The question is as posted in the subject.
I have Xmls which I transform, and then would like to apply those effects to my game, not to start everytime a new one. Is it possible ?
If you mean that you've played your mod and want to go on playing later, just save your game as normal and later load your mod via your shortcut or the modlauncher and then load your game. But if you've more than one mod it'd be a good idea to write the mod's name in the savegame so you don't load a savegame of another mod. If that doesn't match your question could you paraphrase it? Greetings Evil33
Thanks again for support. Let me re-phrase the question.
Or better yet - describe the situation.
-I've started a game with my mod (from link with modpath param). Saved the progress. -Then I've changed my mod (update the XML files), becasue I've noticed some glitches. -Start the game again (with modpath param) and load the saved game.
Will the new changes over XMLs be active in that game (which has initially started during old version of XMLs) ? Or do I have to start a new one, so that the changes apply to it ?
I hope , I'm clear enough. I'm not a native English speaker ;)
Yes, you can simply load your old game, as long as you don't change major things. As long as you just change things "inside" the units and don't change the names given in the first line of a unit's data, there shouldn't be any problems. Greetings Evil33
Are you sure? Actually I can't see the change in my save game, but in new ones I do. I'm talking about : 0.3 Galactic Speed Multiplier...
Most changes are retroactive (what Evil33 said). I normally just load a saved game while adding new things that way it's easier to test, such as me and my faction. I mod in a hero unit, and load a saved game before, and see if it appears in the station. Same with changing slight coding for the heros when I've already purchased them, such as the Hero Transport line.