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Col_Janson

"Make it so"

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14th June 2006

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#1 11 years ago

I have noticed that some people have difficulty with getting mods to run, not being able to start them up being the main problem. I have been using this method to play mods for quite some time, and unless there is something wrong with the mod itself, i.e. it's missing files, this SHOULD work.

Here it goes

It's either after downloading the latest patch for FOC or the Map Editor, a folder called Mods is created in your FOC directory place. In that folder is a mod called StevesEwokMod. If you were to RENAME the data folder in that, then replace it with the data folder from another mod, you can run the PlayStevesEwokMod.bat extension and it will run like a charm.

The main reason why I post this is because I downloaded the Phoenix Rising mini-mod and I couldn't figure out how to get it started and running so I used the method I just told you and it works BEAUTIFULLY!!! If what I said wasn't clear, please say so, and I'll try my best to explain better.




T3h Piti

Where is this.

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9th March 2007

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#2 11 years ago

so wat your saying is that if we make copies of stevesewokmod and then replace it with the other mod it will run it, hmm good find i must say ill check it out seeing how i had to uninstall my games for a couple of time because of inproper installation of a mod




Guest

I didn't make it!

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#3 11 years ago

Interesting, I thought it was just that people had too good/bad comps thate were causing the problem. I still prefer the old method of adding mods ;)




Valgarochi

Let's go find Carmine...

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16th February 2007

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#4 11 years ago

alternatively you can right click and press edit on the PlayStevesEwokMod.bat and change the End line to the name of the folder that your mod is in. i.e. Change it to "Tester" and it will play the mod inside the file Tester!




Col_Janson

"Make it so"

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14th June 2006

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#5 11 years ago

What's the old way of adding mods?




Valgarochi

Let's go find Carmine...

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16th February 2007

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#6 11 years ago

the old way, is to put all the files in the main game directory data folder.




Valgarochi

Let's go find Carmine...

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16th February 2007

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#7 11 years ago

or using the Mod Launcher