adding cloak and animations -1 reply

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#1 10 years ago

This is a 2 in 1 thread, 2 questions on one post lol...

anyways, i am trying to load the DEFAULT Emperor in my mod but the game crashes everytime i try to play as him (shows him as hero on the soldier select screen but crashes when i spawn)

in my error log, it says this:

Message Severity: 2 .\Source\SoldierAnimationData.cpp(249) SoldierAnimationData[a11a0085]::Animation[stand_obiwan1b]::BlendTimeTo: unknown anim 'stand_gam_guard_upper' [43ac7652]

Message Severity: 2 .\Source\SoldierAnimationData.cpp(249) SoldierAnimationData[a11a0085]::Animation[stand_obiwan1b]::BlendTimeTo: unknown anim 'stand_obiwan1b_end_upper' [9eb62990]

Message Severity: 2 .\Source\Combo.cpp(2290) Combo[a11a0085]::State[RECOVER2]::Animation: failed to add 'stand_obiwan1b_end' [c6cb42db]

Message Severity: 2 .\Source\Combo.cpp(2290) Combo[a11a0085]::State[RECOVER2_ATTACK]::Animation: failed to add 'stand_obiwan1b_end' [c6cb42db]

Message Severity: 2 .\Source\Combo.cpp(2290) Combo[a11a0085]::State[ATTACK3]::Animation: failed to add 'stand_gam_guard' [c351bd35]

can any2 help with this? if not maybe someone can help with my second problem,

i am making Ben Kenobi and i want him to wear anakin's cloak.

in Ben's odf (rep_hero_obiwan) i have this:

... GeometryName = "rep_inf_ep3obiwan" GeometryLowRes = "rep_inf_ep3obiwan_low1" AnimationName = "obiwan" ClothODF = "rep_inf_ep3obiwan_skirt" ClothODF = "rep_inf_ben_cloak" ...

in the cloth odf (rep_inf_ben_cloak) i have this:

[GameObjectClass] ClassLabel = "cloth"

[Properties] attachedmesh = "rep_inf_cloakedben"

and in my msh folder i have:

"rep_inf_cloakedben.msh" "rep_inf_cloakedben.msh.option" "rep_inf_cloakedben.tga" "rep_inf_cloakedben.tga.option" "rep_inf_cloakedben_low1.msh"

the soldier shows up fine in game, just without his cloak

can anyone help me with either of my problems?