Hello my name is Kevin aka spartan262 and I’ve started a new mod called the strategic mod. The strategic mod is a mod that will add more tactical and strategic options and units to the game such as bombing runs and massive invasions. The mod will add new units, buildings, commands, maps, and AI's. This will be my first mod so I need: Concept artist 3 LUA coders 2 modelers Model animator Model skinner Sound technician a mapper An AI coder An HTML coder (we need a webpage) 2 texture artists An animator Weapon animator (for buildings) 2 weapon modelers (for buildings) Weapon skinner (for buildings) 2 builders (compiler) 2 webmasters 2 sub leaders and forum controllers/ news management (public person/announcer) Game effects artist 2 beta testers Documentation man And player modeler Story writer(campaign design and level design) And last but not least a game developer (game design to help with cool ideas to keep the mod alive after main part is done). Since the mod will be so big I’ve decided to split into four versions 1. regular-regular will just be supcom and the new units, buildings, and maps. 2. tactical- The basic mod 3. stratigic- the super-duper strategy with the new items and maps. 4. reality-makes things more real like the use of infantry and so forth. Tanks will be less real and there will be things like digging out and taking cover. There will be things like instakill since a tank usually doesn’t survive two tank shells. Commanders can take and hold strategic locations, gather Intel, use terrain effectively and other elements of battlefield management. The mod will have much larger maps and many new abilities and strategies. The maps will be extremely large maps. So we will be having new strategies such as orbital drops orbital strikes and quantum gates for traveling within the map. Here are some features we are hoping for: ..Adding more Intel and counter-Intel units and attributes (such as cloaking) already supported in the engine. ..Increasing the value of mass points and hydrocarbon deposits.. ..Increasing the value of reclaiming. Patrolling for mass (and protecting those patrols) will be very important. ..New maps with strategic play in mind. There will be more 'strategic locations' such as civilian factories that can be captured. ..More effective amphibious units for sea->land assaults. .. Flak turrets to do splash damage as a counter to clustered gun ships. ..Bases will be harder to build but capturing civilian and enemy bases will be possible with commanders and supcoms. .. Teach artillery to 'auto-creep' making large seiges easier. ..Teach units to avoid clustered defense turrets while patrolling (ie, go around them). ..Commander able to fight more effectively and lead assaults. He is no longer just a builder. .. Better idle unit behaviors. Units will look for things to do rather than 'stand around' (but will also hold ground if ordered). ..Increase the strictness of air-staging requirements to make aircraft carriers and landing pads more valuable. .. More game types where one team has to guide their units through enemy-controlled territory. .. Guard towers with audible alarms to help the player detect when vital areas are under assault. .. More diplomacy options. ..Sub commanders can lead grouped armies and react to changing battlefield conditions. Can be given goals to complete. ..Ability to mark strategic zones on map and set default behavior for units in that zone (eg. guard, land here, build here, ambush) .. Games integrated into a 'persistent' universe where the results of battles affect a factions overall resources and situation. .. 'Supreme Commander' mode which allows a team leader to oversee team objectives and allocate resources in allied games. .. More exciting game types that could not be done in the basic version. .. Ability to set fixed patrol and attack routes and assign new units to them like how ferrying works .. Huge space battles between faction fleets. Interplanetary nukes. .. New assault game type where one team starts with a huge base and other starts with tons of units. And much more! You can contact me at [email]firstname.lastname@example.org[/email] We have no website up yet:(
this sound like it could be a great mod, and i'd love to help. i've had a bit of experience with 3d modeling, and I could probably help with static objects modeling, and map design. ive had 3ds max, and probably get it back if needed. If you need my help at all, you can usually get me on aim at bassdelux122 or by email at [EMAIL="email@example.com"]firstname.lastname@example.org[/EMAIL]
/Moved to: Supreme Commander Modding, Mapping and Editing
Cum catapultae proscriptae, erunt tum soli proscript catapultas habebunt.
10th November 2006
it sounds like a great mod, especially that assaul mode. id love to help out as subleader/forum controller, because id be good with that stuff, and posting news and such. feel free to contact me at [email]email@example.com[/email]