I was wondering if there is any way to add textures to stuff that is under the ground already, like adding a texture to a region (?) or something. I am making my new map, and part of it is underground, but if you look out of the windows, you can see out into the level. Any suggestions (beside not having windows!)?
I'm confused, you can add textures to things which are undergroud anyway, infact, you can add and change textures of any part of your map, however I don't think you can add textures to regions though (not ingame anyway)
23rd April 2006
i think i know what he is talking about go ask the guy who made deathstar trench for bf2
BusterKinkadeI'm confused, you can add textures to things which are undergroud anyway, infact, you can add and change textures of any part of your map, however I don't think you can add textures to regions though (not ingame anyway)
How do I do that then?
Well you can simply change the .tga files for the objects you want to skin (so I make the color of geo_rock_whatever to blue, then it will be blue ingame) as for the regions, there is just a color select in ZE (you can still only view regions in ZE)
Ok thanks, but how do I put the texture under the ground?
Like a sky box?
Or add a texture to a tunnel underground?
Anything, just how do I do it?
Ok, there are no sky boxes in SWBF II, just a sky which is generated in ZE, you would need to study the maps more to find out about that, also, to reskin things just do what I said in my last post.
BusterKinkadeOr add a texture to a tunnel underground?
Ok, so how do I do that (I guess you realise I'm new to modding now!)?