Zeroeditor runtime error -1 reply

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Bubbleteatroopa

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31st December 2008

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#21 10 years ago

Well, looks like you helped someone with their problem. I hope it will work with mine. I get the blink32 error though...know how to solve that?:confused:

And, I know I don't know alot about windows file operations and stuff, but what is the default install directory for swbf2 mod tools?:confused:




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#22 10 years ago

Bubbleteatroopa;4927419Well, looks like you helped someone with their problem. I hope it will work with mine. I get the blink32 error though...know how to solve that?:confused:

And, I know I don't know alot about windows file operations and stuff, but what is the default install directory for swbf2 mod tools?:confused:

By blink32 error do you mean the "The BinkW32.DLL file is installed in the Windows or Windows system directory-it must be installed in the application directory." error? Try following the steps mentioned here. Usually if you search on Google the exact error you receive you should find a step by step tutorial on how to fix it in most cases.

And the default directory depends on your PC. Usually its C:\BF2_ModTools but like I said if you don't have a drive C: and instead have a drive D: or F: than it'll change. But it should always be right inside the drive.




Bubbleteatroopa

I got them crazies.

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31st December 2008

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#23 10 years ago

Yeah, I just wanted to make sure, because the default for me is C:\BF2_ModTools. I tried installing it on D:\ drive, but it wouldnt work anyways. Thanks, il try to see what I can do to fix this...hope this works (fingers crossed :uhm:)




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#24 10 years ago

Uh..err... Sorry, I don't understand anything. Could someone tell me how to get 3Danalyze? Every site of the gooooogle results I visited had the 3Danalyze- file but not for free (my English is pretty bad, you see, so I hope you understand what I want to say). Further I wanted to know whether the zeroeditor functions is it is the one of the 3Danalyze. AAAAAAAAAnd if the maps one can create with it can also be used with SWBFII? I'm glad for every useful reply I get.

P.S.: I'm too cool to post.




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#25 10 years ago

Samjik Fisto;4941766Uh..err... Sorry, I don't understand anything. Could someone tell me how to get 3Danalyze? Every site of the gooooogle results I visited had the 3Danalyze- file but not for free (my English is pretty bad, you see, so I hope you understand what I want to say). Further I wanted to know whether the zeroeditor functions is it is the one of the 3Danalyze. AAAAAAAAAnd if the maps one can create with it can also be used with SWBFII? I'm glad for every useful reply I get.

P.S.: I'm too cool to post.

First search I did for "3D Analyze" brought me to the official developers website here. To download it, scroll down the page and click on the 3D-Analyze 2.36 link or the save button next to it.

To get Zero Editor to run with 3D Analyze, create your world, bla bla bla (it'll tell you how to do everything in the Docs). Open up 3D Analyze and click the select button. Browse to your mod projects folder and click on Zero Editor. Check the emulate HW TnL caps or the force SW TnL options in 3D Analyze. It doesn't matter which one, they both do the same purpose basically. And click run and than Zero Editor should run. You can also, save it as a batch file so you don't have to do the above steps to run it every time.

Zero Editor is for SWBF2 and does create new maps.

Hope that helps, and I don't get P.S. because you just posted. ;)