Help with playable Rancor -1 reply

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#1 7 years ago

I downloaded a playable rancor and added it but it won't work.When I run the BF2_modtools it says this: Opened logfile BFront2.log 2012-03-29 2257 shell_interface: Entered shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0 ifs_era_handler - Entered ifs_era_handler - Exited shell_interface: No custom_gc_0.lvl shell_interface: No custom_gc_1.lvl shell_interface: No custom_gc_2.lvl shell_interface: No custom_gc_3.lvl shell_interface: No custom_gc_4.lvl shell_interface: No custom_gc_5.lvl shell_interface: No custom_gc_6.lvl shell_interface: No custom_gc_7.lvl shell_interface: No custom_gc_8.lvl shell_interface: No custom_gc_9.lvl shell_interface: No custom_gc_10.lvl custom_EraButtonList(): Finished building era button table Known eras buttons: 28 custom_GetGMapEras(): Finished building era table Known eras: 28 custom_GetGMapModes(): Finished building game mode table Known Modes: 39 custom_GetMPGameModeList(): Finished building game mode list table List Length: 40 custom_SetMovieLocation() custom_GetGCButtonList() custom_SetMovieLocation() custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39 ingame stream movies\crawl.mvs shell_interface: Opening movie: movies\shell.mvs shell_interface: Leaving Mission Checker: Entered addme Mission Checker: addme: Now listening in on AddDownloadableContent() calls Mission Checker: Exited addme Message Severity: 3 C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866) Lua ReadDataFile: Could not open ..\..\addon\BDT\data\_LVL_PC\dtshell.lvl Message Severity: 3 C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866) Lua ReadDataFile: Could not open ..\..\addon\BDT\data\_LVL_PC\core.lvl prev = none iLastPage = nil prev = texture iLastPage = 1 prev = texture iLastPage = 2 prev = texture iLastPage = 3 ifs_legal.Exit Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399) Unable to find open movie segment shell_main ifs_saveop_DoOps LoadFileList ifs_saveop_DoOps LoadFileList ifs_saveop_DoOps LoadProfile ifs_saveop_DoOps LoadProfile ifs_sp_campaign: Input_Accept(): Entered: _tab_instant missionlist_ExpandMapList() ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1 this.CurButton = check_mode1 cur_button = nil Checkbox for check_era3 clicked this.CurButton = check_era3 cur_button = nil custom_AddMapNew() custom_printTable(): table: 05860540 The key, value is: era_c 1 The key, value is: era_g 1 The key, value is: mode_con_c 1 The key is mapluafile, the formated value is: RAN_ The key, value is: mode_con_g 1 The key, value is: bSelected 1 The key, value is: isModLevel 1 custom_printTable(): Returning custom_printTable(): table: 0544672C The key, value is: key mode_con The key, value is: subst con The key, value is: showstr modename.name.con The key, value is: descstr modename.description.con The key, value is: icon mode_icon_con custom_printTable(): Returning gMapEras[i].key = era_c Era = era_c subst = c Adding map: RANc_con idx: 1 this.CurButton = _map_add cur_button = nil this.CurButton = Launch cur_button = nil Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380) HUD BitmapElement unable to find texture hud_target_hint_offscreen Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380) HUD BitmapElement unable to find texture hud_target_hint_offscreen Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380) HUD BitmapElement unable to find texture btn_directional_pad_LR game_interface: Entered utility_functions2: Listening on AddUnitClass() calls utility_functions2: Listening on SetHeroClass() calls utility_functions2: Listening on ReadDataFile() calls game_interface: Reading in custom strings game_interface: No user_script_0.lvl game_interface: No user_script_1.lvl game_interface: No user_script_2.lvl game_interface: No user_script_3.lvl game_interface: No user_script_4.lvl game_interface: No user_script_5.lvl game_interface: No user_script_6.lvl game_interface: No user_script_7.lvl game_interface: No user_script_8.lvl game_interface: No user_script_9.lvl game_interface: No user_script_10.lvl ifs_sideselect_fnBuildScreen() game_interface: Exited Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317) Memory pool "ClothData" set item count after being allocated Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065) Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073) Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1089) Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1081) Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058) Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073) Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065) Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051) Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058) Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073) Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065) Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051) Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (d6c288e8)! Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (6616778a)! Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (ef255e37)! Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (c3a9860f)! Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553) Texture 'tat3_bldg_rancor' [1eb1feb7] uses 1.33 MB Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553) Texture 'tat3_bldg_rancor' [1eb1feb7] uses 1.33 MB Message Severity: 3 C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10505) EntitySoldier "ran_inf_rancor" missing animation bank "rancor" Message Severity: 3 C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10505) EntitySoldier "ran_inf_rancor" missing animation bank "rancor" Message Severity: 3 C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10680) Soldier "ran_inf_rancor" weapon 1 "zom_weap_inf_rancorclaw" not found Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (5f518933)! Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (5f518933)! Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (5f518933)! Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle" Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle" uf_updateClassIndex(): Added class: rep_inf_ep3_rifleman uf_updateClassIndex(): Added class: rep_inf_ep3_rocketeer uf_updateClassIndex(): Added class: rep_inf_ep3_sniper uf_updateClassIndex(): Added class: rep_inf_ep3_engineer uf_updateClassIndex(): Added class: rep_inf_ep3_officer uf_updateClassIndex(): Added class: rep_inf_ep3_jettrooper uf_updateClassIndex(): Added class: cis_inf_rifleman uf_updateClassIndex(): Added class: cis_inf_rocketeer uf_updateClassIndex(): Added class: cis_inf_sniper uf_updateClassIndex(): Added class: cis_inf_engineer uf_updateClassIndex(): Added class: ran_inf_rancor uf_updateClassIndex(): Added class: cis_inf_droideka uf_updateClassIndex(): Added class: cis_hero_darthmaul uf_updateClassIndex(): Added class: rep_hero_anakin utility_functions2: ReadDataFile(): This map's code, mode: ran ran_conquest Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\SkyManager.cpp(122) Skyfile FarSceneRange is in old format Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 4 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 8 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 12 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 16 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 20 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 24 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 28 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 32 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 36 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 40 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 44 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 48 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 52 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 56 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 60 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 64 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 68 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 72 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 76 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 80 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 84 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 88 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 92 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 96 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 100 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 104 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 108 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 112 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 116 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 120 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 124 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 128 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 132 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 136 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 140 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 144 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 148 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 152 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 156 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 160 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 164 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 168 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 172 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 176 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 180 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 184 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 188 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 192 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 196 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 200 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 204 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 208 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 212 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 216 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 220 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 224 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 228 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 232 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 236 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 240 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 244 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 248 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 252 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 256 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 260 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 264 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 268 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 272 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 276 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 280 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 284 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 288 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 292 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 296 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 300 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 304 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 308 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 312 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 316 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 320 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 324 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 328 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 332 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 336 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 340 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 344 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 348 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 352 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 356 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 360 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 364 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 368 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 372 Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 376 ifs_sideselect_fnEnter(): Map does not support custom era teams ifs_sideselect_fnEnter(): The award settings file does not exist Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11386) EntitySoldierClass::Build 'ran_inf_rancor' with no low res geometry! Message Severity: 3 C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11387) EntitySoldierClass::Build 'ran_inf_rancor' with no primary weapon! Can anyone help me?




icemember

I follow teh Moo!

50 XP

16th January 2008

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619 Posts

0 Threads

#2 7 years ago

So far form what I see, your rancor is mission its animation. It is also missing a primary weapon and this: zom_weap_inf_rancorclaw

Ignore the: Message Severity: 2

Don't ignore the: Message Severity: 3 These would be the ones you want to pay attension to and fix. They would most likely cause your game to crash if unattended.




Guest

I didn't make it!

0 XP

 
#3 7 years ago
icemember;5632220So far form what I see, your rancor is mission its animation. It is also missing a primary weapon and this: zom_weap_inf_rancorclaw Ignore the: Message Severity: 2 Don't ignore the: Message Severity: 3 These would be the ones you want to pay attension to and fix. They would most likely cause your game to crash if unattended.

Thanks!!!I got it working now!(It's very odd though.Never killed anybody but never died):cool::);)