encompass your entire starting area, but not before building 2-3 t3 power gens, so that you don't suffer intermittent power drains. Remember as you expand your shields, to expand your Point Defence and AA perimeter. Once you have a decent base defence set up, you can start to have some fun. The most viable option is to create a quantum gate or two, start rolling out subcoms, and equipping them each with a Resource Allocation Suite, to cope with mass strain. Once you've done this, send about 5 offshore to the north of your base, and build some heavy assault units underwater (Fatboy, Monkeylord, Galactic Colossos). I reccommend about 10, these should last you through to the end of the mission. When you feel you are ready (You can throw in some extra units, for instance, I built an atlantis and stocked it up with t2 bombers, just incase. For Aeon or Cybran I recommend CZARs or Soul Rippers, respectively), Move your underwater assault force up their shore and rip them a new one. This should work for the opening, the rest of the mission is pretty straight forward. Hope this helps.
Well I have found the first mission to be very easy. I start by not repairing the shield since that seems to only strengthen the attacks. Build up a bunch of defensive AA placements and get your ground troops under the shield. After that build anything you want your pretty much invulnerable. I was just doing the campain for the third time to finish it off as Aeon and had a fun game. Build lots of sub commanders and upgrade them with the teleport and increased build speed. Get enough power to be able to teleport 10 at a time (about 10k), jump over to the island and build a quick forward base. Then teleport to the other side of the island and build another base. Just make sure you save the game before you finish wiping out the enemy because just like the first game the map expands and you have a lot of troops to deal with. Any way like I said it was lots of fun, and on hard the only mission that seems tough is the second one where you are protecting another NPC, scarce resources to begin with.
Did you actually finish the level, or did you just give up? p.s. dont actually have FA yet
the easiest thing to do is UEF: buid a mavor and that will do the entire first level for you AEON: build the experiminatial saucers and fly them over and they will destrory everything CRYBAN: dont know