Seraphim Are Underpowered! -1 reply

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baboolaba

I got nothin *shrugs*

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10th January 2008

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#1 10 years ago

for a highly advanced alien race the ceraphim are WAY to underpowered! spciely considering how t he aeon who in my opioan are the most advanced humans in the game copyed from them and can whoop there ass with ease! i pitted two alx comps agaisnt each other 3 seprate times both where rush and one was always serphim and the ONLY time serphim won was cuz the idiot ai for uef forgot to keep its commander near a t3 anti nuke building late game!!!!! i mean COME ON! to top it off collsus>serphim supers fatass(fatboy)>serphim speceials cept bomber and lets not forget the monkey lord and or soul riper do i even need to compare those? i think not




Zanatue

The Brooding Shadow

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13th September 2006

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#2 10 years ago

Wow, I couldn't even read your post barely, but anyway yeah. The Saraphim are underpowered in your opinion for gameplay purposes. Yes they are an alien race that is advanced and they should be able to own the Aeon because the Aeon just pirated their tech and made crappier versions of it. I still want to disagree though because the Saraphim have the best experimentals in the game, their assault bot made a cColossus tremble. The bomber they use is a a mobile infinite nuke, it takes out bases so good with no countermeasures unlike anti nukes. Not to mention their nuke launcher is just amazing and is unstoppable online. I only think their naval and air units are awesome, but their land is so so, but making this statement with AI is hardly convincing, I can beat an ALX AI because they're retarded, if you have a few t2 point defenses and can build a big navy or big air force then you can really do some damage, all the AI can do in SupCom and FA is rush, build tons of t1 tanks and that's it.




baboolaba

I got nothin *shrugs*

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10th January 2008

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#3 10 years ago

well sorry if my post wasnt easy to read zan! I wrote it when my wrist where hurtin and I never type well when that happens. anyhow i guess i can see your point on the exp unit for the serps but the bomber is realy easy to get rid of! hells every time those things come at me i swat em out of the air in seconds but then again i use air force as my main defense and relie on expermentals and artillary to take out my oponets main defenses then send in some gun ships and fighter bombers to mop up the rest. also the serphim should atleast get a 4th expermental like hte others ya know? oh and there nuke aint nothin to great if you prevent them from construting the weapon and its ammo since serphims take awile to build due to there slow build speed.




D3matt

I take what n0e says way too seriously

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20th November 2007

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#4 10 years ago

The only thing good about seraphim is their navy. They get owned on land, and in air, by the stupid "AA gunships". Their navy can rape anything, but navy is also the hardest to build and use.




Zanatue

The Brooding Shadow

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13th September 2006

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#5 10 years ago

I agree, each faction kinda has a neat trait or ability that helps them. UEF are good at air with gunships and good at artillery or far-range weapons (Mavor and Satellite) But lack in land mode. The Aeon are good at land air and sea but don't do the best at any of them. The Crybran are completely good at land and have a terrible navy and air is so, so. The Saraphim have great navies and bad land and air.




D3matt

I take what n0e says way too seriously

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20th November 2007

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#6 10 years ago

Oh yeah, I forget to mention, seraphim have the most epic of all shields XD Build a few of them, and say bye-bye to stupid artillery spammers.




eluvatar

RIP Eluvatar The Second

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18th December 2006

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#7 10 years ago

yes the seraphim have the best shields but are at a disadvantage cause they are the only ones who dont have a T3 gunship ;( but other then that I would almost always use them, and yes it dose suck that they dont have a 4th exp but I just use my mod "owning expermentals" and it adds a new one for making armys really fast! so in the end I think it is more balanced then you guys think but they could shure use another gunship and some unique stuff




D3matt

I take what n0e says way too seriously

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20th November 2007

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#8 10 years ago

They could use better Air/anti-air, because as it is EVERYONE spams air, so if the saraphim have crappy air, then they are at a huge disadvantage. I mean besides the obvious "bomber can't hit the broad side of a barn" thing.




eluvatar

RIP Eluvatar The Second

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18th December 2006

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#9 10 years ago

ya I dont know whats up with the bombers :wtf: but it is fixable (is that a word:confused:) cause their is a community patch that fixes it I think. I will see if I can get it and put it on supcom files.




D3matt

I take what n0e says way too seriously

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20th November 2007

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#10 10 years ago

But then everyone else in the game would have to have it to, and it would never get used. Either way, could you upload it to the vault?




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