Big ships spawn at same position -1 reply

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#11 12 years ago

Could a second attacker entry position marker fix the problem?




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#12 12 years ago
SmallPox;4201957Could a second attacker entry position marker fix the problem?

I use three on my space maps.

Add more and test.




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#13 12 years ago

Doesn't work so far. Are there any other suggestions? I really need to fix that




T3h Piti

Where is this.

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9th March 2007

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#14 12 years ago

You could check Avenger's CIS mod, that one you can have multiple Dreadnoughts in the battle and they scattered everywhere




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#15 12 years ago

I compared my code with Avenger' SSDs and Space Addon's SSDs, but what ever I do it has no effect.

I can't find a solution. Perhaps you can see what I'm doing wrong, so here is my code:

TEXT_UNIT_SSD_ECLIPSE Corellian_Corvette Interceptor4_Frigate Nebulon_B_Frigate Y-wing Skipray_Blastboat MC30_Frigate 1 ev_eclipse2.ALO 0.1 500 5 500 2

800 -50

0.5 0.999 0.24 Yes true Armor_Star_Destroyer Shield_Capital

1.1 0.1 Space SuperCapital -430.0 0.1 5 .02 .02 0.1 Yes 1 0.3

Empire 5 0 0 5 MonCalimari, Kuat, Fondor, Sullust, Hypori 70 18000 9000 15000 100 8000 800 Super yes Empire 40 20000 250 5900 90 Yes 8 TIE_Interceptor_Squadron, 2 TIE_Bomber_Squadron, 1 5 TIE_Interceptor_Squadron, 8 TIE_Bomber_Squadron, 4

SELECTABLE, DUMMY_STARSHIP ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA Yes Large_Explosion_Space_Empire Large_Damage_Space

Damage_Normal, Eclipse_Super_Star_Destroyer_Death_Clone 15000.0 2200.0

Eclipse_Superlaser, HP_Eclipse_Laser_Right_00, HP_Eclipse_Laser_Right_01, HP_Eclipse_Laser_Right_02, HP_Eclipse_Laser_Right_03, HP_Eclipse_Laser_Right_04, HP_Eclipse_Laser_Right_05, HP_Eclipse_Laser_Right_06, HP_Eclipse_Laser_Right_07, HP_Eclipse_Laser_Right_08, HP_Eclipse_Laser_Right_09, HP_Eclipse_Laser_Left_00, HP_Eclipse_Laser_Left_01, HP_Eclipse_Laser_Left_02, HP_Eclipse_Laser_Left_03, HP_Eclipse_Laser_Left_04, HP_Eclipse_Laser_Left_05, HP_Eclipse_Laser_Left_06, HP_Eclipse_Laser_Left_07, HP_Eclipse_Laser_Left_08, HP_Eclipse_Laser_Left_09, HP_Eclipse_Ion_00, HP_Eclipse_Ion_01, HP_Eclipse_Ion_02, HP_Eclipse_Ion_03, HP_Eclipse_Ion_04, HP_Eclipse_Ion_05, HP_Eclipse_Ion_06, HP_Eclipse_Ion_07, HP_Eclipse_Ion_08, HP_Eclipse_Ion_09, HP_Eclipse_Shield_Generator_00, HP_Eclipse_Shield_Generator_01, HP_Eclipse_Fighter_Bay_00, HP_Eclipse_Fighter_Bay_01, HP_Eclipse_Engine_00, HP_Eclipse_Engine_01

Unit_Select_Star_Destroyer Unit_Move_Star_Destroyer Unit_Fleet_Move_Star_Destroyer Unit_Attack_Star_Destroyer Unit_Guard_Star_Destroyer Unit_Move_Opposite_Star_Destroyer Unit_Barrage_Star_Destroyer Unit_Stop_Star_Destroyer Unit_Asteroids_Star_Destroyer Unit_Nebula_Star_Destroyer SFX_Asteroid_Detonation EHD_Bombard_Select_Target EHD_Bombard_Incoming

HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Destroyer HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Destroyer HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Destroyer HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Destroyer HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Destroyer HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Destroyer

Unit_Star_Destroyer_Idle_Engine_Loop

HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Star_Destroyer HARD_POINT_WEAPON_MISSILE, HARD_POINT_WEAPON_TORPEDO, HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Star_Destroyer HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Star_Destroyer HARD_POINT_ENGINE, Unit_Lost_Engines_Star_Destroyer HARD_POINT_GRAVITY_WELL, HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Star_Destroyer HARD_POINT_TRACTOR_BEAM, HARD_POINT_ENABLE_SPECIAL_ABILITY,

Unit_Star_Destroyer_Death_SFX EHD_Build_Vehicle EHD_Unit_Canceled Unit_Complete_Star_Destroyer

Unit_Star_Destroyer_Idle_Engine_Loop Unit_Star_Destroyer_Moving_Engine_Loop Unit_Star_Destroyer_Cinematic_Engine_Loop

Capital | AntiFrigate i_button_EV_Eclipse.tga ev_eclipse2.alo 2300 0 0 0 45 yes Yes True 1000.0 0.0 400.0 5.0 Capital

Yes i_radar_Executor.tga 1.0 1.0

4000

SUPER_LASER SPEED_MULTIPLIER, 0.8f Eclipse_Super_Laser_Attack_Ability 50 10 Unit_Attack_Tyber_Zann Unit_Death_Star_2_Fire TEXT_TOOLTIP_ECLIPSE_SL_DESCRIPTION

User_Input TEXT_TOOLTIP_ECLIPSE_SL_DESCRIPTION Capital | Corvette | Frigate | Structure Piet_Powerup_Particle_Effect Super_laser_00 0 20000

400 106 tractor_beam01.tga 5 45 0 237 119 255

TEXT_TOOLTIP_ECLIPSE TEXT_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS TEXT_ENCYCLOPEDIA_CLASS_CAPITAL 45000

18000 35 Tactical_Units 99 10




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