Mod request "Last One Standing Mod" -1 reply

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Guest

I didn't make it!

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#1 12 years ago

Hello there, I accidentely posted this in the wrong forum, so I'me reposting it here.

I was wondering if there is someway to make a mod that allows for a kind of "Last man standing" in combat. e.i. I'm fighting say on Naboo and my side is loosing, but what if I have a good vantage point to take on all the bots.

You see I would be playing and even though I'm loosing, the team sides would say 1 to (20-30), thats whats it's usually around. Well what if I want to take on the rest single handed. I would come so close, but the game would declare defeat, even though I could have turn the tables and defeated them.

Does anyone get what I'm saying? Pretty much I think it would be interesting to have a "Last One Standing Mod":saber:

Well let me know what you think of the idea. Jarel out.




Wraith 5

The Fun cannot be Halted!

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10th October 2005

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#2 12 years ago

You mean altering the reinforcement count so there are more bots on the enemy team than your team? If this is what you mean, then yes, this can be done, but I reccommend that you have more on your team, say 5-10, like a Republic Commando style squad of men, so there is less chance of defeat.




Guest

I didn't make it!

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#3 12 years ago

Thats close to what I was saying, but mostly like overiding what the game determines as a defeat. Rather like it isn't a defeat until the last man is taken out, even if all the comand posts are taken, as long there is a chance to gain one back or as long as one player is standing, but if there are no more reinforcements and the player dies, well that would be a defeat.

Hope this cleared some things up. Jarel out.




UnixPwnix

Your lack of faith disturbs me

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21st July 2004

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#4 12 years ago

Well, you lose a reinforment count every time a unit is killed, or when when the enemy has a larger majority of cp's than you, but for this variable to take place all the cp's must be owned by any side and when the reinforcements get down to 1 then this will stop, so what you would have to do is make the reinforcement count equal to the amount of units on the map, or get the timing right so that when the reinforcement count is 10, there are 10 untis on the map (including you).




Fiminopter

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20th January 2006

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#5 12 years ago

someone's already working on an "everyone for themselves" map here's the thread http://www.gametoast.com/index.php?name=PNphpBB2&file=viewtopic&t=5217