Mapping questions -1 reply

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White_Bear

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21st January 2008

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#1 10 years ago

Some mapping questions: 1.Water: everytime I'm making water on my map, the map crashes after munging. What can I do that the water works?:confused: 2.Spawn paths on a building. How? This doesn't work. Help please!!!:cya::deal:




DarthD.U.C.K.

XSI Guy

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18th January 2008

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#2 10 years ago

if you havent done that: open the .fx (contained in the world X folder)file from a worlds which contains water. copy the lines, that are defining the water into your worlds .fx file from the fel1.fx:

Effect("Water") {

// general parameters PatchDivisions(4,4);

// ocean parameters OceanEnable(0);

// water event parameters WaterRingColor(148, 170, 192,255); WaterWakeColor(192, 192, 192,255); WaterSplashColor((192, 192, 192,255);

// PS2 parameters PS2() { Tile(2.0,2.0); Velocity(0.0,0.0); LODDecimation(8); MainTexture("fel1_water"); MinDiffuseColor(32, 40, 32, 188); MaxDiffuseColor(128, 130, 128, 188); BorderDiffuseColor(160, 160, 160, 255); SpecularColor(192, 222, 192, 152); SpeckleSpecularColor(200, 200, 200, 150); SpeckleAmbientColor(50, 50, 50, 80); SpeckleTextures("water_specularmask_",25, 4.0); SpeckleTile(5.0, 5.0); SpeckleScrollSpeed(0.11,0.11); SpeckleCoordShift(5.0,5.0); LightAzimAndElev(1.0,0.0); OscillationEnable(0); }

// XBOX parameters XBOX() { Tile(2.0,2.0); NormalMapTextures("water_normalmap_",16,8.0); LODDecimation(1); RefractionColor(5, 217, 255, 255); ReflectionColor(255,255,255,255); UnderwaterColor(61, 124, 144, 128); FresnelMinMax(0.3,0.4); Velocity(0.01, 0.001); OscillationEnable(0);

}

// PC parameters PC() { Tile(2.0,2.0); MainTexture("fel1_water"); LODDecimation(1); RefractionColor(5, 217, 255, 255); ReflectionColor(57,90,138,255); UnderwaterColor(61, 124, 144, 128); FresnelMinMax(0.3,0.4); FarSceneRange(1500)

NormalMapTextures("water_normalmap_",16,8.0); BumpMapTextures("water_bumpmap_",16,8.0); SpecularMaskTextures("water_specularmask_",25, 4); SpecularMaskTile(3.0, 3.0); SpecularMaskScrollSpeed(0.0,0.0); Velocity(0.01,0.01); OscillationEnable(0);

} }




White_Bear

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#3 10 years ago

OK, I'll try it, but in my world directory is no .fx. Should I create one or copy the fel1.fx?




DarthD.U.C.K.

XSI Guy

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#4 10 years ago

have you looked in this directory: BF2_Modtools\data_XXX\Worlds\XXX\world1 for the .fx file?




White_Bear

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#5 10 years ago

There is no .fx in my ABC/world1




Guest

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#6 10 years ago

to add water just follow this tutorial Gametoast.com • View topic - How to add water so the map DOESN'T crash (go to ace's post