Creating my own core.lvl / mission.lvl -1 reply

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Gabriel MC

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26th August 2007

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#1 10 years ago

Hi, some months ago someone told me how to create a modded core.lvl (from modtools) to replace the original one, not to work only in my mod, but in all levels. I'd like to know what files I must replace/edit in my data_mod folder to make it works. I'd like to know how to do the same thing with the mission.lvl. I know that is something about the .req files in "common" folder but I don't remember exactly what to do.

Thanks and sorry for my bad english, Gabriel MC




Gabriel MC

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#2 10 years ago

PLZ HELP! This information was in Gametoast wiki (it doesn't exist anymore!!!!)




White_Bear

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21st January 2008

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#3 10 years ago

Core? What does this change? :confused:




Gabriel MC

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#4 10 years ago

It's where the "localize" files goes. After munging the mod, the scripts (or mission .LUA) will be inside mission.lvl same way the localization (languages and stuff) files will be inside core.lvl, but those lvl files I can't use to replace originals ones (to work in all levels) because they're not complete (you can see by their sizes). I need to change something in my mod to make it munge all the necessary files, I'm sure it's possible (SWBF1 conversion pack guys did it) but I don't know how.




White_Bear

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#5 10 years ago

You mean, changes in the editlocalice are making the core.lvl. I rememberd, that I did this in my first map.




Gabriel MC

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#6 10 years ago

Yes, I know how to do it in cunstom maps, but what I want to know is how to munge a core.lvl that I can use to replace the original one (gamefolder/data/gamedata/_LVL_PC/core.lvl) and that core.lvl you're talking about will only work in the custom map, not in other levels...




White_Bear

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#7 10 years ago

You tryed that? Well I would say replace the other with this one but you tryed that, ok...