some vehicals wont work & if i use water, it will crash the game -1 reply

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1z2x3c

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5th September 2006

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#1 12 years ago

some vehicals wont work {atte,atat,atst,tiebomber,imp transport,swampspeeder, &more}& if i use water in a custom map the game crashes :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused:




1z2x3c

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#2 12 years ago

also, how do i get death regons to work:confused: :confused: :confused:




1z2x3c

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#3 12 years ago

:bawl: :bawl: :bawl: some vehicals wont work {atte,atat,atst,tiebomber,imp transport,swampspeeder, &more}& if i use water in a custom map the game crashes :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused:




cmdata

The Internet ends at GF

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18th December 2005

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#4 12 years ago

lol easy now, 1 question at a time, for walkers you have to add something to LUA, look at this: SetupTeams{ rep = { team = REP, units = 80, reinforcements = 250, soldier = { "rep_inf_ep2_rifleman",9, 25}, assault = { "rep_inf_ep3_rocketeer",1, 15}, engineer = { "rep_inf_ep3_engineer",1, 15}, sniper = { "rep_inf_ep3_sniper",1, 15}, officer = {"rep_inf_ep3_officer",1, 5}, special = { "rep_inf_ep3_jettrooper",1, 5},

}, cis = { team = CIS, units = 80, reinforcements = 250, soldier = { "cis_inf_rifleman",9, 25}, assault = { "cis_inf_rocketeer",1, 15}, engineer = { "cis_inf_engineer",1, 15}, sniper = { "cis_inf_sniper",1, 15}, officer = {"cis_inf_officer",1, 5}, special = { "cis_inf_droideka",1, 5}, } }

SetHeroClass(CIS, "cis_hero_darthmaul") SetHeroClass(REP, "rep_hero_obiwan")

-- Level Stats -- ClearWalkers() AddWalkerType(0, 4) -- special -> droidekas AddWalkerType(1, 0) -- 1x2 (1 pair of legs) AddWalkerType(2, 0) -- 2x2 (2 pairs of legs) AddWalkerType(3, 0) -- 3x2 (3 pairs of legs) you see that AddWalkerType, it say (1, 0) 1 is how many pair of legs they got, that is 1 pair, 1 pair is 2 legs, this is AT-ST's or AT-RT's.... And the 0 is how many you got in your map... See this is a part of my LUA, and i havent added any walkers, lets say i want to add an AT-TE, i write in this: AddWalkerType(3, 1) -- 3x2 (3 pairs of legs) <---- its the one for AT-TE cause it got 3 pairs of legs(3 in each side) i added 1 instead of 0 cause i want 1 of them in my map.... And for water, you dont just add water like that, theres a guide somewhere on gt, but i cant remember where, but its way complicated, and for flyers you have to add sc to it on ground maps, like all_fly_snowspeeder_sc