Armies of the empire mod -1 reply

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swj345

Noob at Halo and proud

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8th April 2009

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#1 9 years ago

Hi, I'm in the process of making a mod for EAW (not FOC) and i'm just going to fill you in on the basics and new units in this mod. Units now in-game:

Blizzard 2 (only build able on hoth at tech 5) (Only one can be built) Blizzard 4 (only build able on hoth at tech 5) (Only one can be built) Blizzard Scout 1 (only build able on hoth at tech 3) (Only one can be built)

Units to be added soon: Empire: Tempest scout one (only build able on Endor at tech 4) (Only one can be built) Commander Bow (only build able on Coruscant at tech 4) (Only one can be built) 501st troopers (only build able on coruscant at tech 3) (Only five can be built at one time) Praetor Star destroyer (only build able on Kuat at tech 5) (Only three can be built) Royal Guard (only build able on Coruscant at tech 4) (Only five can be built at one time) Imperial Surgeon (build able at tech 3) Imperial technician (build able at tech 2)

Rebellion Rebel Mechanic (Build able at tech 1) Rebel engineer (better version of engineer) (Build able at tech 4) Rebel Field Medic (Build able at tech 2) Rebel Field Doctor (build able at tech 4)

Pirates: (all pirate units will be available to all sides on certain planets) Bloodstar Battlecruiser Dagger starfighter

As you can see i need more rebel units so any suggestions will be helpful screenshots will be posted soon




ssdcommander

admiral, you are needed

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16th December 2008

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#2 9 years ago
swj345;4988695 Commander Bly (only build able on Coruscant at tech 4) (Only five can be built)

umm? but anyway sounds interesting




swj345

Noob at Halo and proud

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8th April 2009

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#3 9 years ago

sorry i wrote the wrong thing. I meant commander bow and only one can be built. Its the 501st that there can only be five of them i've edited it so it is now correct sorry :bawl:




max20077

;) WarRock god

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11th August 2009

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#4 9 years ago

sounds awsome :) i've been looking for just a eaw mod but they dont seperate them good..




The_Sith_Lord

Supreme Emperor of the Galaxy

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24th May 2006

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#5 9 years ago

Seems a good start man.




swj345

Noob at Halo and proud

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8th April 2009

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#6 9 years ago

I have recently added a weapons dealer, who is purchasable on tatooine for the rebels. He grants access to pirate fighters for a high price. There are going to be many different dealers on different planets who for varying cost will give you stolen imperial technology, prototype units and other things. I am going to add a scientist for the empire who will be there equivalent. Beginning on Saturday 26th a will be posting weekly updates and/or screenshots.

I am also recruiting!:

Quote: I am recruiting for a mod I am currently making: Armies of the Empire. It is for EAW not FOC. And no its not going to be one of the many mods that die within days of being started, as i have already been working on it for several weeks now. I will need:

XML coder-must be able to add new units and galactic conquest's Skinner-Must be able to use the Hex editor and make icons

and maybe a mapper and a modeler. Please post a comment or PM me to apply or for questions about the mod

29

29th September:

I am glad to announce that i have been joined by foreverrussia1. They will be mapping for the mod. Thank you for joining foreverrussia.




swj345

Noob at Halo and proud

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8th April 2009

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#7 9 years ago

11 October 2009 Update 01

I haven't done any recent updates because i have done a restart of the mod. Just because of the sheer numbers of mistakes i had made. But i've recently started again and now nearly all units are rescaled and i'm starting to add new units. There are still positions open for jobs including a much needed coder.