If you've played Starwars Bounty Hunter, you know what I'm talkin about. When you need a bounty alive, you tangle em up in the wrist rope launcher thing. Would it be possible to make one? I've wanted to make a real Jango mod where he has all his weapons. :dpistols: :bawl:
To be blunt, almost certainly no. You could mess around with the ClassLabel of the snowspeeder's rear cannon, but I doubt it will lead to anything.
SWBF2 is not an engine that likes extreme innovation in types of weapons and objects.
WRONG! BF2 was meant to be modded =edited etc. for computer and thats what you will do also weapons arnt that hard and messing with the odfs would defintely work on GT.
Why don't you stop saying things that you have no idea about, and listen to someone who has been modding this engine since SWBF1?
Yes, the zero engine supports new weapons, but they have to fit within a few rigidly defined ClassLabels.
well i certainly agree with wierd165.it is used to be modded and edited.that is why alot of people like it.and it wouldnt hurt to make a weapon now would it?
thanks for taking my side azimnj! like your sig. Plo koon! But, still this is a great idea and you should post it on GT.
True! The zero engine was meant to be modded. True! Many innovations have been made. But, I doubt it would be possible.:( Dual weilding is not possible, practicly. And scince the point of the game is too kill people, the game desighners probably didn't include many possibilities for capture weapons.