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_thedon

I'm too cool to Post

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8th September 2006

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#1 12 years ago

Please write a tutorial on skinning EAW Models or show me where there is one. I've been looking for ages :uhm: . Or just tell me, and probably others, what to do in this thread.

I can do some coding and the basics of moddeling just need the skinning part. So i can actually start making stuff.

Cheers :)




Droid

I'm Crazy

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13th March 2006

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#2 12 years ago

There's one in the sticky called "modding Tutorials" and if you're too lazy to go and look, http://pff.swrebellion.com/index.php?topic=3461.0




_thedon

I'm too cool to Post

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8th September 2006

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#3 12 years ago

I've already looked at that, I'm not that lazy. lol

I was thinking more of skinning an all new model, not just modding an exsisting one.

Ne-one...




Cobra01

Anyone play SWG?

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8th July 2006

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#4 12 years ago

um...i think u have to apply a skin and use a shader to make the skin appear. You would either have Jasc Paint shop Pro or Adobe Photoshop CS 8 or some Adobe Photoshop




swfan654

IA2&DE Coder and Rigger

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9th June 2006

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#5 12 years ago
Cobra01um...i think u have to apply a skin and use a shader to make the skin appear. You would either have Jasc Paint shop Pro or Adobe Photoshop CS 8 or some Adobe Photoshop

partly correct. Skins are applied with a shader in 3ds Max 6 or 8.




_thedon

I'm too cool to Post

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8th September 2006

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#6 12 years ago

O right ok, cheers.

What i cant understand is how the 2D .dds file gets "molded" around the model witht the correct bits going in the correct places. Is that where the shaders come in?




DarthArbiter

-_-_-

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21st June 2006

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#7 12 years ago

Thats where UV Mapping comes in...




_thedon

I'm too cool to Post

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8th September 2006

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#8 12 years ago

oo the plot thickens.. lol

Can any one give me some info on UV Mapping then?

Cheers




Major A Payne

The 6th Day

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7th August 2002

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#9 12 years ago

Actually (and seeing as I've done this about 4 or 500 times), "skinning" which is correctly termed as "texturing" is done with a 3d modelling package. You'll find a good few tutorials for most of the main used packages. Now I know this isn't for EaW directly (although as has been stated you do need shaders for the actual conversion process), this might give you a place to start:

http://armada2.filefront.com/file/Texture_Tutorial_by_Wrath_of_Achilles;33431

(the pricipals are exactly the same for most texture application)




_thedon

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8th September 2006

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#10 12 years ago

Thanks!! actually know wot to do now. YAY!:D




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