Adding heroes to new factions? -1 reply

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1337bishop

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31st March 2007

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#1 11 years ago

Ok, I have made the Pirates playable as a new faction. I have them completely working in GC, but how do I make it so that it spawns heroes when you start, like for the other factions? I've added a story name file and all that, but it still won't work. Could somebody lend me a hand?




1upD

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15th January 2007

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#2 11 years ago

Nice! How much have you changed for them? Anyways, I think it's better to use starting forces for heroes. Unless you've made tech levels, in which case I'm not sure.




1337bishop

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#3 11 years ago

About 10 Space units, and 6 or 7 land units.Buildings are pirate command center, and some generic buildings like mining facilities and turbolasers.

I'll try adding them as starting forces, but I want them to respawn like heroes for other factions. I want to add Bossk and IG88 for them, so it wouldn't need tech levels.

Edit: Here's some screens for those who care.

Spoiler: Show
spaceunitspiratesnp2.png
Spoiler: Show
groundunitspiratens9.png



1337bishop

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#4 11 years ago

Tried the starting forces thing. It works, they respawn after they die. Thanks for the help 1upD.




1upD

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#5 11 years ago

You're welcome, I'm glad I could help. Your mod looks sweet. :) Are you going to make the pirates Black Sun or Hutt Cartel? Or neither?




1337bishop

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#6 11 years ago

I don't know what I'm going to call them, but right now they're just "The Black Sun".




1upD

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#7 11 years ago

I just realized something. If you gave Bossk and IG-88 to them, couldn't you use corruption with both them and the Zann consortium, with a little map tweaking?




Guest

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#8 11 years ago

He might run into some GUI maybe, not like deep GUI though. How did you get a faction to work in GC? The AOTC mod has a problem with our CIS and Republic coding. After they conquer a planet, the game says you lost.




1337bishop

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#9 11 years ago

I just changed a few lines in the faction file, gave them some planets in the campaign files, and it works fine.But I used the pirate faction already in the game, so that may be why.




1upD

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#10 11 years ago

Do they replace the ZC? Otherwise, you'd have to add a new 'version' of the GC with several changed lines, but in the same 'campaign set'. That's what I did. Either that or you're magical.:lookaround: