Model/Character Skinning Help Please -1 reply

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Clonehunter

I post to get attention

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3rd December 2008

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#1 10 years ago

Hello, this is my first post here, but you can dispense with the pleasentaries and cut to the chase. I would like to know how to 'reskin' or however you say it here the troop or unit models in the games, or at least open up the skin files or editibal images. I would appreciate any help. Thank you.:nodding:




Ty294

Imperial Mercanary

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29th October 2008

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#2 10 years ago

Ah, unit creation! The fun stuff! Ok, first there are two important tools you'll need. One is a paint program that opens TGAs. I'd recommend Gimp. And a hex editor to open the MSH files. Once you got those send me a PM.




ggctuk

GF Pwns Me!

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12th October 2005

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#3 10 years ago

I was the one who tipped you off to that :P Anyway, sometimes "OverrideTexture" works, but for some reason some units don't like it. So you have to manually edit the MSH files in a hex editor, changing the TGA file it looks for (sometimes there is more than one, make sure you change the right one!) For instance, the arc trooper mesh has inside the file, references to "rep_inf_arc_blue.tga" and "rep_inf_arc_pack_blue.tga". If you want the red arc, change the pack_blue to pack_red, and arc_blue to arc_red etc. Don't change the wrong one by accident :P




Ty294

Imperial Mercanary

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29th October 2008

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#4 10 years ago

Yah, I don't think I thanked you. So thanks.




Guest

I didn't make it!

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#5 10 years ago

"Override Texture" only works for some units, like B1 Battledroids, because Pandemic realized that they would have multiple color schemes in-game and they were set up with support for "Override Texture" inside XSI.




ggctuk

GF Pwns Me!

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12th October 2005

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#6 10 years ago

Yeah, there were several supported units, mainly the Battle Droids and Clone Troopers.