Realistic Lightsaber Fighting idea -1 reply

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SlugMantheAlmighty

Aka Snork

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3rd February 2007

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#1 11 years ago

I have an idea. Somebody should make a map with realistic lightsaber fighting. We need to make it so... -Nobody gets knocked down -One hit kills somebody -No lightsaber throw! -If anybody can think of more, post em here.




StarWarsGeek

Melancholic.

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23rd April 2006

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#2 11 years ago

already done exept for the no knockback part. but knockback doesnt matter if ur already dead. its in the gametoast mappack. classic conquest




SlugMantheAlmighty

Aka Snork

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3rd February 2007

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#3 11 years ago

Aergh.




Ateas

Innuendo and out the other

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2nd September 2006

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#4 11 years ago
already done exept for the no knockback part. but knockback doesnt matter if ur already dead. its in the gametoast mappack. classic conquest

Yeah, but you don't get to play as heroes. I think the very nature of the engine makes it impossible for realistic lightsaber battles. :(




SlugMantheAlmighty

Aka Snork

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3rd February 2007

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#5 11 years ago

dang.




SlugMantheAlmighty

Aka Snork

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#6 11 years ago

WRONG!!! I FOUND A BLOOMING WAY!!!! AHAH! ITS IN THE COMBO FILES!!!! HAHA! Sorry. =D




SlugMantheAlmighty

Aka Snork

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3rd February 2007

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#7 11 years ago

Anyway, I found it. In the combo files, there are sections like these all over the place:

InputLock("All", "!Thrust"); AlignedToThrust(); Attack() { DamageTime(4, 9, "Frames"); DamageLength(1.5); DamageWidth(0.75); Damage(400); Push(6.0); } Attack() { DamageTime(13, 20, "Frames"); DamageLength(1.5); DamageWidth(0.75); Damage(400); Push(6.0); } Now, just go and make the push section 0.0 and the damage section like 2500 so it instantly kills! Yahh! Victory for my slugs!




t551

The Internet ends at GF

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27th November 2004

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#8 11 years ago

I don't think that push changes knockback, just the translation of the character who was hit.




SlugMantheAlmighty

Aka Snork

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3rd February 2007

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#9 11 years ago

The enemy doesnt fall on the ground, Try it yourself and see.