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#11 12 years ago

Wait... "paste it into here"... what do you mean by "here"?




*$Lil Jay$*

Na Hōkū Nani

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7th July 2006

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#12 12 years ago

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#13 12 years ago

Ok, here it is... Opened logfile BFront2.log 2007-06-29 1303 ingame stream movies\crawl.mvs prev = none iLastPage = nil prev = texture iLastPage = 1 prev = texture iLastPage = 2 prev = texture iLastPage = 3 prev = texture iLastPage = 4 ifs_legal.Exit Message Severity: 2 .\Source\GameMovie.cpp(399) Unable to find open movie segment shell_main ifs_saveop_DoOps LoadFileList ifs_saveop_DoOps LoadFileList ifs_saveop_DoOps LoadProfile ifs_saveop_DoOps LoadProfile num, Selection = 1 table: 03E1494C +++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1 EraSelection.subst = c era_c EraSelection.subst = g era_g play movie cor1 200 , 300 510 x 400 Message Severity: 2 .\Source\GameMovie.cpp(399) Unable to find open movie segment cor1fly +++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 5 EraSelection.subst = c era_c EraSelection.subst = g era_g +++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 6 EraSelection.subst = c era_c +++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 7 EraSelection.subst = g era_g +++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 8 EraSelection.subst = c era_c EraSelection.subst = g era_g +++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 13 EraSelection.subst = c era_c EraSelection.subst = g era_g EraSelection.subst = c era_c EraSelection.subst = g era_g num, Selection = 1 table: 03E1494C +++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 12 EraSelection.subst = c era_c EraSelection.subst = g era_g play movie cor1 200 , 300 510 x 400 Message Severity: 2 .\Source\GameMovie.cpp(399) Unable to find open movie segment cor1fly this.CurButton = check_mode3 cur_button = nil this.CurButton = check_era2 cur_button = nil bEra_CloneWar = 1 bEra_Galactic = nil clonewar_visable = true galactic_visable = true Adding map: ZM1c_con idx: 1 this.CurButton = _map_add cur_button = nil this.CurButton = Launch cur_button = nil Message Severity: 2 .\Source\HUDElementBitmap.cpp(380) HUD BitmapElement unable to find texture hud_target_hint_offscreen Message Severity: 2 .\Source\HUDElementBitmap.cpp(380) HUD BitmapElement unable to find texture hud_target_hint_offscreen Message Severity: 2 .\Source\HUDElementBitmap.cpp(380) HUD BitmapElement unable to find texture btn_directional_pad_LR Message Severity: 2 .\Memory\RedMemoryPool.cpp(317) Memory pool "ClothData" set item count after being allocated Message Severity: 3 .\Source\LuaCallbacks_Mission.cpp(866) Lua ReadDataFile: Could not open dc:SIDE\rep.lvl Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (5f518933)! Message Severity: 2 .\Source\EntityGeometry.cpp(1058) Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere" Message Severity: 2 .\Source\EntityGeometry.cpp(1073) Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere" Message Severity: 2 .\Source\EntityGeometry.cpp(1065) Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere" Message Severity: 2 .\Source\EntityGeometry.cpp(1051) Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh" Message Severity: 2 .\Source\EntityGeometry.cpp(1058) Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere" Message Severity: 2 .\Source\EntityGeometry.cpp(1073) Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere" Message Severity: 2 .\Source\EntityGeometry.cpp(1065) Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere" Message Severity: 2 .\Source\EntityGeometry.cpp(1051) Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (5f518933)! Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (5f518933)! Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (5f518933)! Message Severity: 2 .\Source\EntityGeometry.cpp(1065) Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere" Message Severity: 2 .\Source\EntityGeometry.cpp(1073) Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere" Message Severity: 2 .\Source\EntityGeometry.cpp(1089) Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere" Message Severity: 2 .\Source\EntityGeometry.cpp(1081) Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle" Message Severity: 2 .\Source\Team.cpp(625) Team missing class "rep_inf_ep3_rifleman" (check the side's .req file) Message Severity: 2 .\Source\Team.cpp(625) Team missing class "rep_inf_ep3_rocketeer" (check the side's .req file) Message Severity: 2 .\Source\Team.cpp(625) Team missing class "rep_inf_ep3_sniper" (check the side's .req file) Message Severity: 2 .\Source\Team.cpp(625) Team missing class "rep_inf_ep3_engineer" (check the side's .req file) Message Severity: 2 .\Source\Team.cpp(625) Team missing class "rep_inf_ep3_officer" (check the side's .req file) Message Severity: 2 .\Source\Team.cpp(625) Team missing class "rep_inf_ep3_jettrooper" (check the side's .req file) Message Severity: 2 .\Source\LuaCallbacks_Mission.cpp(1379) Hero class "rep_hero_anakin" not found for team 1 (check the side's .req file) Message Severity: 2 .\Source\Team.cpp(658) Team missing hero class "0x5c130786" (check the side's .req file) Message Severity: 2 .\Source\SkyManager.cpp(122) Skyfile FarSceneRange is in old format Message Severity: 3 .\Source\EntityProp.cpp(539) Prop "dea1_prop_crate_1" geometry "dea1_prop_crate_1" not found Message Severity: 3 .\Source\EntityProp.cpp(921) Prop "dea1_prop_crate_1" not built: "ALL YOUR MODEL ARE BELONG TO US." Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 4 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 8 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 12 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 16 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 20 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 24 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 28 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 32 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 36 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 40 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 44 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 48 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 52 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 56 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 60 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 64 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 68 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 72 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 76 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 80 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 84 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 88 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 92 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 96 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 100 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 104 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 108 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 112 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 116 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 120 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 124 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 128 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 132 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 136 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 140 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 144 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 148 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 152 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 156 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 160 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 164 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 168 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 172 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 176 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 180 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 184 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 188 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 192 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 196 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 200 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 204 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 208 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 212 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 216 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 220 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 224 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 228 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 232 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 236 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 240 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 244 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 248 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 252 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 256 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 260 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 264 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 268 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 272 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 276 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 280 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 284 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 288 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 292 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 296 Message Severity: 2 .\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 300 ... the other file was blank.




*$Lil Jay$*

Na Hōkū Nani

50 XP

7th July 2006

0 Uploads

105 Posts

0 Threads

#14 12 years ago

.\Source\Team.cpp(625) Team missing class "rep_inf_ep3_rifleman" (check the side's .req file) Message Severity: 2 .\Source\Team.cpp(625) Team missing class "rep_inf_ep3_rocketeer" (check the side's .req file) Message Severity: 2 .\Source\Team.cpp(625) Team missing class "rep_inf_ep3_sniper" (check the side's .req file) Message Severity: 2 .\Source\Team.cpp(625) Team missing class "rep_inf_ep3_engineer" (check the side's .req file) Message Severity: 2 .\Source\Team.cpp(625) Team missing class "rep_inf_ep3_officer" (check the side's .req file) Message Severity: 2 .\Source\Team.cpp(625) Team missing class "rep_inf_ep3_jettrooper" (check the side's .req file) Message Severity: 2 .\Source\LuaCallbacks_Mission.cpp(1379) Hero class "rep_hero_anakin" not found for team 1 (check the side's .req file) You're missing the REQ files or you editted rep.req




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I didn't make it!

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#15 12 years ago

I checked and I have all of those files... and I never edited them. I'll just copy the entire REQ file again. What the hell...!? Great, now battlefront isn't working.




Guest

I didn't make it!

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#16 12 years ago

I replaced the whole republic file, did everthing over again and the same problem keeps coming up.




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