Textures and My New Map - Kyu: Scientific Complex -1 reply

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Wraith_9

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2nd November 2005

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#1 12 years ago

I was wondering if there is any way to add textures to stuff that is under the ground already, like adding a texture to a region (?) or something. I am making my new map, and part of it is underground, but if you look out of the windows, you can see out into the level. Any suggestions (beside not having windows!)?




UnixPwnix

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21st July 2004

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#2 12 years ago

I'm confused, you can add textures to things which are undergroud anyway, infact, you can add and change textures of any part of your map, however I don't think you can add textures to regions though (not ingame anyway)




StarWarsGeek

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23rd April 2006

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#3 12 years ago

i think i know what he is talking about go ask the guy who made deathstar trench for bf2




Wraith_9

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#4 12 years ago
BusterKinkadeI'm confused, you can add textures to things which are undergroud anyway, infact, you can add and change textures of any part of your map, however I don't think you can add textures to regions though (not ingame anyway)

How do I do that then?




UnixPwnix

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#5 12 years ago

Well you can simply change the .tga files for the objects you want to skin (so I make the color of geo_rock_whatever to blue, then it will be blue ingame) as for the regions, there is just a color select in ZE (you can still only view regions in ZE)




Wraith_9

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#6 12 years ago

Ok thanks, but how do I put the texture under the ground?




UnixPwnix

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21st July 2004

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#7 12 years ago

Like a sky box?

Or add a texture to a tunnel underground?




Wraith_9

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#8 12 years ago

Anything, just how do I do it?




UnixPwnix

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#9 12 years ago

Ok, there are no sky boxes in SWBF II, just a sky which is generated in ZE, you would need to study the maps more to find out about that, also, to reskin things just do what I said in my last post.




Wraith_9

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#10 12 years ago
BusterKinkadeOr add a texture to a tunnel underground?

Ok, so how do I do that (I guess you realise I'm new to modding now!)?




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