Converting .wld to .map - can it be done? -1 reply

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#1 11 years ago

Hello, I've been working on a conversion project where my plan was to convert a level from Battlefront II to something readable by Jedi Academy. I've done a lot of homework on the variable methods, file types, and even edited/extracted the raw data from each format in attempts to make it work.

Since nothing I've tried thus far is doing the trick, I was wondering if anyone knew of a method where I could somehow convert the raw geometry between these two formats? The level settings and such are not important just so the main objects can be read (preferably) as they were in the original format.

Any ideas are appreciated - thanks!


I didn't make it!

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#2 11 years ago

Anyone? I've done more searching since I posted this and still have nothing - any hints or help would be appreciated.


The Internet ends at GF

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27th November 2004

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#3 11 years ago

SWBF2 .map files don't store raw geometry, so you're out of luck there.

Also, I'm fairly certain that porting is not allowed on these forums, so if you want it, you're going to have to make it yourself.