Creating a map mod -1 reply

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iRock96

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13th August 2010

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#1 7 years ago

Hey all, I've been trying to create a mod of mos eisely. So I copy all of the files in the TAT except for the world3 folder. Then I open tat2.wld, edit it, and then save it. Then I fix the lua files to work with mos eisley. And finally I munge it. When I open SWBF2, select my map, choose my team, I cant spawn. Please help. -iRock96-




LuckyOreo

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22nd May 2010

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#2 7 years ago

wait wait wait. ahem let me explain something you totaly :Puzzled: are you editing the original Mos Eisley map or are you editing you own? [COLOR=red]If you are editing your own then i have absolutly no idea what happened[/COLOR] i have also had this happen to me before but i never fixed that map so retrace your steps like i was too lazy to do and maybe there is some obvious thing you missed? [COLOR=blue]Other than that i have no idea?[/COLOR] [COLOR=cyan]Sorry i couldn't help[/COLOR]




iRock96

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13th August 2010

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#3 7 years ago

I'm trying to mod the original mos eisley thats in the assests folder.




LuckyOreo

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22nd May 2010

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#4 7 years ago

oh i have never done that so i am not sure if that would cause problems. If the problems continue it might be a good idea to just use zeroeditor and make a new map.




icemember

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16th January 2008

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#5 7 years ago

Can you copy and paste the BF2_modtools.exe located here C:\BF2_ModTools and paste it here C:\Program Files\LucasArts\Star Wars Battlefront II\GameData. Then run the BF2_modtools.exe and then post what the newly created txt file says? Does the game crash? Also have you deleted and added your own CP's?