Changing indigineous affiliation -1 reply

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Jendrus

I have foreseen it...

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5th October 2007

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#1 10 years ago

Hi! I'm working on a mod that would be connected with Mandalorian Wars and Jedi Civil War for FOC, but I have a problem with indigineous units. I convert ed ZC into Mandalorians with capital planet of Mandalore, but I have no idea how to change affiliation of mandalorian militia from hostiles to Mandalorians. I tried changing affliliation of Mandalorian_Spawn_House in GROUNDSTRUCTURES.XML, Mandalorian_Indigenous_Company in GROUNDCOMPANIESINDIGENOUS.XML and Mandalorian_Indigenous in GROUNDINDIGENOUS.XML, but it didn't affect those on Mandalore's land map. Is there any way of solving this without creating new map?




Vaders_legion

NO U

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17th December 2005

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#2 10 years ago

Extract the existing map, click on the mando barracks spawners, change its affiliation, save, and then shove that in your art/maps folder for foc. There you go.




Jendrus

I have foreseen it...

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5th October 2007

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#3 10 years ago

Thanks for replying. I know I can do that but the problem is that my foc map editor doesn't want to generate map overview (the option is grey and I can't click it)which is quite useful while defending planet.




Undeadman

Lies

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5th March 2008

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#4 10 years ago

Rockin Idea for a mod Put it on filefront and ill download it quickly




nason

thats me

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3rd September 2006

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#5 10 years ago

what do you mean by map over veiw??? do you mean looking at it from an egal veiw or something




Sidious Invader

Dark Lord Of The Sith

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8th January 2007

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#6 10 years ago

Are you sure that when you edit the map it doesn't use the stock planet preview? It should work.




Jendrus

I have foreseen it...

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5th October 2007

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#7 10 years ago

Some days ago I edited Coruscant's map in order to remove jedi temple decoration (I prepared it as a special structure so I don't need clone of it on the map) and when I replaced the original map, the image showed in stock planet preview was same as in planet's details (without command points and places for structures).

PS. I am affraid I can't release it because it is rather a rewritten version of AoSW mod than my own work (I used most of AoSW models because I'm not a modeler). I only expanded it a bit so I don't want to be accused of plagiarism.