problem with changing the sky... -1 reply

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BountyHunterV

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12th August 2007

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#1 11 years ago

Hey guys, i have a slight problem which means i can't change the default sky on my mod map so i did just like it says too: i copied a .SKY file from another world (kamino), renamed it, deleted the old one, and copied over textures and stuff----but for some reason, the sky is still the same at one point the sky changed to Kamino in Zero Editor (which is weird cause normally in ZE theres no sky at all), but it still doesn't work in game....anyone who knows how to change the sky, please help!




Guest

I didn't make it!

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#2 11 years ago

Run ModToolsVisualMunge, and do a clean. (The button to the right of Munge) Then munge.




BountyHunterV

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12th August 2007

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#3 11 years ago

hey man thanks very much it works now just out of curiosity...what exactly does cleaning it do?




Fiminopter

Check the appropriate box

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21st January 2006

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#4 11 years ago

It wipes out all the files that you've munged before so you can re-munge it.




BountyHunterV

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12th August 2007

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#5 11 years ago

ok i got another small problem...when i add walkers to my map (at-sts and at-rts), they seem to work fine...except they don't make any sound/noise at all...i don't know if i messed something up in the game scripts or what, but if anybody knows please post




Superm9

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27th August 2007

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#6 11 years ago

Yeah, i've had that problem too, eve nthough I had the side fully copied over. I just don't know, but mabye someone can help us out...




BountyHunterV

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12th August 2007

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#7 11 years ago

many weeks later, i've figured it out... Superm 9, you might want to look at this link...http://www.gametoast.com/index.php?name=PNphpBB2&file=viewtopic&t=4750&postdays=0&postorder=asc&start=0&sid=b12b2ecd966827e71a6ff349ececf4cf actually now that i think about it it might not work, cause Gametoast has been screwy lately, but if it does, it will pretty much explain how to get rid of walker sound problem