Captital ship transports and controled fighters? -1 reply

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Guest

I didn't make it!

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#11 11 years ago

youre all going to yell at me to shut up cos i know nothing and yuou know things but i think he means like how the juggernaut is a transport like a transport in space




The Grand Reaper

mandalorian supercommando

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13th January 2007

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#12 11 years ago

duhh,transport's template to ISD,how hard can it be?




revan986

I post to get attention

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14th October 2007

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#13 11 years ago

Try giving AT-ATs, AT-STs, and all the other ground units "Yes", then they should all be put in the biggest available ship during space battles.




nason

thats me

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3rd September 2006

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#14 11 years ago

sounds good (nice pic)




Odysseus55

I don't spend enough time here

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28th June 2005

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#15 11 years ago

The attaching to flagship didn't work..maybe I did something wrong I don't know but I've replaced the spawn fighter ability to the ability vader's executor has and it works great except for the sound that plays sounds like vader...




Droid

I'm Crazy

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13th March 2006

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#16 11 years ago

You can get rid of the sound, its in the ability code.

I tried making ISDs transports like Juggernauts before. Didn't work out too well. Everything worked up until the units actually garrisoning (they don't go in)

The side effect is that I got every single fighter squadron to be able to be bribed XD.




Odysseus55

I don't spend enough time here

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28th June 2005

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#17 11 years ago

You can get rid of the sound? I didn't see anything in there...is it in the same file that the executor ship is in...I'm not sure what to edit.




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