A question about UV'ing -1 reply

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#1 5 years ago

Recently I've doing some animations for some people, and on more than one occasion I've noticed something like this: lzA26Ck.jpg

Do you see how the side of the box is not there? (You shouldn't be able to see the 'pipe' running up to the capsule shaped thing) Is this the way it is because of poor UV'ing?

I can provide a more detailed description if needed.

Thanks in advance, AUS_Doug.




Kalo Shin

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#2 5 years ago

AUS_Doug;5697611Recently I've doing some animations for some people, and on more than one occasion I've noticed something like this:

Do you see how the side of the box is not there? (You shouldn't be able to see the 'pipe' running up to the capsule shaped thing) Is this the way it is because of poor UV'ing?

I can provide a more detailed description if needed.

Thanks in advance, AUS_Doug.

If you're in 3ds max, set it to editable polygon and flip the polygon. It's called a flipped normal as far as I know.




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#3 5 years ago

Well it certainly had an effect.......... What I've got now is a reversal of what I had before; I can see through the walls INTO the box, bot not out - sort of a one way window. It certainly looks cool, but not quite what I'm after. Cheers, AUS_Doug




Kalo Shin

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#4 5 years ago
AUS_Doug;5697813Well it certainly had an effect.......... What I've got now is a reversal of what I had before; I can see through the walls INTO the box, bot not out - sort of a one way window. It certainly looks cool, but not quite what I'm after. Cheers, AUS_Doug

To be clear ; You Converted to Editable Polygon, went into Polygon mode on the right (Default key is 3 I believe.) and used it on that sole polygon alone? Right? If not try that. And if that still doesn't work, try using Create Polygon and just make a new face.




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#5 5 years ago

Ah ok............. I was doing the flip thing to the whole box, not just the problematic sides. Will try again later on, thanks for your help.




Kalo Shin

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#6 5 years ago
AUS_Doug;5697831Ah ok............. I was doing the flip thing to the whole box, not just the problematic sides. Will try again later on, thanks for your help.

Feel free to post back if it doesn't work.




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#7 5 years ago

Ok so I tried just flipping the problematic sides, and it just made it so I could see through them into the box; again looking cool, but not what I was after.

So, I thought what if I combine the effects of 'being able to see into but not out of' and 'being able to see out of but not into' the box? Surely they'd cancel each other out?

So I cloned the box, scaled it to 99% of the original and flipped ALL the polygons on that box (The cloned one).

So I have two boxes, one inside the other. If they were by themselves you'd see out of but not into the outside box, and into but not out of the inside box. BUT..........because they are so close together, instead of seeing into the inside box FROM the outside of it the outside box is in the way, and instead of seeing out of the outside box FROM the inside of it the inside box is in the way.

Long story short is I got it: It's not the most elegant solution, but it sure works.

Thanks very much for your help Kalo, and I'm sorry if my above explanation melted the brain cells of anyone reading it :D

Cheers, AUS_Doug