Ok, how do u give custom maps there own music? How do u change the loading screen you know the one whne the game starts with the copyrightasand other stuff How do u changs the opening sequnce, the one with the units fighting, do u know what i'm talking about? please help, I shurly would like it...
the music being played corresponds to the faction being played not the map, The loading screen is a Splash screen extract it from your Textures.meg and here is the tutorial i made on how to change the fighting units. [COLOR=red][ATTACH]56636[/ATTACH][/COLOR]
thnx for the help!
srry for double post but, please can someone tell me or give me tutorial how too change the loading screen when the game first starts? and how do you get the audio to work wth different factions?
i dont know. but i think you (if you want to delete them) just delete the first 2 thread things.
Expanding of what Valgorochi said. The beginning battle is front_end_demo_attract.ted(EAW) or Demo_Attract_Kamino.ted(FOC) modified with the map editor and saved in data\art\maps. The title screen is found in textures called splash.tga Custom music is tied to the faction, look in factions.xml, or factions_underworld.xml scroll down until you see xml tags referencing music events. Music are in .mp3 format, sound effects are saved in .wav. Make sure you use the bitrate, and mhz of the files already used in game to alleviate any problems.
but how do u extract it, thge splash screen?
Try this. It's called "[COLOR=blue]Kealic's MEG Extractor[/COLOR]" abot halfway down the page. Be sure to read the README. Also, the Splash file is in the Textures.meg --Alpha
i got it, but hoe do i accaully edit it...
i figuerd ut out, does anyone know of a good dds editor? srry for doulbe post...
really sorr yfor bouble post but i figured it out, doe anyone know of a good dds editor?
either get photoshop, or paint.net, both have DDS plugins available