hunt script -1 reply

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1z2x3c

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5th September 2006

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#1 12 years ago

is some thing wrong with my hunt script?

-- -- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved. --

ScriptCB_DoFile("ObjectiveTDM") -- load the gametype script -- REP Attacking (attacker is always #1) REP = 1; CIS = 2; -- These variables do not change ATT = REP; DEF = CIS;

function ScriptPostLoad() hunt = ObjectiveTDM:New{teamATT = 1, teamDEF = 2, pointsPerKillATT = 1, pointsPerKillDEF = 1, textATT = "level.end1.objectives.hunt", textDEF = "game.modes.hunt2", multiplayerRules = true} hunt:Start() AddAIGoal(ATT, "Deathmatch", 1000) AddAIGoal(DEF, "Deathmatch", 1000) end

--------------------------------------------------------------------------- -- FUNCTION: ScriptInit -- PURPOSE: This function is only run once -- INPUT: -- OUTPUT: -- NOTES: The name, 'ScriptInit' is a chosen convention, and each -- mission script must contain a version of this function, as -- it is called from C to start the mission. --------------------------------------------------------------------------- function ScriptInit() ReadDataFile("ingame.lvl") ReadDataFile("sound\\end.lvl;end1gcw")

SetTeamAggressiveness(rep, 1.0) SetTeamAggressiveness(CIS, 0.7)

SetMaxFlyHeight(43) SetMaxPlayerFlyHeight(43) SetMemoryPoolSize ("ClothData",20) SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo ReadDataFile("SIDE\\ewk.lvl", "ewk_inf_basic")

ReadDataFile("SIDE\\cis.lvl", "cis_inf_rifleman", "cis_inf_rocketeer", "cis_inf_engineer", "cis_inf_sniper", "cis_inf_officer", "cis_inf_droideka", "cis_hero_darthmaul", "cis_hover_aat") ReadDataFile("SIDE\\tur.lvl", "tur_bldg_laser", "tur_bldg_tower") -- Attacker Stats SetUnitCount(ATT, 32) SetReinforcementCount(ATT, -1) -- Defender Stats SetUnitCount(DEF, 32) SetReinforcementCount(DEF, -1)

-- Alliance Stats SetTeamName(rep, "Ewoks") SetTeamIcon(rep, "rep_icon") AddUnitClass(rep, "ewk_inf_trooper",12) AddUnitClass(rep, "ewk_inf_repair",8) AddUnitClass(rep, "ewk_inf_scout",12)

-- Imperial Stats SetTeamName(cis, "cis") SetTeamIcon(cis, "cis_icon") AddUnitClass(cis, "cis_inf_sniper",22)

-- Level Stats -- ClearWalkers() AddWalkerType(0, 4) -- special -> droidekas AddWalkerType(1, 0) -- 1x2 (1 pair of legs) AddWalkerType(2, 0) -- 2x2 (2 pairs of legs) AddWalkerType(3, 4) -- 3x2 (3 pairs of legs) local weaponCnt = 1024 SetMemoryPoolSize("Aimer", 75) SetMemoryPoolSize("AmmoCounter", weaponCnt) SetMemoryPoolSize("BaseHint", 1024) SetMemoryPoolSize("EnergyBar", weaponCnt) SetMemoryPoolSize("EntityCloth", 32) SetMemoryPoolSize("EntityFlyer", 32) SetMemoryPoolSize("EntityHover", 32) SetMemoryPoolSize("EntityLight", 200) SetMemoryPoolSize("EntitySoundStream", 4) SetMemoryPoolSize("EntitySoundStatic", 32) SetMemoryPoolSize("MountedTurret", 32) SetMemoryPoolSize("Navigator", 128) SetMemoryPoolSize("Obstacle", 1024) SetMemoryPoolSize("PathNode", 1024) SetMemoryPoolSize("SoundSpaceRegion", 64) SetMemoryPoolSize("TreeGridStack", 1024) SetMemoryPoolSize("UnitAgent", 128) SetMemoryPoolSize("commandwalker", 4) SetMemoryPoolSize("UnitController", 128) SetMemoryPoolSize("Weapon", weaponCnt) SetSpawnDelay(10.0, 0.25) ReadDataFile("dc:EDF\\EDF.lvl", "EDF_hunt") SetDenseEnvironment("true")

-- Sound SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin") SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")

voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow") AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow) AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow) voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick") AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick) OpenAudioStream("sound\\global.lvl", "cw_music") -- OpenAudioStream("sound\\global.lvl", "global_vo_quick") -- OpenAudioStream("sound\\global.lvl", "global_vo_slow") OpenAudioStream("sound\\yav.lvl", "yav1") OpenAudioStream("sound\\yav.lvl", "yav1") OpenAudioStream("sound\\yav.lvl", "yav1_emt")

SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1) SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1) SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1) SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)

SetOutOfBoundsVoiceOver(2, "cisleaving") SetOutOfBoundsVoiceOver(1, "repleaving")

SetAmbientMusic(REP, 1.0, "rep_yav_amb_start", 0,1) SetAmbientMusic(REP, 0.8, "rep_yav_amb_middle", 1,1) SetAmbientMusic(REP, 0.2, "rep_yav_amb_end", 2,1) SetAmbientMusic(CIS, 1.0, "cis_yav_amb_start", 0,1) SetAmbientMusic(CIS, 0.8, "cis_yav_amb_middle", 1,1) SetAmbientMusic(CIS, 0.2, "cis_yav_amb_end", 2,1)

SetVictoryMusic(REP, "rep_yav_amb_victory") SetDefeatMusic (REP, "rep_yav_amb_defeat") SetVictoryMusic(CIS, "cis_yav_amb_victory") SetDefeatMusic (CIS, "cis_yav_amb_defeat")

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin") SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout") --SetSoundEffect("BirdScatter", "birdsFlySeq1") --SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null") --SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null") SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit") SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter") SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change") SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter") SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")

--OpeningSateliteShot AddCameraShot(0.908386, -0.209095, -0.352873, -0.081226, -45.922508, -19.114113, 77.022636);

AddCameraShot(-0.481173, 0.024248, -0.875181, -0.044103, 14.767292, -30.602322, -144.506851); AddCameraShot(0.999914, -0.012495, -0.004416, -0.000055, 1.143253, -33.602314, -76.884430); AddCameraShot(0.839161, 0.012048, -0.543698, 0.007806, 19.152437, -49.802273, 24.337317); AddCameraShot(0.467324, 0.006709, -0.883972, 0.012691, 11.825212, -49.802273, -7.000720); AddCameraShot(0.861797, 0.001786, -0.507253, 0.001051, -11.986043, -59.702248, 23.263165); AddCameraShot(0.628546, -0.042609, -0.774831, -0.052525, 20.429928, -48.302277, 9.771714); AddCameraShot(0.765213, -0.051873, 0.640215, 0.043400, 57.692474, -48.302277, 16.540724); AddCameraShot(0.264032, -0.015285, -0.962782, -0.055734, -16.681797, -42.902290, 129.553268); AddCameraShot(-0.382320, 0.022132, -0.922222, -0.053386, 20.670977, -42.902290, 135.513001); end




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#2 12 years ago

Apart from the smilies, it looked right. But I probably missed somethig.




Fiminopter

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#3 12 years ago

Did something go wrong when you munged? or did something go wrong when you loaded the game? If you just post "is something wrong?" then that leaves a big empty gap where we have no idea what's wrong. Where did you get your script?




Fiminopter

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#4 12 years ago

Did something go wrong when you munged? or did something go wrong when you loaded the game? If you just post "is something wrong?" then that leaves a big empty gap where we have no idea what's wrong. Where did you get your script from?




1z2x3c

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#5 12 years ago

when i munge it says texturemunge.exe stoped working




Fiminopter

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#6 12 years ago

Ahhh, yes. I have the same thing happening to me right now. Do you have the CD version of the game?




1z2x3c

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#7 12 years ago

are you asking for that log thing

Message Severity: 3 C:\Battlefront2\main\Battlefront2\Source\HintManager.cpp(210) Hint references nonexistant command post "cp1"

Message Severity: 3 C:\Battlefront2\main\Battlefront2\Source\OrdnanceBullet.cpp(583) Ordnance bullet "end_weap_ewok_catapult_ord" missing geometry "end_inf_ewok"

Message Severity: 3 C:\Battlefront2\main\Battlefront2\Source\MountedTurret.cpp(1641) Mounted turret "end_prop_ewok_catapult TURRET1" node "end_prop_ewok_catapult_arm" not found




Fiminopter

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#8 12 years ago

Well, that's pretty obvious now. #1 The game doesn't think there's a cp1 (you might have labeled it wrong in ZE) #2 You're trying to put in Ewok catapults? There are no ewok catapults in the game so it's generating an error.




1z2x3c

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#9 12 years ago

IV CHANGED ALL THAT but when i munge no changes are made because of the texturemunge thing. iv tried cleaning and even deleting it forom addon folder and remungeing.

and can you help me with this one too plz

Opened logfile BFront2.log 2007-07-19 1730 ingame stream movies\crawl.mvs prev = none iLastPage = nil prev = texture iLastPage = 1 prev = texture iLastPage = 2 prev = texture iLastPage = 3 prev = texture iLastPage = 4 ifs_legal.Exit

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399) Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList ifs_saveop_DoOps LoadFileList ifs_saveop_DoOps LoadProfile ifs_saveop_DoOps LoadProfile num, Selection = 1 table: 0423494C +++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1 EraSelection.subst = c era_c EraSelection.subst = g era_g play movie cor1 200 , 300 510 x 400

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399) Unable to find open movie segment cor1fly

EraSelection.subst = c era_c EraSelection.subst = g era_g num, Selection = 1 table: 0423494C +++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 17 EraSelection.subst = c era_c play movie cor1 200 , 300 510 x 400

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399) Unable to find open movie segment cor1fly

bEra_CloneWar = 1 bEra_Galactic = 1 clonewar_visable = true galactic_visable = false Adding map: NGHc_con idx: 1 this.CurButton = _map_add cur_button = nil this.CurButton = Launch cur_button = nil

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380) HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380) HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380) HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317) Memory pool "ClothData" set item count after being allocated

Message Severity: 3 C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019) Unable to find level chunk nab1cw in sound\nab.lvl;nab1cw

Message Severity: 3 C:\Battlefront2\main\Battlefront2\Source\Explosion.cpp(323) Explosion "rep_weap_fly_naboo_starfighter_" missing effect "small_explosion"

Message Severity: 3 C:\Battlefront2\main\Battlefront2\Source\Explosion.cpp(323) Explosion "rep_fly_naboo_starfighter_spin_" missing effect "explosion"

Message Severity: 3 C:\Battlefront2\main\Battlefront2\Source\Explosion.cpp(323) Explosion "rep_fly_naboo_starfighter_exp" missing effect "explosion"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2475) Combo[ba944832]::State[JUMPATTACK_FALL2]::InputLock unknown input '!Strafe'

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058) Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073) Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065) Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051) Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058) Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073) Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065) Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051) Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (9691cdf9)!

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (9691cdf9)!

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (9691cdf9)!

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065) Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073) Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1089) Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1081) Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (9691cdf9)!

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (9691cdf9)!

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (9691cdf9)!

Message Severity: 3 C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829) Unable to find level chunk ewk_inf_trooper in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\NGH\Data\_lvl_pc\SIDE\rep.lvl

Message Severity: 3 C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019) Unable to find level chunk in dc:SIDE\rep.lvl

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1027

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1030

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1033

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1036

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1039

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1042

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1045

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1048

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1051

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1054

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1057

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1060

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1063

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1066




1z2x3c

The forums staffers think I'm Cool

50 XP

5th September 2006

0 Uploads

160 Posts

0 Threads

#10 12 years ago

2nd half

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1069

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1072

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1538

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1540

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214) FLEffect::Read: duplicate effect class name (050447e5)!

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183) VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 3 C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829) Unable to find level chunk nab_bldg_fambaa_generator in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\NGH\Data\_lvl_pc\SIDE\gun.lvl

Message Severity: 3 C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019) Unable to find level chunk in dc:SIDE\gun.lvl

Message Severity: 2 C:\Battlefront2\main\Battlefront2\Source\SkyManager.cpp(122) Skyfile FarSceneRange is in old format

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 4

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 8

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 12

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 16

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 20

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 24

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 28

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 32

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 36

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 40

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 44

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 48

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 52

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 56

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 60

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 64

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 68

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 72

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 76

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 80

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 84

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 88

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 92

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 96

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 100

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 104

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 108

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 112

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 116

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 120

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 124

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 128

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 132

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 136

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 140

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 144

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 148

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 152

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 156

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 160

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 164

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 168

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 172

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 176

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 180

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 184

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 188

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 192

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 196

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 200

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 204

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 208

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 212

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 216

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 220

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 224

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 228

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 232

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 236

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 240

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 244

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 248

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 252

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 256

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 260

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 264

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 268

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 272

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 276

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 280

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 284

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 288

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 292

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 296

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 300

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 304

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 308

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 312

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 316

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 320

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 324

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 328

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 332

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 336

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 340

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 344

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 348

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 352

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 356

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 360

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 364

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 368

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 372

Message Severity: 2 C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170) Memory pool "SoldierAnimation" is full; raise count to at least 376

Message Severity: 3 C:\Battlefront2\main\Battlefront2\Platform\PC\pcFirstPerson.cpp(69) FirstPerson::LoadLVLFile: Could not open FPM\N1\N1.lvl Break(); Button("FIRE", "PRESS"); Posture("STAND", "CROUCH"); Break(); Button("FIRE", "PRESS"); Posture("SPRINT




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