So, I made it under movementclasstypedefs.xml or whatever it's called, that the AT-AT can move in water, since it *can* wade through it to the point of being submerged. Unfortunately, when I did this, the AT-AT walked *on* water, not through it. I haven't changed anything other than the movementtypeclassdefs or whatever it's called. Is there any way to make it so that it will go *under* the water? Because I know that if it didn't have the water-walking movement, and it was walking in submerged 'clear' type water, it would wade through.
Help!
Edit: Yes, I know that water isn't very deep, but trust me, it's 'floating', not wading unnoticeably, I had it walk through some deeper water as well.
know how in the map editor there is like, infantry only walkable areas? you'd have to make one for an at at and then remake some maps.
but that's the only way i know and that's tedious
T3h Piti;4598142know how in the map editor there is like, infantry only walkable areas? you'd have to make one for an at at and then remake some maps.
but that's the only way i know and that's tedious
Crap. And, actually, I'm pretty sure your idea would have it's own set of problems as well with the hovering tank craft. Man...
I really wanted to make it so that AT-PTs, AT-ATs, IG-88, Gungans, Mon Calamari, Selkath (if I include them), and certain other droids could walk under water Pirates of the Caribbean style. IG-88 could be awesome walking just high enough out of the water to drop a toxic zone and/or fire an infection particle and/or pop off a few sniping shots before safely submerging himself below the enemy's reach. Plus, R2-D2 and C3P-O could find somewhere to hide if necessary. Not to mention the other types of submerging-capable battle droids (not just the B1, but the Spiders, the Snails, the B2s, etc.)
xanofar;4600209Pirates of the Caribbean style
Lol.
You have to find a XML where the InfantryOnly area is scripted. IF scripted.
It seems more to be LUA than XML
Well, then look in some LUA :)