I can't make mods! -1 reply

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Commander_Neyo

It ain't over, till its over

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23rd February 2007

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#1 11 years ago

Ok I have to mod maps called: Katina and Corucant: Ambush. But I don't know how to add anything or even make skins,units, or mod maps!! Someone please help me!!!!:( :( :( :confused: :confused: :confused:

EDIT:I can add cps but I just don't know how to actually prove that its a real map. Like adding buildings,vehicles,stuff like that.




wierd165

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29th December 2006

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#2 11 years ago

Ok, well first you need the mod tools then you need GIMP or photoshop to skin. For model making you need XSI Mod Tool this also alows you to make the models you make go into in-game. also you need to first look at these tutorials: http://www.gametoast.com/index.php?name=PNphpBB2&file=viewtopic&t=3497 That should give you a start. Here's a full character spawn list(includes 1.8.1 spawn names): Character Spawn list: (thanks to Drawde and Merios) Republic rep_inf_ep2_rifleman = Ep2-style armour (Geonosis) rep_inf_ep2_rocketeer rep_inf_ep2_rocketeer_chaingun rep_inf_ep2_engineer rep_inf_ep2_sniper rep_inf_ep2_jettrooper rep_inf_ep2_rifleman rep_inf_ep2_sniper rep_inf_ep2_training rep_inf_ep2_marine rep_inf_ep2_pilot rep_inf_ep2_officer rep_inf_ep2_training rep_inf_ep2_jettrooper_rifleman = "Original" clones from Kamino rep_inf_ep2_jettrooper_sniper rep_inf_ep2_rocketeer_chaingun rep_inf_ep3_rifleman = Ep3-style armour (all other maps by default) rep_inf_ep3_rocketeer rep_inf_ep3_engineer rep_inf_ep3_sniper rep_inf_ep3_sniper_felucia = "Biker Scout" armour type rep_inf_ep3_jettrooper rep_inf_ep3_officer = Commander rep_inf_ep3_marine rep_inf_ep3_pilot CIS cis_inf_rifleman = SBD cis_inf_rocketeer cis_inf_engineer cis_inf_pilot cis_inf_marine cis_inf_sniper cis_inf_droideka cis_inf_officer = Magna Guard cis_inf_officer_hunt = same but no need to unlock Rebel all_inf_rifleman = all_inf_rifleman_urban = all_inf_rifleman_snow = Winter uniform (Hoth) all_inf_rifleman_fleet = Fleet Trooper uniform (dark w/large helmet) all_inf_rocketeer all_inf_rocketeer_snow all_inf_rocketeer_fleet all_inf_engineer all_inf_engineer_snow all_inf_engineer_fleet all_inf_pilot all_inf_marine all_inf_sniper all_inf_sniper_snow all_inf_sniper_fleet all_inf_wookiee all_inf_wookiee_snow all_inf_officer = Bothan spy all_inf_officer_snow Imperial imp_inf_rifleman imp_inf_rifleman_snow = Snowtrooper uniform (Hoth) imp_inf_rocketeer imp_inf_rocketeer_snow imp_inf_engineer imp_inf_engineer_snow imp_inf_pilot imp_inf_marine imp_inf_sniper imp_inf_sniper_snow imp_inf_dark_trooper imp_inf_officer Hero/Jedi rep_hero_obiwan rep_hero_anakin rep_hero_cloakedanakin rep_hero_macewindu rep_hero_yoda rep_hero_aalya = note spelling rep_hero_kiyadimundi = ditto cis_hero_countdooku cis_hero_darthmaul cis_hero_grievous cis_hero_jangofett all_hero_luke_jedi all_hero_luke_pilot all_hero_luke_storm all_hero_hansolo_storm all_hero_hansolo_tat all_hero_leia all_hero_chewbacca imp_hero_emperor imp_hero_darthvader imp_hero_bobafett

Other ewk_inf_basic = Ewoks ewk_inf_trooper ewk_inf_scout ewk_inf_repair = Ewok carries Fusion Cutter gar_inf_soldier = Naboo royal guard gar_inf_naboo_queen gar_inf_temple_soldier = Jedi Temple guard gar_inf_temple_vanguard geo_inf_geonosian = Geonosians geo_inf_acklay gun_inf_defender = Gungans gun_inf_soldier jed_knight_01-04 = Jedi (Temple) jed_master_01-03 jed_runner jed_sith_01 tat_inf_jawa = Jawas and Tuskens tat_inf_tuskenraider tat_inf_tuskenhunter wok_inf_basic = Wookiee wok_inf_rocketeer = Wookie carries Rocket wok_inf_mechanic = Wookie carries Fusion Cutter Thanks to DakkerDB for originally starting this topic. INFANTRY: ReadDataFile("SIDE\\infantry.lvl", "all_inf_commander" "all_inf_recon" "all_inf_specialops" "bou_inf_trooper" "bou_inf_gamorrean" "bou_inf_geonosian" "bou_inf_jettrooper" "bou_inf_tuskenraider" "cis_inf_battledroid" "cis_inf_magnagaurd" "cis_inf_nemodian_engineer" "cis_inf_droideka_hunt" "cis_inf_recon" "cis_inf_commander" "clf_inf_wampa" "geo_inf_acklay" "geo_inf_acklay_blue" "geo_inf_acklay_brown" "geo_inf_acklay_red" "gun_inf_spearist" "gun_inf_militiagung" "imp_inf_recon" "imp_inf_commander" "imp_inf_commander_green" "imp_inf_commander_black" "imp_inf_commander_grey" "imp_inf_commando" "nab_inf_fpilot" "rep_inf_ep2_officer" "rep_inf_ep2_commander" "rep_inf_ep2_recon" "rep_inf_ep3_commander" "rep_inf_ep3_recon" "rep_inf_boss_commando" "rep_inf_fixer_commando" "rep_inf_scorch_commando" "rep_inf_sev_commando" "rep_inf_caboose_commando" "rep_inf_marz_commando" "swm_inf_wampa" HEROES: ReadDataFile("SIDE\\heroes.lvl", "all_hero_bespin_luke" "all_hero_corran_horn" "all_hero_luke_tat" "all_hero_lando" "all_hero_hoth_luke" "all_hero_kyle_katarn_mots" "all_hero_kyle_katarn_jediknight" "all_hero_kyle_katarn_outcast" "all_hero_mara_jade" "cis_hero_aurrasing" "cis_hero_durge" "cis_hero_ventress" "cis_hero_ventress_rattatak" "cis_hero_ventress_padawan" "cis_hero_vosa" "jed_sith_01" "imp_hero_jerec" "imp_hero_sarn" "imp_hero_thrawn" "imp_hero_yun" "imp_hero_ig88" "rep_hero_drallig" "rep_hero_ep1_obiwan" "rep_hero_ep2_anakin" "rep_hero_hett" "rep_hero_luminara" "rep_hero_morel" "rep_hero_plokoon" "rep_hero_quigon" "rep_hero_shaakti" "rep_hero_vos" "yuz_inf_yuuzhanvong" VEHICLES: ReadDataFile("SIDE\\vehicles.lvl", "imp_fly_tie_x1" "imp_fly_tiebomber" "imp_fly_tieinterceptor" "imp_fly_tiefighter" "imp_fly_tiephantom" "imp_fly_trooptrans" "all_fly_awing" "all_fly_bwing" "all_fly_xwing" "all_fly_ywing" "all_fly_kwing" "all_fly_virago" "all_hover_combatspeeder_bf1" "all_hover_hovernaut" "cis_fly_droidfighter" "cis_fly_tridroidfighter" "cis_fly_greviousfighter" "cis_fly_droidgunship" "cis_fly_scarab" "cis_fly_maf" "cis_fly_geofighter" "cis_fly_geofighter_sc" "cis_fly_fanblade" "cis_hover_mtt" "cis_hover_sith_speeder" "rep_fly_anakinstarfighter" "rep_fly_arc170fighter" "rep_fly_arc_gunship" "rep_fly_gunship" "rep_fly_jedifighter" "rep_fly_kitfistostarfighter" "rep_fly_macestarfighter" "rep_fly_obiwanstarfighter" "rep_fly_plokoonstarfighter" "rep_fly_saeseetinstarfighter" "rep_fly_vwing" "rep_fly_v19" "rep_hover_swampspeeder" "rep_walk_atxt" "com_fly_r41" "com_hover_light_attack_speeder" "bes_fly_cloudcar" "bes_fly_cloudcar_cw" "gun_walk_kaadu" "tat_hover_skiff" "tat_hover_landspeeder" HOLOCRONS/COMMAND POASTS: ReadDataFile("SIDE\\items.lvl", (information on how to add Holocron mode to your maps will come at a later date) "com_item_holocron" "dea_icon_disk" "geo1_flag_disk" "hot1_flag_bomb" "kam_flag_embryo" "mus1_icon_bomb" "myg_icon_crystal" "pol_icon_disk" "tan4_icon_disk" "yav_flag_bomb" "rep_bldg_juggernaut_CP" "nab_bldg_fambaa_CP" "all_bldg_juggernaut_CP" KotOR Characters: ReadDataFile("SIDE\\KOR.lvl", (you must also load "rep_hero_aalya" and "all_hero_chewbacca" by their ReadDataFile usages for now. This will be fixed for final) "kor_inf_K" --Kriea "kor_inf_cand" --Canderous "kor_inf_yoda" --Vandar "kor_knight_02" --Jolee Bindo "kor_knight_03" --Vrook "kor_inf_jangotest" --Mandolore "kor_inf_oldtrooper" --Old Republic Trooper "kor_inf_Revan" --Darth Revan "kor_inf_Malak" --Darth Malak "kor_inf_Nih" --Darth Nihilus "kor_inf_Sion" --Darth Sion "kor_inf_Sithap" --Darth Bandon "kor_inf_hanharr" --Hanharr "kor_inf_atton" --Atton Rand "kor_inf_wookie" --Chuundar "kor_inf_baodur" --Bao-Dur "kor_inf_mission" --Mission Vao "kor_inf_disciple" --Disciple "kor_inf_exile" --Jedi Exile "kor_inf_sithtrooper" --Sith Trooper Here's a basic map: just copy all the sides into the assets>sides folder and you have a basic map. (open the mod tool on the "All Programs menu) Mod Tools link: http://starwarsbattlefront.filefront.com/ (just go to the files and utilites and get the mod tools) To take in-game screenshots you need FRAPS: http://www.fraps.com/ Welcome to the community and I hope this helps!




Commander_Neyo

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23rd February 2007

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#3 11 years ago

I don't understand still...:bawl: :(




wierd165

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29th December 2006

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#4 11 years ago

Ok well I gave you an overly huge tut and you still don't understand? I mean sorry but did you actually use all the sources i provided it's a pretty good tut!




Ateas

Innuendo and out the other

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2nd September 2006

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#5 11 years ago

Ok. You know how to add cps? good. we can skip that whole section. To add objects: go to the assets folder of the map whose objects you want to use. then COPY, do not cut, the folders into your map folder. It doesnt matter where, just put in your folder. Then, go into objects, select place object, find the odf file of the object and you can now place objectss. :)




StarWarsGeek

Melancholic.

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23rd April 2006

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#6 11 years ago

and btw wierd, if u use those spawn names the map wont work unless u have the gametoast mappack.




Commander_Neyo

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23rd February 2007

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#7 11 years ago

Ok just one question: HOW THE HECK DO YOU GET THEM ON THE TERRAIN:confused: :confused: :confused: :confused: :confused: ??!!!!




Commander_Neyo

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23rd February 2007

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#8 11 years ago

Also how do you add source files like: UT-AT Source Files by Majin Revan Clone Commando Source Files by Majin Revan I have downloaded those but I don't know how to add them to the map.




wierd165

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#9 11 years ago

There's a Read-Me in there that tells you that.




Commander_Neyo

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23rd February 2007

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#10 11 years ago

Do you put them in the foldier like the odfs foldier?