I can't get my mod map to show up on swbf2!
I run visual munge 1st then edit my lvl to how I see fit, then I ran visual munge from _BUILD and selected only common and from the drop down menu I selected my world. The result: A small list of files, (no folders) and When I look in the other mod levels I downloaded off of filefront they have folders and actually work, While mine don't.
!steps will be in red![COLOR=black] !Locations in Dark blue! !Notes=cyan! !credits=Green![/COLOR] [COLOR=blue]@ hikick8[/COLOR] [COLOR=black]Your problem seems to be a simple one.[/COLOR] from what you said it seems you edited the level before you ran visual munge in the build folder so. [COLOR=red]1.) Run regular visual munge.[/COLOR] [COLOR=black]You should know where this is already located because you said you have ran it before, but it can be found by: [/COLOR][COLOR=blue]Going to start, all programs, lucas arts, star wars battlferont 2, mod tools, and there it is![/COLOR] [COLOR=red]2.) Go to your data file "data_ABC" enter the BUILD folder and run the visual munge seen there: [/COLOR][COLOR=blue]C:\BF2_ModTools\data_ABC\_BUILD[/COLOR] [COLOR=red]Leave everything the same such as World=ABC Side=Nothing and the little common box should be checked.[/COLOR] 3.) Now that you have run this second visual munge your world will appear on the battlferont 2 instant action list. 4.) Now you may edit your world using zero editor [COLOR=cyan]Note: it is advised that no other programs be running when running visual munge thank you![/COLOR] Note2: To apply changes to your map run the second visual munge again but still leave all the options the same. [COLOR=red][/COLOR] For more information on making maps or addin and changing sides please visit icemember's "In to Modding" guide located here: http://forums.filefront.com/sw-bf2-modding-mapping-editing/417326-modding.html [COLOR=lime]Credits: !LuckyOreo for making this comment! [/COLOR] [COLOR=lime] !hikick8 for asking the question![/COLOR] !Icemember for making his guides! [COLOR=lime][/COLOR]
Oh... okay so do I have to start over seeing how i munged it 1ce and went to zero edit? (hope not)
I made a new map in data _BUILD and munged it then I went to data_EAN and select munge the way you said. The Go Run Starwars window opened so I did and went to Instant Action, and looked for EAN% thinggy. But IT WASN'T THERE!!?? I don't know why but it may be due to this 1 error I got when I munged it. it said 1 error returned luan or something. It still munged, but I don't know if that effects it or not. Please help me out here. I'm confused.
Hi HiKick8, I had the same problem as you and then I discovered I had 2 addons folders. One in GameData and another in the SWBF2 root. So what you want to do is go to GameData\addons and see if there is a folder with your 3 letter maps name. If not look in the SWBF2 root and see if there is a addons folder. Hope I helped, :) -iRock96-
Nope not rlly, My folder isn't in SWBF2/GameData/Addon Even though it was munged.
I'm such a noob at this...
Don't beat your self up....I'm a major noob when it come to modding. So you don't have a addons folder in the SWBF2 root. Because I believe visual munge creates one there and saves compiled maps there.
I made my own addon folder @ Computer/C drive/Program Files/Lucas Arts/Starwars Battlefront 2/GameData/addon I thought that's how ur supposed to do it. :uhm:
Yes thats were your addons folder should be. I guess visual munge is saving somewhere else. This is really wierd. Will update if I think of anything.
I can set the directory. And I've deleted my old addon folder so I can have vis munge make me a new one but it didn't. By default its set to Starwars Battlefront 2/Game Data