OK i just made the tie fighters and bomber buildible in Galatic conquest and there are 2 of each. what do i do. here is my code. TEXT_TIE_FIGHTER_2_SQUADRON Y-Wing Z-95_Headhunter_Rebel Corellian_Corvette X-wing A-Wing 1 Yes1Yesno30025Empire03005015yes01DUMMY_SPACE_FIGHTER_SQUADRONTIE_Fighter, TIE_Fighter, TIE_Fighter, TIE_FighterTIE_Fighter, TIE_Fighter, TIE_Fighter60.0,0.0,0.00.0,30.0,0.00.0,-30.0,0.0-60.0,60.0,0.0-60.0,-60.0,0.0-120.0,90.0,0.0-120.0,-90.0,0.0i_button_tie_fighter.tgaEV_TieFighter.ALO1200 0 045 EHD_Build_VehicleEHD_Unit_CanceledUnit_Complete_Tie_Fighter 135.01000.0200.0300.0500.0noNo SmallShip 420HUNTTEXT_TOOLTIP_TIE_FIGHTERTEXT_ENCYCLOPEDIA_CLASS_FIGHTER30010Tactical_Units1
Erm... What's the problem?
The Problem is that there are 2 buildible options for both tie fighter and tie bomber in the build space unit tab.
First of all try this, will get you an interesting formation. About the problem, I can't really see anything, try to delete the original (back it up first!) and then put this into place where the original was.
I think the problem is the E3 variants. If you look in the base code, you'll notice an alternate TIE Fighter and TIE Bomber code presumably designed for E3. Since they use the Variant_Of_Existing_Type line, making the original TIEs buildable will do the same to the E3 variants. The solution is simple; add No to the code of the E3 squadrons.
also darth vader is build-able in eaw when you do this
this has been posted at least 100 times during the life of the community.
thaks i aready fixed the darth vader isuue.
just remove the E3 variants
thanks it worked.