My custom charicters won't move -1 reply

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verncoleman

I'm too cool to Post

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16th November 2010

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#1 8 years ago

Ive been using battlefront viewer, or BConstructer to convert the msh. files for editing. This has worked great for weapons and the like (things that don't move). But every time I try to edit a units mesh,(like putting backpacks, or pauldrons on other units) they end up stif as a board running with arms and legs stuck out, like when viewing the model. This happens whether I edit the modles or just convert them and convert right back, so it must be something about converting them. Am I using these programs wrong, or do you have a better way to do this?

I would also like to know how you have successfully edited or made your own units(editing mesh not just skins).

Any help would be greatly appreciated, Vern




theultimat

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13th April 2008

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#2 8 years ago

You need to use XSI 5.1 (or lower) with the Pandemic Tools to get a new player character to work, as they need to be enveloped. Also, the many things you stated above can be done with an addon mesh, which doesn't require any changes to the original mesh.




verncoleman

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16th November 2010

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#3 8 years ago

Thanks TheUltimate! That add-on mesh thing sound like it's just what I'm looking for. Ill look for tutorials about it right-away. Just in case though, does anyone know where I can get an older xsi foundation, one that can use the pandemic add-on, and preferably unlocked, or unlock-able?

(MOD'S I'm assuming this request is legal, and appropriate sense this software is not for sale anymore. If not please tell me.)




theultimat

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13th April 2008

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#4 8 years ago
verncolemanThanks theultimat!

Fixed. :p And here's a good tutorial on making your own addon mesh, and getting it ingame: Click me!

And with regard to getting XSI 5.1, despite the fact that it cannot be bought any more, it is illegal to download a cracked copy of it, as it is essentially stealing. But I believe MeshEx works fine with addon meshes, so it should be suitable for what you're looking for. Good luck!




Maveritchell

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14th September 2007

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#5 8 years ago

Creating addon meshes (or hexediting chunks onto a pre-enveloped model) is a viable means for making minor but noticeable changes to stock models; I and others have used this a number of times before very effectively.

However, it is good to get the experience of enveloping a model and exporting it, and it will be necessary if you want to make anything more substantial than single-bone-weighted changes (i.e. more than a backpack, visor, etc.). While these are changes you can only effect through a copy of XSI Foundation, which is unavailable in its full version as mentioned above, you can still use the trial versions. Because these are the only current means of importing new characters, we've archived these trials at Gametoast:

-= Gametoast.com =- • View topic - XSI Foundation 30 Day Trial Software

If you have further questions, the forum that topic is located in is a great place to start.




verncoleman

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16th November 2010

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#6 8 years ago

:D Wow! Thank you both so much!

You really saved me a lot of time. My obsessive nature prevents me from giving up, so I could have easily spent all free time for weeks looking for this info.