hi, im new to this forum and SWBF2 map making. i have a few questions if anyone could answer them. 1) is there an easier way to move a capitol ship than click on all the little bits one at a time? 2) how do i add in things? i) guns and cannons on ships ii) spawn points for fighters 3)sky? thats all i can think of now but ill be back with more XD thanks
Hi I think I can help you. 2) there is a list(path, high...) click on objects, than click on multi select than go to this folder C:/BF2_MODTOOLS/data_ABC/WORLDS/ABC/ODF There are the objects and turrets.
thanks. ive been adding things and moving them around etc, but these capitol ships are bugging me. they start really close and it takes me like 5 mins just to click on all the little bits.... oh yeah, is there a way to open up a CIS coreship and put a CP in there?
Do you know how you can take cps in (and in game you can take in there)
no i have no clue logger... i just downloaded the mod like 3 days ago and still cant figure it out... and where can i get dragonum's models? they are awesome!!
oh sorry you must know I'm german and can't understand all :) I also ask a lot. But I don't know everything you must wait some time then the community answer.
In ZeroEditor go to Multi select. Hold SHIFT and drag a box around all the junk you want to move. Then you've got to move the paths and stuff.
thanks! do you know how to add more vehicle spawn points and CPs? are they objects or different?
Cps are objects. Once you create a path for them to spawn from, you have to tell the cp which path to use in the column on the right of the screen in objects mode. Then, under browse, you have to change the team box from 0 to 1 or 2. And yes, Vehicle spawns are objects.
hi ehm can you tell it simpler than this I'm german and don't understand all and want to know how I can make cps in space