Zero editor question -1 reply

Please wait...

Guest

I didn't make it!

0 XP

 
#1 9 years ago

Huh? Where`s the question? But fine, I`ve got a question and I hope someone can help me. I want to create a map with the zero editor, but I don`t find a tutorial and I`m too stupid for doing it without a tutorial:bawl:. Can someone show me one or explain to me what to do? Thx Iced Darkness




086goinfast

NObama

50 XP

7th March 2006

0 Uploads

9,633 Posts

0 Threads

#2 9 years ago
Iced Darkness;4690273Huh? Where`s the question? But fine, I`ve got a question and I hope someone can help me. I want to create a map with the zero editor, but I don`t find a tutorial and I`m too stupid for doing it without a tutorial:bawl:. Can someone show me one or explain to me what to do? Thx Iced Darkness

1) His post is a clue as to where the question is lol. 2) This should be its own thread(its just more pproper that way;)).




Guest

I didn't make it!

0 XP

 
#3 9 years ago

Hi all.I have one problem.When i finish creathing my mod and click Munge in ModtoolsVisualMunge.exe he gives me some error for 1 second and then give me ALL DONE GO RUN BATTLEFRONT 2.But when i go in my mod foldier (GBF for example) in LVL_PC i don't have files.Can someone help me pls???What i wrong????I need help only for 5 minutes. :bawl: :(




Ty294

Imperial Mercanary

50 XP

29th October 2008

0 Uploads

191 Posts

0 Threads

#4 9 years ago

Well first you should probobly post on the BF2 forums not the BF1 forums. Second for me the problem is usally in the lua. A misspelling or something like that.




Guest

I didn't make it!

0 XP

 
#5 9 years ago

This is the bf1 forum? I thoutgh it would be the forum for both. sorry




simplestarwarsfan

Poice!SO MUCH HW!!!!!!!!!

50 XP

16th October 2008

0 Uploads

304 Posts

0 Threads

#6 9 years ago

Full Guild to BF2 Editing ;):nodding:or:google:




Guest

I didn't make it!

0 XP

 
#7 9 years ago

Not sure if the GT tutorials there go over this. Chances are they do, but I haven't taken the time to read through them all and in case they don't, this might forestall a few questions: To put an item into your map, you need world odf and msh folders. Go to this location: data***/worlds/*** (where *** is your three-letter map name) and create two (2) new folders there. Call them odf and msh. Now, go to this location: assets/worlds You will see a lot of folders with three-letter names. These contain the assets from whatever world they are. "TAT" is Tatooine, "COR" is Coruscant, etc. Enter one of them. You will see, among other things, two (2) folders called (surprise!) odf and msh! EVERY world needs these. Go into the odf folder. ODF stands for Object Definition File, it basically is the object. Flick through the world's odfs and pick any that describe an object that you want in your world. Copy and past it into your own world's odf folder. Good! Now you have an object. If you try to place it, though, it won't show up in ZeroEditor. That's because all you have is the object, not any of its skins. To get those, go into the msh folder of the world you got the asset from. MSH stands for *not sure what* and they define the outside of an object. Copy and paste any msh's that the object uses into your world's msh folder. There will be some msh files, some tga files, and maybe a few msh.opt files. Copy all and any that your odf uses into your world's msh folder. Good. Now open ZeroEditor, which can be found in data***. Click "load" in the top right-hand corner. Browse to data***/worlds/***/world1/ and open the ***.wld file found there. A box will pop up. Click the "select all" button and put a check in the "build accurate object collision" box. Now you will see your world. in the EDIT MODE list, click object. Under the "Actions" catagory that you will see, click "Place". Go down to where it says ODF File and click "Browse for odf". Now browse to data***/worlds/***/odf and select the odf that you copied there earlier. The window should automatically go back to the Editor and you will see the object under your mouse. Left-click to place. Hit "Save". Close the Editor. Go to data***/_BUILD and run the Modtools found there. Click "munge". Wait for it to finish munging. When it does so, the object will have been placed in your world. Wow, I never realized how long a tutorial for this can be! It also helps to read the GettingStarted and ZeroEdit documents in the documentation folder. Hope that helps! If you have any further questions, consult a guide or PM me.




bobfinkl

Tie fighter ace

50 XP

9th May 2008

0 Uploads

867 Posts

0 Threads

#8 9 years ago

There was a guide to making a full map but somehow or otehr it got deleted, although I don't like tutorials that describe exactly what to do when making a map since it tells you what map to make.




Ty294

Imperial Mercanary

50 XP

29th October 2008

0 Uploads

191 Posts

0 Threads

#9 9 years ago

I've got a problem. I want to change the music for my level but when I do I lose sound for some of my vehicles. I've tried adding another read data file line in the lua but I still don't have sound.