Skins for buildings? Where'd they go? -1 reply

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#1 10 years ago

I'll give you an example of what my problem is. Say I go into TAT/Worlds/msh, I have a list of all the .tga, .msh, and option files. The strange thing is this - there will be a .msh file for tat_blg_small1, but no .tga file; and there will be .tga file for the cantina but not a . msh file. So... are the .msh files models? I thought that they were skins, but I have been unable to open them up with Pain.net and Gimp.

In short, I want to re-skin buildings but I can't. Now I distinktly remeber re-skinning a crade for my Dyuxx: Sunken Hallow map, but I've been gone for half a year so I forgot how to do a lot of stuff.




Corona Six

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#2 10 years ago

OK, here we go.

.msh are the model files. An easy way to open these is in Tipam's MSH Viewer, here: SWBF Tools ‎(Star Wars Battlefront Modding‎).

.tga are the skin files. What you have for skin programs are fine to open them.

In your case for the TAT objects, some of the .msh files in the mod tools don't have .tga's with the exact same name. I can't remember the name off the top of my head, but for "tat_bldg_small1.msh," look for something similar to "tat_main1.tga." Here's a good example: look at the Rhen Var maps, different models use the same skin, therefore that skin can't be named after any one model.

Some models use a number of .tga's, as well.

If you DL the MSH Viewer, you can see what .tga's the object uses, do this by clicking the "i" button in the top left corner.




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#3 10 years ago

Alright, thanks. That was very helpful.




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#4 10 years ago

A note ~ you can search for a MSH's tga's in any text-editor, even Notepad. You do not need to download any special program.




Corona Six

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#5 10 years ago
A note ~ you can search for a MSH's tga's in any text-editor, even Notepad. You do not need to download any special program.

But if you want to change them, get a hex-editor, like XVI32. I know, I've tried.




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#6 10 years ago
Null_1138;4759854But if you want to change them, get a hex-editor, like XVI32. I know, I've tried.

So have I; so have I. You don't need a hex - editor to skin buildings, however. Skinning is, in my opinion, a far easier route to walk than hex - editing a different .tga on.




Corona Six

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#7 10 years ago
Fiodis;4766220So have I; so have I. You don't need a hex - editor to skin buildings, however. Skinning is, in my opinion, a far easier route to walk than hex - editing a different .tga on.

So true. So true. Unless two different .msh's call for the same .tga and you change it to conform to one but screws up the other. That was my case, in which I used XVI32. But I'll stop going on and on now.