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rcduggan

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11th August 2006

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#1 12 years ago

Anybody know how to make partially indoor levels? (an example would be Kamino) like how do you make floor, wall, ceiling, etc




Fiminopter

Check the appropriate box

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21st January 2006

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#2 12 years ago

Well, you'd probably have to model everything. In Kamino, every piece of the building is a different model. The entire cieling is one, the hallways are one and some other stuff. I tried placing them in Zreoeditor, but its messed up.




rcduggan

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11th August 2006

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#3 12 years ago

:( doh. What about Tantive 4? is that the same?




cmdata

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18th December 2005

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#4 12 years ago

havent tryed that yet but i belive its just like hoth




AceMastermind

Star Wars 4 Life

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13th July 2006

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#5 12 years ago

Lets say you want the Tantive4 level on your map, or at least some parts like completely built rooms, hallways and such. Create a basic map, lets call it ABC, then copy the ODF and MSH folder out of: BF2modtools/Assets/worlds/TAN and paste them in your data_ABC/worlds/ABC/world1 folder. Now open ZE, and instead of loading your new map's .wld file, load up the shipped .wld file from the TAN folder in BF2modtools/Assets/worlds/TAN folder. After loading Tantive 4's .wld file, switch to "Object" edit mode and click on multiselect. You might want to zoom far out so you can see the whole map. Then while in multiselect, hold the shift key and drag a box around the whole Tantive map. Then click on "Save group", give the group a name, lets call it "test", then click "open" and it is now saved as a complete group into 1 file called "test.obg". Close ZE. The "test.obg" file will be saved in the world1 folder located in: BF2modtools/Assets/worlds/Tan/world1 Now go into this folder and find your "test.obg" file that you made, and copy it to your data_ABC/world/ABC/world1 folder. Open ZE again, but this time load your ABC.wld file and switch to "object" edit mode, then click on multiselect. Then click on "Load group" which will be the "test.obg" file that we made earlier. Then click "place" and put it wherever you want on your map and delete the parts that you don't need, and there you go. There is no need to try to "line" up the objects to get them perfect, they are already lined up. Repeat these steps as necessary for other "group objects" from other worlds, except the creating a new map part.




rcduggan

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11th August 2006

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#6 12 years ago

thanks




cmdata

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18th December 2005

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#7 12 years ago

sounds good, normally when i wanna add the hangar from mos eilsey i place them at line, ty, i think that would work