Absolute Corruption mod -1 reply

Please wait...

mobbmann

The forums staffers think I'm Cool

50 XP

27th March 2006

0 Uploads

187 Posts

0 Threads

#1 10 years ago

just finished speaking with codeuser and everything is looking good to go for 2.3. Like I said earlier, some models were replaced and at the most 3 units wont be in 2.3 that were in 2.2. so all in all, thank you codeuser for the help clearing this up, and as much as I'd like to upload 2.3 today there is a little more work to do before that can happen. Just so you guys know this isnt meant to be a mass units mod, it started as a gameplay mod to change what I thought were some glaring issues. at any rate, I expanded on that with forces of corruption and changed alot of gameplay breaking features that originally were part of the game. So, please try to keep the thread civil and answer questions for one another, this will be my last mod posted on filefront so I hope you guys enjoy it. Everyone, (including smallpox,frankie and vaders_legion) are welcome to use any part of this mod for their own mod or whatever you wish. enjoy the mod, thank you, mobbmann




bry648

The forums staffers think I'm Cool

50 XP

21st September 2008

0 Uploads

194 Posts

0 Threads

#2 10 years ago

well i only download the one with the auto install cuase im not smart enough to the normal way you do it but if you have version with auto installer ill be happy to use the mod but great job so far




Kohtarou

I don't spend enough time here

50 XP

16th December 2008

0 Uploads

28 Posts

0 Threads

#3 10 years ago

When do you think it'll be released? :D




bry648

The forums staffers think I'm Cool

50 XP

21st September 2008

0 Uploads

194 Posts

0 Threads

#4 10 years ago

mobb i know people are accusing for shader or something but im on ur side >.> there just mods and technicaly were not even suppeded to mod games now and use it online can not be able to get online




shike53d

I don't spend enough time here

50 XP

18th September 2007

0 Uploads

17 Posts

0 Threads

#5 10 years ago

Hey I was just thinking. I remember a while back there were some old versions of AEM post on Gamespot.com and here on FileFront;so that got me thinking,why not do that again. You can upload your mod(s) to multiple gaming websites just in case one of them got deleted. I've learned that putting all of your eggs in one basket isn't wise because all of them could break or go missing. It an old proverb I've heard from some wise guy. BTW what will you do about the future of AEM? And what will happen with those 2 plugins for ACM that you uploaded a short while ago?




AshGear

I post to get attention

50 XP

19th September 2008

0 Uploads

67 Posts

0 Threads

#6 10 years ago

Hey mobbman have you thought of adding the Zahn buildings from zerox mod?? it adds a little plus it helps filling out the base instead of only being able to build 4 buildings. :)




Jin34

I'm too cool to Post

50 XP

24th January 2009

0 Uploads

12 Posts

0 Threads

#7 10 years ago

Nice, it's a great mod and it will be great to have it back online, I'm specially interested in some of fixes on FoC since I just encountered a possible one in my play through. :(

http://forums.filefront.com/sw-eaw-problems-errors-help/391420-cant-move-units-map-no-its-not-paused.html




mobbmann

The forums staffers think I'm Cool

50 XP

27th March 2006

0 Uploads

187 Posts

0 Threads

#8 10 years ago

jin, either sounds like you used an old saved game... I've been able to recreate that and thats when it happens, or if you mod the files too heavily while playing. if you want to wait for 2.3 it's going to be a few days (out of commission) due to some personal issues, but like I said I finally got some help with the mod so some of the more monotonous tasks are currently being done by him, since he doesnt have photoshop I'll be doing the rest and actually doing the xml entries required. ashgear, right now I'm focused on getting the origanal mod uploaded again how it was, and plug ins one again for the new version... after that I'll check the posts and make new plug ins as by popular demand... if you want a plug in maybe start a vote between three or four different ones... the only reason why I preffer to do the plug ins myself is because I know what files and gameplay factors will be affected, if you want to make your own and upload them for the mod feel free to do so with my advance permission but all I ask is that you make it so it works with all existing plug ins... if it doesnt just a make a list in the read of ones it does work with and ones it doesnt work with... so people dont screw up their modded game...so far I made the 50 unit cap mod in space plug in, droids for all factions plugin, and laser plug in... i chose those three because over the course of time thats what most of you wanted the option of changing... I'll try to have acm 2.3 up by Monday... tuesday at the latest...pls be patient.. thank you, mobbmann




Guest

I didn't make it!

0 XP

 
#9 10 years ago

I must be late in the game here. The version of ACM I am currently running is 1.4 and now I'm seeing that 2.3 is coming out. When I look for the current mods on filefront I can't find anything at all. What gives? Can someone bring me into the loop? I think ACM is a great mod and have enjoyed playing the latest version that fixed some of the bugs not to be mention me getting my butt kacked as the rebs against zan and imps. So, what's the delio?




Guest

I didn't make it!

0 XP

 
#10 10 years ago
scpk2000;4779496I must be late in the game here. The version of ACM I am currently running is 1.4 and now I'm seeing that 2.3 is coming out. When I look for the current mods on filefront I can't find anything at all. What gives? Can someone bring me into the loop? I think ACM is a great mod and have enjoyed playing the latest version that fixed some of the bugs not to be mention me getting my butt kacked as the rebs against zan and imps. So, what's the delio?

Ok, well I just read the rest of the threads that are separated and now get the full picture. Where I'm confused is how if something is not copyrighted how it does not fall under the status of Public Domain and is usable by all? If the items in question were not properly copywritten than that would mean that they are Public Domain and there by wit able to be used by anyone who wishes to use them.

There is responsibility on both sides of the fence here, but it is the owner of the mod who is responsible to protect their work if need be from others who would wish to use it. That's just my opinion on the subject.

Looking forward to ACM 2.3 and keep up the great work Mobbman