I made a grevous side, troops with rifles and are using a grievous mesh,it worked perfectly except for one thing (look at picture)
Good job, you decapitated him. The problem with him is that he uses a completely different skeleton and animations than a normal trooper, so you'd have to copy over all his animation banks as well. How exactly did you go around getting a soldier his msh? Did you just reference it in the odf?
here is the "grv_inf_battledroid" odf
[GameObjectClass] ClassParent = "grv_inf_default_battledroid" [Properties] GeometryName = "cis_inf_generalgrevious" GeometryLowRes = "cis_inf_generalgrevious_low1 SkeletonName = "grevious root" SkeletonLowRes = "greviouslz" // no "root" here, it breaks things //SkeletonRootScale = "1.00" CollisionRootScale = "1.10" CollisionHeadOffset = "0.0 -0.1 0.0" CollisionTorsoOffset = "0.0 0.0 0.1" FirstPerson = "REP\reptroop;rep_1st_trooper"
here is the "grv_inf_default_battledroid" odf
[GameObjectClass] ClassParent = "rep_inf_default" [Properties] WEAPONSECTION = 1 WeaponName = "cis_weap_inf_rifle" WeaponAmmo = 0 VOUnitType = 121
I edited the "rep_inf_ep3_rifleman" and the "rep_inf_default_rifleman" odfs should i add the animationame line to any of these?
:giggle: I made some progress! he has arms now! put he still doesnt hold his weapon and still has no head heres his "grv_inf_default_battledroid" odf [GameObjectClass] ClassParent = "rep_inf_default" [Properties] AnimationName = "grevious" WEAPONSECTION = 1 WeaponName = "cis_weap_inf_rifle" WeaponAmmo = 0 VOUnitType = 121
I don't know... maybe you should leave him headless. It looks kinda... original.
Ok, I think I might have it. Not sure, so I'll test it before posting. But heads up - a potential solution is coming.
i guess it didnt work eh?
Actually, the experiment is ongoing. I have most of the animations pinned down, but I think there's something in the basepose.msh that throws it off....maybe if I used a Maul basepose? No....a Bothan one, maybe.
nevermind i found a re boned grevious on macpc game forums, it should work PS: what animation msh files did you use to get some of it working?