Skinning the Cis -1 reply

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#11 11 years ago

That's funny (oops! i mean lol.) They seriously won't give you a straight answer?




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#12 11 years ago

Yeah... they always skip the part where you are adding the skin a an odf file or something. That's why the awesome map with my awesome camo trooper skin never got released. And that was a good skin!




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#13 11 years ago

A major pity. I like to use the galaxy tool for camoflauge patterns in the GIMP.




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#14 11 years ago

I found out how to do it.

You have to replace the geometry name to "your skin" (by the way, it has to be saved in the same file as the first skin.




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#15 11 years ago

Thanks, man. I remember my friend mentioned something about geometery names, but I'm not at all sure how to change them...




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#16 11 years ago

ok, I'll do a little tutorial. I'm going to put my camo skin on an ordinary clone trooper. Now, assuming you have done all the fun custom side creation crap, let's begin. Oh, but the way, my custom side will be called "cln".

1. I save my skin as "rep_inf_clonecamo" in cln/msh 2. I open up "rep_inf_trooper" in cln/odf with notepad (you can also open it with microsoft word, word perfect, and any other writing program) 3. Now I change this line of script:geometry name = (name of trooper msh) to geometry name = rep_inf_clonecamo 4. Now I go to the visual munge and make sure that I munge "cln".

I hope that works for you




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#17 11 years ago

My grats, man. Thats all I need. Oh! Also, should my skin stay as a .tga?




vf501

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#18 11 years ago

Zahadoom;3837023ok, I'll do a little tutorial. I'm going to put my camo skin on an ordinary clone trooper. Now, assuming you have done all the fun custom side creation crap, let's begin. Oh, but the way, my custom side will be called "cln".

1. I save my skin as "rep_inf_clonecamo" in cln/msh 2. I open up "rep_inf_trooper" in cln/odf with notepad (you can also open it with microsoft word, word perfect, and any other writing program) 3. Now I change this line of script:geometry name = (name of trooper msh) to geometry name = rep_inf_clonecamo 4. Now I go to the visual munge and make sure that I munge "cln".

I hope that works for you

Wrong!!!

Changing the name of the Geometry called for in the unit odf will not make it use the new skin, and neither will changing the name of the .msh to the same as your skin. For Clone Troopers/Rebel Soldiers/Ewoks just go in the ODF and use this command

OverrideTexture ="name of your .tga skin here"

Put this below the geometry area and above the Camer Sections.

For models without OverrideTexture, open them up (the .msh) with a HEX editor (notepad will break the code) and look for ____.tga (near the top of the data you see). Then change it to the name of your skin, which has to be of equal or shorter length (use spaces if the name is shorter than the original).

Example.

imp_inf_dark_trooper.msh, using the skin imp_inf_dark_trooper.tga.

You want to change it to imp_inf_elitetrooper.tga skin.

So you open up imp_inf_dark_trooper.msh (with the Hex Editor) and look for imp_inf_dark_trooper.tga, and then you change it to imp_inf_elitetrooper.tga.

Then, if you want to keep the original darktrooper and use your newly skinned one, you change the name of the imp_inf_dark_trooper.msh to "whateveryouwant.msh" and go into the unit ODF of your choice and change the Geometry ="" command to call your new unit.

All skins HAVE to be .tgas, and make sure the RLE compression is turned OFF when you ssave your modifications.




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#19 11 years ago

The way I did it worked.




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#20 11 years ago

Wow. I'll try to do that then, I guess.