Your Modified Side... -1 reply

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#1 11 years ago

I've been having a lot of trouble lately with my slightly edited side for my map. Ok, I read the "Jedi Side" doc, but what I'm having trouble with is having my side be read in the game. You see, I have a side that is "cln" and I want it to replace the "rep". What do I need to do? By the way, I did munge my side... that did nothing.




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#2 11 years ago

You rename "cln" and "clnsheel"(if you have the shell.) to "rep" and "repshell" again, only if you had goten a shell. This will only work iff 1. you did not make any new units. if you did you must hexedit the mission.lvl you show them in specific levels. 2. you make sure the game has some shell to look at. if you dont get a custom one. make ure you use the default one. 3. uhh. i forget. anyway.. i hope this helps.




Fiminopter

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#3 11 years ago

Either that, or you'd just need to edit the script...




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#4 11 years ago

I haven't made any new units. I've just edited a few weapons, such as the commando pistol. I put in the "dc:" script thing. So the shell thing should work, right?




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#5 11 years ago

Well, if you want it on a custom map, it depends. 1. you are changing the republic side. the side file is called cln. in the script, you do NOT put in the dc: bit. You change the word, "rep" with "cln". that will use the EXACT same names as the other things. if you edited the name of a ODF or a REQ then you have to change the name in the script from, "rep_inf_ep3trooper" to "*************". you get the idea now, right?




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#6 11 years ago

Yes, perfectly.




vf501

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#7 11 years ago

FrontFreak is Wrong. Oh so wrong.

(Ignore the PHP Code things, I just did that to differentiate whats needed from the post, its actually .lua and .req script)

dc:SIDE\\***.lvl is used to call the side in your custom maps side folder. Leaving out the dc: will call the sides from the main game data side folder.

Your .lua side call script should look like this.

[php]ReadDataFile("dc:SIDE\\cln.lvl", "odf name of unit/vehicle here")[/php]Also your side might not be loading because it did not munge properly when you ran visual munge.

In this directory -->ModID/side make a new folder named cln. Then make 5 folders in cln called , req, msh, odf, effects, and munged.

msh - contains all the skins and models and other .tgas needed odf - the raw data files that define what is what req - the glue that holds it all together by telling the tools what to compile effects - this is where all the effects that are side specific go munged - all the zaabin and zafbin and anims files go here- vehicles and units

Now to setup the .reqs that tell Visual munge what to compile.

Open Notepad, and wirte the following.

[php]ucft { REQN { "lvl" "nameof reqs" } }[/php]In the "" write the names of the reqs that you want munged (units, and vehicles only. Make sure you use proper spacing for everything (look at premade reqs to see the format).

Then save it as cln.req in the side/cln folder.

Open Notepad again and write

[php] ucft { REQN { "model" "name of used models here" } }[/php]Then save it as clnshell.req into the side/cln folder.

This one tells the munger which unit and weapon models to munge.

Open notepad yet again and write

[php] ucft { REQN { "class" "odf name here" } }[/php]Save it as yourunitname.req into the side/cln/req folder. This tells the munger to load and compile that specific unit/vehicle. The cln.req you made earlier will look for this req.

Now in ModID/_Build/Sides, copy one of the side folders, and rename it to CLN. Then open it and there will be 2 .bat files. Open the one named munge.bat in notepad and change the following.

[php]@call..\munge_side.bat *** %1[/php]Change the *** (or whatever side it is) to the three letter name of your side. which in this case is cln.

[php]@call..\munge_side.bat cln %1[/php]

This is the PROPER way to setup a custom side completely. After you munge there should be a cln.lvl and a clnshell.lvl The .lua if written correctly will have no trouble finding them.

For more advanced help visit gametoast.com




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#8 11 years ago

Ok, I'm just going to completely do my side all over again. Thanks for the info. Also, how do you change the skin of a unit. I already know how to edit the skins, but say if I want to give a unit a new skin, you know? Also, I'd like to know how to give a unit a new model.




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#9 11 years ago
Zahadoom;3831170I already know how to edit the skins, but say if I want to give a unit a new skin, you know?

Nope Anyway, if you want to get a new model, you'd have to make one in XSI.




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#10 11 years ago

Alright. Also, does anyone know how to get the props and models from the conversion pack?




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