Changing the SSD model . . . -1 reply

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JavaJawaUK

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13th July 2006

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#1 13 years ago

Hi, I'm using the Combat in Space mod V3 and want to replace the LOW SSD model with Bailknight's model - I'm alright with XML, but I don't know how to go about changing the model . . . is it a simple matter of saving Bailknight's model in place of the existing model and renaming the folder to make the XML files recognise it? This is for personal use BTW . . . Ta for any responses. :beer: :)




ViceMan

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7th March 2006

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#2 13 years ago

Just place the new model, death clone model and all its hardpoint breakoff chunks in the Art/Models folder and change the model name for the unit, it should be: EV_SSD.ALO Then change the death clone model name: EV_SSD_D.ALO Either copy/paste the hardpoint data from Bailknight's mod and replace the old data or do it manually, which is pretty time consuming. Easier to do the first option and tweak the values as you see fit, replace the hardpoints in the unit data to correspond with the new ones. That's just the basic way of doing it, if you want hardpoint breakoff chunks copy all the "Hardpoint_Breakoff_SSD" entries in the SpaceProps.XML into your current one.

(P.S I never knew Thomas the tank engine was a gangster, he seemed so innocent to me. You learn something new every day.)




JavaJawaUK

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#3 13 years ago

Lol ty for the advice . . . and thomas is a bit of a gangsta mofo :smokin: he steals from children and pimps up his body with the money from his drugs racket. ;)




JavaJawaUK

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#4 13 years ago

Got 2 problems - the turbolasers on the SSD do not work and normal ISDs appear as hulks of SSDs . . . here's my SpaceUnitsCapital.xml <?xml version="1.0"?> TEXT_UNIT_SSD Nebulon_B_Frigate Alliance_Assault_Frigate Calamari_Cruiser B-Wing EV_SSD.ALO 100 -50 0.5 0.999 0.24 Yes 3 true Armor_Star_Destroyer Shield_Capital 1.4 0.15 Space Capital -480.0 0.075 5 .02 .02 0.1 Yes 1 0.5 Empire 5 0 0 5 Kuat, Fondor 150 12500 4000 12500 50 14000 1000 capital yes Empire 90 15000 15000 150 Yes TEXT_SSD_COUNTDOWN_TIMER 64, 128, 255, 255 Galactic_Death_Star_Complete_Music_Event Yes 8 TIE_Fighter_Squadron, 10 TIE_Interceptor_Squadron, 10 TIE_Bomber_Squadron, 10 5 TIE_Fighter_Squadron, 20 TIE_Interceptor_Squadron, 20 TIE_Bomber_Squadron, 20 SELECTABLE, DUMMY_STARSHIP ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA 1800.0 0.24 2200.0 Yes Large_Explosion_Space Small_Damage_Space EV_SSD_D.ALO HP_SSD_MR_3 HP_SSD_MR_2 HP_SSD_MR_1 HP_SSD_MR_0 HP_SSD_R_4 HP_SSD_R_3 HP_SSD_R_2 HP_SSD_R_1 HP_SSD_R_0 HP_SSD_ENGINE HP_SSD_SHIELD HP_SSD_TRACTOR HP_SSD_HANGER HP_SSD_MC_4 HP_SSD_MC_3 HP_SSD_MC_2 HP_SSD_MC_1 HP_SSD_MC_0 HP_SSD_ML_3 HP_SSD_ML_2 HP_SSD_ML_1 HP_SSD_ML_0 HP_SSD_L_4 HP_SSD_L_3 HP_SSD_L_2 HP_SSD_L_1 HP_SSD_L_0 Capital | AntiCorvette I_BUTTON_SSD.TGA yes True RHD_Unit_Canceled Unit_Acclamator_Moving_Engine_Loop Unit_Select_Jedi_Cruiser Unit_Move_Jedi_Cruiser Unit_Fleet_Move_Jedi_Cruiser Unit_Attack_Jedi_Cruiser Unit_Guard_Jedi_Cruiser Unit_Stop_Jedi_Cruiser Unit_Barrage_Jedi_Cruiser Unit_Asteroids_Jedi_Cruiser Unit_Nebula_Jedi_Cruiser HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Jedi_Cruiser HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Jedi_Cruiser HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Jedi_Cruiser HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Jedi_Cruiser HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Jedi_Cruiser HARD_POINT_ENGINE, Unit_HP_ENGINES_Jedi_Cruiser HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Jedi_Cruiser Unit_Acclamator_Idle_Engine_Loop Unit_Acclamator_Moving_Engine_Loop Unit_Acclamator_Cinematic_Engine_Loop Unit_Cruiser_Death_SFX Yes Yes I_RADAR_CAPITAL_SHIP_EMPIRE.TGA 0.10 0.20 1.0 1.0 1000.0 0.0 400.0 5.0 Capital Damage_Normal, Jedi_Cruiser_Death_Clone 3.0 5.0 5.0 0.5 TEXT_TOOLTIP_SSD TEXT_ENCYCLOPEDIA_CLASS_SUPER 150000 TRACTOR_BEAM SPEED_MULTIPLIER, 0.8f SD_Tractor_Beam_Attack_Ability 25 Unit_Tractor_Beam_Star_Destroyer Unit_Star_Destroyer_Tractor_Beam User_Input Transport | Corvette | Frigate Millennium_Falcon 10 1000

0.90 0 12500 90 Tactical_Units 10

TEXT_UNIT_CALAMARI_CRUISER Victory_Destroyer Acclamator_Assault_Ship Tartan_Patrol_Cruiser TIE_Bomber Executor_SSD 1 RV_MONCALCRUISER.ALO 600 -50 0.995 1.02 60 0.24 true Yes 5 1.5 0.4 Space Capital -290.0 .02 .02 Armor_Calamari_Cruiser Shield_Capital 0.2 25 0.2 Yes 1 0.3 Damage_Normal, Calamari_Cruiser_Death_Clone Rebel Yes Yes 2000 2 0 0 4 MonCalimari, Kuat, Fondor, Sullust 2500 8500 2200 55 8000 800 capital 5 Rebel 40 4500 4500 90 Yes 360 SELECTABLE, DUMMY_STARSHIP ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, TARGETING, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA Yes Large_Explosion_Space Large_Damage_Space 255, 255, 255, 255 1200.0 2000.0 Capital | AntiFrigate HP_Calamari_Cruiser_Weapon_FL, HP_Calamari_Cruiser_Weapon_FR, HP_Calamari_Cruiser_Weapon_BL, HP_Calamari_Cruiser_Weapon_BR, HP_Calamari_Cruiser_Weapon_ML, HP_Calamari_Cruiser_Weapon_MR, HP_Calamari_Cruiser_Engines i_button_mon_calimari_cruiser.tga RV_moncalcruiser.ALO 1650 0 0 0 45 yes True RHD_Build_Vehicle RHD_Unit_Canceled Unit_Complete_Calamari Unit_Calamari_Moving_Engine_Loop Unit_Select_Calamari Unit_Move_Calamari Unit_Fleet_Move_Calamari Unit_Attack_Calamari Unit_Guard_Calamari Unit_Stop_Calamari Unit_Barrage_Calamari Unit_Asteroids_Calamari Unit_Nebula_Calamari SFX_Asteroid_Detonation HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Calamari HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Calamari HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Calamari HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Calamari HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Calamari HARD_POINT_ENGINE, Unit_HP_ENGINES_Calamari HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Calamari HARD_POINT_WEAPON_MISSILE, HARD_POINT_WEAPON_TORPEDO, HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Calamari HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Calamari HARD_POINT_ENGINE, Unit_Lost_Engines_Calamari HARD_POINT_GRAVITY_WELL, HARD_POINT_FIGHTER_BAY, HARD_POINT_TRACTOR_BEAM, HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Calamari_Idle_Engine_Loop Unit_Calamari_Moving_Engine_Loop Unit_Calamari_Cinematic_Engine_Loop Unit_Calamari_Death_SFX Yes Yes 1.0 1.0 i_radar_capital_ship.tga 1000.0 0.0 400.0 5.0 Capital DEFEND WEAPON_DELAY_MULTIPLIER, 1.0f SHIELD_REGEN_MULTIPLIER, 1.0f SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f ENERGY_REGEN_MULTIPLIER, 3.0f SPEED_MULTIPLIER, 0.8f 40 15 Unit_Defend_Calamari TEXT_TOOLTIP_MON_CALAMARI_CRUISER TEXT_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS TEXT_ENCYCLOPEDIA_CLASS_CAPITAL 45000 4500 35 Tactical_Units 4 TEXT_UNIT_CALAMARI_CRUISER RV_MONCALCRUISER_D.ALO Unit_Calamari_Death_SFX 1.0 -290.0 0.25 0.4 0.05 0.02 5 Rebel capital_ship CAM_Calamari_Cruiser_Die.tec true

TEXT_UNIT_STAR_DESTROYER Corellian_Corvette Corellian_Gunboat Nebulon_B_Frigate Y-wing B-Wing Calamari_Cruiser 1 EV_StarDestroyer.ALO 5 500 2 800 -50 1.0 0.999 0.24 Yes true Armor_Star_Destroyer Shield_Capital 1.4 0.3 Space Capital -330.0 0.1 5 .02 .02 0.1 Yes 1 0.3 Empire 99 0 0 4 MonCalimari, Kuat, Fondor, Sullust 70 7500 2000 7500 50 8000 800 capital yes Empire 40 5500 5500 90 Yes 8 TIE_Fighter_Squadron, 1 TIE_Interceptor_Squadron, 1 TIE_Bomber_Squadron, 1 5 TIE_Fighter_Squadron, 4 TIE_Interceptor_Squadron, 4 TIE_Bomber_Squadron, 4 SELECTABLE, DUMMY_STARSHIP ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA Yes Large_Explosion_Space_Empire Large_Damage_Space Damage_Normal, Star_Destroyer_Death_Clone 1200.0 2000.0 HP_Star_Destroyer_Weapon_FL, HP_Star_Destroyer_Weapon_FR, HP_Star_Destroyer_Weapon_BL, HP_Star_Destroyer_Weapon_BR, HP_Star_Destroyer_Weapon_ML, HP_Star_Destroyer_Weapon_MR, HP_Star_Destroyer_Shield_Generator, HP_Star_Destroyer_Engines, HP_Star_Destroyer_Tractor_Beam, HP_Star_Destroyer_Fighter_Bay Unit_Select_Star_Destroyer Unit_Move_Star_Destroyer Unit_Fleet_Move_Star_Destroyer Unit_Attack_Star_Destroyer Unit_Guard_Star_Destroyer Unit_Move_Opposite_Star_Destroyer Unit_Barrage_Star_Destroyer Unit_Stop_Star_Destroyer Unit_Asteroids_Star_Destroyer Unit_Nebula_Star_Destroyer SFX_Asteroid_Detonation HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Destroyer HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Destroyer HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Destroyer HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Destroyer HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Destroyer HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Destroyer Unit_Star_Destroyer_Idle_Engine_Loop HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Star_Destroyer HARD_POINT_WEAPON_MISSILE, HARD_POINT_WEAPON_TORPEDO, HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Star_Destroyer HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Star_Destroyer HARD_POINT_ENGINE, Unit_Lost_Engines_Star_Destroyer HARD_POINT_GRAVITY_WELL, HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Star_Destroyer HARD_POINT_TRACTOR_BEAM, HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Star_Destroyer_Death_SFX EHD_Build_Vehicle EHD_Unit_Canceled Unit_Complete_Star_Destroyer Unit_Star_Destroyer_Idle_Engine_Loop Unit_Star_Destroyer_Moving_Engine_Loop Unit_Star_Destroyer_Cinematic_Engine_Loop Capital | AntiFrigate i_button_imperator.tga EV_StarDestroyer_hulk.ALO 2300 0 0 0 45 yes Yes True 1000.0 0.0 400.0 5.0 Capital Yes i_radar_capital_ship_empire.tga 1.0 1.0 TRACTOR_BEAM SPEED_MULTIPLIER, 0.8f SD_Tractor_Beam_Attack_Ability 25 Unit_Tractor_Beam_Star_Destroyer Unit_Star_Destroyer_Tractor_Beam User_Input Transport | Corvette | Frigate Millennium_Falcon 10 1000

0.75 0 TEXT_TOOLTIP_STAR_DESTROYER TEXT_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS TEXT_ENCYCLOPEDIA_CLASS_CAPITAL 55000 5000 35 Tactical_Units Generic_Star_Destroyer 3 HP_Star_Destroyer_Weapon_FL, HP_Star_Destroyer_Weapon_FR, HP_Star_Destroyer_Weapon_BL, HP_Star_Destroyer_Weapon_BR, HP_Star_Destroyer_Weapon_ML, HP_Star_Destroyer_Weapon_MR, HP_Star_Destroyer_Shield_Generator, HP_Star_Destroyer_Engines, HP_Star_Destroyer_Tractor_Beam, HP_Star_Destroyer_Fighter_Bay 4 TEXT_UNIT_STAR_DESTROYER EV_StarDestroyer_D.ALO EV_StarDestroyer_Dead.ALO Unit_Star_Destroyer_Death_SFX 1 -330.0 0.25 0.4 0.05 0.02 5 Empire capital_ship CAM_SDestroyer_Glory01.tec true Generic_Star_Destroyer TRACTOR_BEAM SPEED_MULTIPLIER, 0.8f SD_Tractor_Beam_Attack_Ability 20 User_Input Fighter 10 2000

.83 0

Star_Destroyer 3000 10 10000 TIE_Fighter_Squadron_E3, 3 TIE_Bomber_Squadron_E3, 1 5 Generic_Star_Destroyer TRACTOR_BEAM SPEED_MULTIPLIER, 0.8f SD_Tractor_Beam_Attack_Ability 20 User_Input Fighter 10 2000

.83 0

Star_Destroyer 3000 10 10000 TIE_Fighter_Squadron_E3, 3 TIE_Bomber_Squadron_E3, 1 5 TEXT_UNIT_CALAMARI_MC80 TEXT_ENCYCLOPEDIA_CLASS_CAPITAL Acclamator_Assault_Ship Victory_Destroyer Tartan_Patrol_Cruiser TIE_Bomber Star_Destroyer i_button_home_one.tga RV_HOMEONE.ALO 0.995 0.66 255, 255, 255, 255 5 800 -50 500 500 2 Space Capital 1.6 0.3 0.2 0.2 15 Yes 1.5 yes .1 .1 -290 Armor_Calamari_Cruiser Damage_Normal, Home_One_Death_Clone1 40 2500 1400 5000 45 4500 500 MonCalimari, Kuat, Fondor, Sullust Rebel Yes Yes 2000 1 0 0 3 capital 5 no no Rebel 50 30 1 4200 4200 60 Yes 8 SELECTABLE, DUMMY_STARSHIP ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, ION_STUN_EFFECT, NEBULA Yes 1200.0 0.2 1800.0 HP_HomeOne_Shield_Generator80, HP_HomeOne_Engines80, HP_HomeOne_TBL_BL80, HP_HomeOne_TBL_BR80, HP_HomeOne_IC_BL80, HP_HomeOne_IC_BR80, HP_HomeOne_IC_FL80, HP_HomeOne_IC_FR80, HP_HomeOne_TBL_FL80, HP_HomeOne_TBL_FR80 Large_Explosion_Space Large_Damage_Space yes 40000 TEXT_TOOLTIP_CALAMARI_MC80 Unit_Select_Ackbar Unit_Move_Ackbar Unit_Fleet_Move_Ackbar Unit_Attack_Ackbar Unit_Guard_Ackbar Unit_Corvette_Fire Unit_Calamari_Idle_Engine_Loop Unit_Calamari_Moving_Engine_Loop Unit_Calamari_Cinematic_Engine_Loop Unit_Calamari_Death_SFX 4 4000 30 Tactical_Units DEFEND 17 50 WEAPON_DELAY_MULTIPLIER, 1.0f SHIELD_REGEN_MULTIPLIER, 1.0f SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f ENERGY_REGEN_MULTIPLIER, 3.0f SPEED_MULTIPLIER, 0.8f Unit_Defend_Assault_Frigate Yes 1.0 1.0 0.03 0.075 i_radar_capital_ship.tga true Yes Capital AntiFrigate Capital True TEXT_UNIT_HOME_ONE RV_HOMEONE_D.ALO Unit_Calamari_Death_SFX 0.6 -300.0 0.25 0.3 0.05 0.02 5 Rebel capital_ship true




JavaJawaUK

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#5 13 years ago

Oh, here's my hardpoints.xml file: <?xml version="1.0"?> HARD_POINT_WEAPON_MISSILE No No MuzzleA_00 MuzzleA_00 20.0 20.0 Proj_Flak_Pod 4.0 4.0 1 0.5 400.0 Unit_Tank_Missile_Fire Infantry, 60.0 Vehicle, 35.0 Air, 1.0 Structure, 25.0 Yes Yes HARD_POINT_WEAPON_MISSILE No No MuzzleA_01 MuzzleA_01 20.0 20.0 Proj_Flak_Pod 4.0 4.0 1 0.5 400.0 Unit_Tank_Missile_Fire Infantry, 60.0 Vehicle, 35.0 Air, 1.0 Structure, 25.0 Yes Yes HARD_POINT_WEAPON_MISSILE No No MuzzleB_01 MuzzleB_01 20.0 20.0 Proj_Flak_Pod 4.0 4.0 3 0.5 400.0 Unit_Tank_Missile_Fire Infantry, 60.0 Vehicle, 35.0 Air, 1.0 Structure, 25.0 Yes Yes HARD_POINT_WEAPON_TORPEDO No No Damage_Proton_Torp MuzzleB_00 MuzzleB_01 30.0 30.0 Proj_Ship_Proton_Torpedo 8.0 8.0 3 0.1 800.0 Unit_Torpedo_Fire Fighter, Bomber, Transport False False - Fighter, Bomber HARD_POINT_WEAPON_ION_CANNON Yes Yes TEXT_WEAPON_IONCANNON 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Ion_Death EV_SSD_HP_M_R_3.ALO HP_M_R_3_Bone HP_M_R_3_Coll HP_M_R_3_Blast HP_M_R_3_EmitDamage FP_MR_06 FP_MR_07 160.0 160.0 Proj_Ship_Ion_Cannon_Large 2 3 10 0.2 2100.0 Unit_Ion_Fire Fighter, 50.0 Bomber, 50.0 Transport, 70.0 Corvette, 30.0 Frigate, 15.0 Capital, 15.0 Super, 1.0 - Fighter, Bomber HARD_POINT_WEAPON_ION_CANNON Yes Yes TEXT_WEAPON_IONCANNON 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Ion_Death EV_SSD_HP_M_R_2.ALO HP_M_R_2_Bone HP_M_R_2_Coll HP_M_R_2_Blast HP_M_R_2_EmitDamage FP_MR_04 FP_MR_05 160.0 160.0 Proj_Ship_Ion_Cannon_Large 2 3 10 0.2 2100.0 Unit_Ion_Fire Fighter, 50.0 Bomber, 50.0 Transport, 70.0 Corvette, 30.0 Frigate, 15.0 Capital, 15.0 Super, 1.0 - Fighter, Bomber HARD_POINT_WEAPON_ION_CANNON Yes Yes TEXT_WEAPON_IONCANNON 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Ion_Death EV_SSD_HP_M_R_1.ALO HP_M_R_1_Bone HP_M_R_1_Coll HP_M_R_1_Blast HP_M_R_1_EmitDamage FP_MR_02 FP_MR_03 160.0 160.0 Proj_Ship_Ion_Cannon_Large 2 3 10 0.2 2100.0 Unit_Ion_Fire Fighter, 50.0 Bomber, 50.0 Transport, 70.0 Corvette, 30.0 Frigate, 15.0 Capital, 15.0 Super, 1.0 - Fighter, Bomber HARD_POINT_WEAPON_ION_CANNON Yes Yes TEXT_WEAPON_IONCANNON 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Ion_Death EV_SSD_HP_M_R_0.ALO HP_M_R_0_Bone HP_M_R_0_Coll HP_M_R_0_Blast HP_M_R_0_EmitDamage FP_MR_00 FP_MR_01 160.0 160.0 Proj_Ship_Ion_Cannon_Large 2 3 10 0.2 2100.0 Unit_Ion_Fire Fighter, 50.0 Bomber, 50.0 Transport, 70.0 Corvette, 30.0 Frigate, 15.0 Capital, 15.0 Super, 1.0 - Fighter, Bomber HARD_POINT_WEAPON_LASER Yes Yes TEXT_WEAPON_TURBOLASER 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Laser_Death EV_SSD_HP_R_4.ALO HP_R_4_Bone HP_R_4_Coll HP_R_4_Blast HP_R_4_EmitDamage Hardpoint_Breakoff_SSD_R_4 FP_R_08 FP_R_09 170.0 170.0 Damage_Star_Destroyer Proj_Ship_Turbolaser_Green_Heavy 2 3 16 0.15 2100.0 Unit_Turbo_Fire Fighter, 50.0 Bomber, 50.0 Transport, 70.0 Corvette, 30.0 Frigate, 15.0 Capital, 15.0 Super, 1.0 - Fighter, Bomber HARD_POINT_WEAPON_LASER Yes Yes TEXT_WEAPON_TURBOLASER 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Laser_Death EV_SSD_HP_R_3.ALO HP_R_3_Bone HP_R_3_Coll HP_R_3_Blast HP_R_3_EmitDamage Hardpoint_Breakoff_SSD_R_3 FP_R_06 FP_R_07 170.0 170.0 Damage_Star_Destroyer Proj_Ship_Turbolaser_Green_Heavy 2 3 16 0.15 2100.0 Unit_Turbo_Fire Fighter, 50.0 Bomber, 50.0 Transport, 70.0 Corvette, 30.0 Frigate, 15.0 Capital, 15.0 Super, 1.0 - Fighter, Bomber HARD_POINT_WEAPON_LASER Yes Yes TEXT_WEAPON_TURBOLASER 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Laser_Death EV_SSD_HP_R_2.ALO HP_R_2_Bone HP_R_2_Coll HP_R_2_Blast HP_R_2_EmitDamage Hardpoint_Breakoff_SSD_R_2 FP_R_04 FP_R_05 170.0 170.0 Damage_Star_Destroyer Proj_Ship_Turbolaser_Green_Heavy 2 3 16 0.15 2100.0 Unit_Turbo_Fire Fighter, 50.0 Bomber, 50.0 Transport, 70.0 Corvette, 30.0 Frigate, 15.0 Capital, 15.0 Super, 1.0 - Fighter, Bomber HARD_POINT_WEAPON_LASER Yes Yes TEXT_WEAPON_TURBOLASER 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Laser_Death EV_SSD_HP_R_1.ALO HP_R_1_Bone HP_R_1_Coll HP_R_1_Blast HP_R_1_EmitDamage Hardpoint_Breakoff_SSD_R_1 FP_R_02 FP_R_03 170.0 170.0 Damage_Star_Destroyer Proj_Ship_Turbolaser_Green_Heavy 2 3 16 0.15 2100.0 Unit_Turbo_Fire Fighter, 50.0 Bomber, 50.0 Transport, 70.0 Corvette, 30.0 Frigate, 15.0 Capital, 15.0 Super, 1.0 - Fighter, Bomber HARD_POINT_WEAPON_LASER Yes Yes TEXT_WEAPON_TURBOLASER 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Laser_Death EV_SSD_HP_R_0.ALO HP_R_0_Bone HP_R_0_Coll HP_R_0_Blast HP_R_0_EmitDamage Hardpoint_Breakoff_SSD_R_0 FP_R_00 FP_R_01 170.0 170.0 Damage_Star_Destroyer Proj_Ship_Turbolaser_Green_Heavy 2 3 16 0.15 2100.0 Unit_Turbo_Fire Fighter, 50.0 Bomber, 50.0 Transport, 70.0 Corvette, 30.0 Frigate, 15.0 Capital, 15.0 Super, 1.0 - HARD_POINT_ENGINE Yes Yes TEXT_ENGINE_HARDPOINT 900.0 Medium_Explosion_Space Unit_Hardpoint_Engines_Death HP_E_Bone HP_E_Bone HP_E_EMITDAMAGE HP_E_MAINENGINES - HARD_POINT_SHIELD_GENERATOR Yes Yes TEXT_SHIELD_GENERATOR_HARDPOINT 600.0 Medium_Explosion_Space Unit_Hardpoint_Shields_Death EV_SSD_HP_M-C.ALO Hardpoint_Breakoff_SSD_Shield_Gen HP_M-C_Bone HP_M-C_Coll HP_M-C_BLAST HP_M-C_EMITDAMAGE - HARD_POINT_TRACTOR_BEAM TEXT_TRACTOR_BEAM_HARDPOINT Yes Yes 350.0 HP_Trac_Bone HP_Trac_Bone HP_Trac_Blast HP_Trac_EmitDamage Large_Explosion_Space_Empire - Unit_Hardpoint_Bay_Death - - HARD_POINT_FIGHTER_BAY Yes Yes Spawn_00 Spawn_00 TEXT_FIGHTER_BAY_HARDPOINT 600.0 Large_Explosion_Space_Empire - Unit_Hardpoint_Bay_Death - - HARD_POINT_WEAPON_MISSILE Yes Yes TEXT_WEAPON_CONCUSSIONMISSILE 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Missile_Death EV_SSD_HP_M_C_4.ALO HP_M_C_4_Bone HP_M_C_4_Coll HP_M_C_4_Blast HP_M_C_4_EmitDamage FP_MC_06 FP_MC_07 160.0 160.0 Proj_Ship_Concussion_Missile 3 2 8 0.3 2300.0 Unit_Missile_Fire - HARD_POINT_WEAPON_MISSILE Yes Yes TEXT_WEAPON_CONCUSSIONMISSILE 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Missile_Death EV_SSD_HP_M_C_3.ALO HP_M_C_3_Bone HP_M_C_3_Coll HP_M_C_3_Blast HP_M_C_3_EmitDamage Hardpoint_Breakoff_SSD_M_C_3 FP_MC_05 FP_MC_05 160.0 160.0 Proj_Ship_Concussion_Missile 3 2 8 0.3 2300.0 Unit_Missile_Fire - HARD_POINT_WEAPON_MISSILE Yes Yes TEXT_WEAPON_CONCUSSIONMISSILE 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Missile_Death EV_SSD_HP_M_C_2.ALO HP_M_C_2_Bone HP_M_C_2_Coll HP_M_C_2_Blast HP_M_C_2_EmitDamage Hardpoint_Breakoff_SSD_M_C_2 FP_MC_04 FP_MC_04 160.0 160.0 Proj_Ship_Concussion_Missile 3 2 8 0.3 2300.0 Unit_Missile_Fire - HARD_POINT_WEAPON_MISSILE Yes Yes TEXT_WEAPON_CONCUSSIONMISSILE 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Missile_Death EV_SSD_HP_M_C_1.ALO HP_M_C_1_Bone HP_M_C_1_Coll HP_M_C_1_Blast HP_M_C_1_EmitDamage Hardpoint_Breakoff_SSD_M_C_1 FP_MC_02 FP_MC_03 160.0 160.0 Proj_Ship_Concussion_Missile 3 2 8 0.3 2300.0 Unit_Missile_Fire - HARD_POINT_WEAPON_MISSILE Yes Yes TEXT_WEAPON_CONCUSSIONMISSILE 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Missile_Death EV_SSD_HP_M_C_0.ALO HP_M_C_0_Bone HP_M_C_0_Coll HP_M_C_0_Blast HP_M_C_0_EmitDamage FP_MC_00 FP_MC_01 160.0 160.0 Proj_Ship_Concussion_Missile 3 2 8 0.3 2300.0 Unit_Missile_Fire - Fighter, Bomber HARD_POINT_WEAPON_ION_CANNON Yes Yes TEXT_WEAPON_IONCANNON 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Ion_Death EV_SSD_HP_M_L_3.ALO HP_M_L_3_Bone HP_M_L_3_Coll HP_M_L_3_Blast HP_M_L_3_EmitDamage FP_ML_06 FP_ML_07 160.0 160.0 Proj_Ship_Ion_Cannon_Large 2 3 10 0.2 2100.0 Unit_Ion_Fire Fighter, 50.0 Bomber, 50.0 Transport, 70.0 Corvette, 30.0 Frigate, 15.0 Capital, 15.0 Super, 1.0 - Fighter, Bomber HARD_POINT_WEAPON_ION_CANNON Yes Yes TEXT_WEAPON_IONCANNON 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Ion_Death EV_SSD_HP_M_L_2.ALO HP_M_L_2_Bone HP_M_L_2_Coll HP_M_L_2_Blast HP_M_L_2_EmitDamage FP_ML_04 FP_ML_05 160.0 160.0 Proj_Ship_Ion_Cannon_Large 2 3 10 0.2 2100.0 Unit_Ion_Fire Fighter, 50.0 Bomber, 50.0 Transport, 70.0 Corvette, 30.0 Frigate, 15.0 Capital, 15.0 Super, 1.0 - Fighter, Bomber HARD_POINT_WEAPON_ION_CANNON Yes Yes TEXT_WEAPON_IONCANNON 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Ion_Death EV_SSD_HP_M_L_1.ALO HP_M_L_1_Bone HP_M_L_1_Coll HP_M_L_1_Blast HP_M_L_1_EmitDamage FP_ML_02 FP_ML_03 160.0 160.0 Proj_Ship_Ion_Cannon_Large 2 3 10 0.2 2100.0 Unit_Ion_Fire Fighter, 50.0 Bomber, 50.0 Transport, 70.0 Corvette, 30.0 Frigate, 15.0 Capital, 15.0 Super, 1.0 - Fighter, Bomber HARD_POINT_WEAPON_ION_CANNON Yes Yes TEXT_WEAPON_IONCANNON 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Ion_Death EV_SSD_HP_M_L_0.ALO HP_M_L_0_Bone HP_M_L_0_Coll HP_M_L_0_Blast HP_M_L_0_EmitDamage FP_ML_00 FP_ML_01 160.0 160.0 Proj_Ship_Ion_Cannon_Large 2 3 10 0.2 2100.0 Unit_Ion_Fire Fighter, 50.0 Bomber, 50.0 Transport, 70.0 Corvette, 30.0 Frigate, 15.0 Capital, 15.0 Super, 1.0 - Fighter, Bomber HARD_POINT_WEAPON_LASER Yes Yes TEXT_WEAPON_TURBOLASER 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Laser_Death EV_SSD_HP_L_4.ALO HP_L_4_Bone HP_L_4_Coll HP_L_4_Blast HP_L_4_EmitDamage Hardpoint_Breakoff_SSD_L_4 FP_L_08 FP_L_09 170.0 170.0 Damage_Star_Destroyer Proj_Ship_Turbolaser_Green_Heavy 2 3 16 0.15 2100.0 Unit_Turbo_Fire Fighter, 50.0 Bomber, 50.0 Transport, 70.0 Corvette, 30.0 Frigate, 15.0 Capital, 15.0 Super, 1.0 - Fighter, Bomber HARD_POINT_WEAPON_LASER Yes Yes TEXT_WEAPON_TURBOLASER 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Laser_Death EV_SSD_HP_L_3.ALO HP_L_3_Bone HP_L_3_Coll HP_L_3_Blast HP_L_3_EmitDamage Hardpoint_Breakoff_SSD_L_3 FP_L_06 FP_L_07 170.0 170.0 Damage_Star_Destroyer Proj_Ship_Turbolaser_Green_Heavy 2 3 16 0.15 2100.0 Unit_Turbo_Fire Fighter, 50.0 Bomber, 50.0 Transport, 70.0 Corvette, 30.0 Frigate, 15.0 Capital, 15.0 Super, 1.0 - Fighter, Bomber HARD_POINT_WEAPON_LASER Yes Yes TEXT_WEAPON_TURBOLASER 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Laser_Death EV_SSD_HP_L_2.ALO HP_L_2_Bone HP_L_2_Coll HP_L_2_Blast HP_L_2_EmitDamage Hardpoint_Breakoff_SSD_L_2 FP_L_04 FP_L_05 170.0 170.0 Damage_Star_Destroyer Proj_Ship_Turbolaser_Green_Heavy 2 3 16 0.15 2100.0 Unit_Turbo_Fire Fighter, 50.0 Bomber, 50.0 Transport, 70.0 Corvette, 30.0 Frigate, 15.0 Capital, 15.0 Super, 1.0 - Fighter, Bomber HARD_POINT_WEAPON_LASER Yes Yes TEXT_WEAPON_TURBOLASER 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Laser_Death EV_SSD_HP_L_1.ALO HP_L_1_Bone HP_L_1_Coll HP_L_1_Blast HP_L_1_EmitDamage Hardpoint_Breakoff_SSD_L_1 FP_L_02 FP_L_03 170.0 170.0 Damage_Star_Destroyer Proj_Ship_Turbolaser_Green_Heavy 2 3 16 0.15 2100.0 Unit_Turbo_Fire Fighter, 50.0 Bomber, 50.0 Transport, 70.0 Corvette, 30.0 Frigate, 15.0 Capital, 15.0 Super, 1.0 - Fighter, Bomber HARD_POINT_WEAPON_LASER Yes Yes TEXT_WEAPON_TURBOLASER 350.0 Large_Explosion_Space_Empire Unit_Hardpoint_Laser_Death EV_SSD_HP_L_0.ALO HP_L_0_Bone HP_L_0_Coll HP_L_0_Blast HP_L_0_EmitDamage Hardpoint_Breakoff_SSD_L_0 FP_L_00 FP_L_01 170.0 170.0 Damage_Star_Destroyer Proj_Ship_Turbolaser_Green_Heavy 2 3 16 0.15 2100.0 Unit_Turbo_Fire Fighter, 50.0 Bomber, 50.0 Transport, 70.0 Corvette, 30.0 Frigate, 15.0 Capital, 15.0 Super, 1.0 HARD_POINT_WEAPON_ION_CANNON Yes Yes TEXT_WEAPON_IONCANNON 420.0 Large_Explosion_Space Unit_Hardpoint_Ion_Death RV_MonCalCruiser_HP00_F-L.alo HP_F-L_BONE HP_F-L_COLL HP_F-L_blast HP_F-L_EmitDamage Hardpoint_Breakoff_MonCal_Weapon_FL 40.0 FP_F-L_00 FP_F-L_01 170.0 130.0 Proj_Ship_Ion_Cannon_Large 3.0 4.0 6 0.2 2000.0 Unit_Ion_Fire Fighter, 70.0 Bomber, 70.0 Transport, 70.0 Corvette, 30.0 Frigate, 1.0 Capital, 15.0 Super, 1.0 HARD_POINT_WEAPON_ION_CANNON Yes Yes TEXT_WEAPON_IONCANNON 420.0 Large_Explosion_Space Unit_Hardpoint_Ion_Death RV_MonCalCruiser_HP00_F-R.alo HP_F-R_BONE HP_F-R_COLL HP_F-R_blast HP_F-R_EmitDamage Hardpoint_Breakoff_MonCal_Weapon_FR 40.0 FP_F-R_00 FP_F-R_01 170.0 130.0 Proj_Ship_Ion_Cannon_Large 3.0 4.0 6 0.2 2000.0 Unit_Ion_Fire Fighter, 70.0 Bomber, 70.0 Transport, 70.0 Corvette, 30.0 Frigate, 1.0 Capital, 15.0 Super, 1.0 HARD_POINT_WEAPON_LASER Yes Yes TEXT_WEAPON_TURBOLASER 420.0 Large_Explosion_Space Unit_Hardpoint_Turbo_Laser_Death 20.0 Damage_Calamari_Cruiser RV_MonCalCruiser_HP00_B-L.alo HP_B-L_BONE HP_B-L_COLL HP_B-L_blast HP_B-L_EmitDamage Hardpoint_Breakoff_MonCal_Weapon_BL FP_B-L_00 FP_B-L_01 160.0 130.0 Proj_Ship_Turbolaser_Red 3.0 4.0 7 0.2 2000.0 Unit_Turbo_Fire Fighter, 50.0 Bomber, 50.0 Transport, 70.0 Corvette, 7 Frigate, 1.0 Capital, 10.0 Super, 1.0 HARD_POINT_WEAPON_LASER Yes Yes TEXT_WEAPON_TURBOLASER 420.0 Large_Explosion_Space Unit_Hardpoint_Turbo_Laser_Death 20.0 Damage_Calamari_Cruiser RV_MonCalCruiser_HP00_B-R.alo HP_B-R_BONE HP_B-R_COLL HP_B-R_blast HP_B-R_EmitDamage Hardpoint_Breakoff_MonCal_Weapon_BR FP_B-R_00 FP_B-R_01 160.0 130.0 Proj_Ship_Turbolaser_Red 3.0 4.0 7 0.2 2000.0 Unit_Turbo_Fire Fighter, 50.0 Bomber, 50.0 Transport, 70.0 Corvette, 7 Frigate, 1.0 Capital, 10.0 Super, 1.0 HARD_POINT_WEAPON_LASER Yes Yes TEXT_WEAPON_TURBOLASER 420.0 Large_Explosion_Space Unit_Hardpoint_Turbo_Laser_Death 20.0 Damage_Calamari_Cruiser RV_MonCalCruiser_HP00_M-L.alo HP_M-L_BONE HP_M-L_COLL HP_M-L_blast HP_M-L_EmitDamage Hardpoint_Breakoff_MonCal_Weapon_ML FP_M-L_00 FP_M-L_01 160 130.0 Proj_Ship_Turbolaser_Red 3.0 4.0 7 0.2 2000.0 Unit_Turbo_Fire Fighter, 50.0 Bomber, 50.0 Transport, 70.0 Corvette, 7 Frigate, 1.0 Capital, 10.0 Super, 1.0 HARD_POINT_WEAPON_LASER Yes Yes TEXT_WEAPON_TURBOLASER 420.0 Large_Explosion_Space Unit_Hardpoint_Turbo_Laser_Death 20.0 Damage_Calamari_Cruiser RV_MonCalCruiser_HP00_M-R.alo HP_M-R_BONE HP_M-R_COLL HP_M-R_blast HP_M-R_EmitDamage Hardpoint_Breakoff_MonCal_Weapon_MR FP_M-R_00 FP_M-R_01 160 130.0 Proj_Ship_Turbolaser_Red 3.0 4.0 7 0.2 2000.0 Unit_Turbo_Fire Fighter, 50.0 Bomber, 50.0 Transport, 70.0 Corvette, 7 Frigate, 1.0 Capital, 10.0 Super, 1.0 HARD_POINT_ENGINE Yes Yes TEXT_ENGINE_HARDPOINT 490.0 Large_Explosion_Space Unit_Hardpoint_Engines_Death RV_MonCalCruiser_HP00_E.alo HP_E_BONE HP_E_COLL HP_E_EMITDAMAGE HP_E_MAINENGINES HARD_POINT_ENGINE Yes Yes TEXT_ENGINE_HARDPOINT 50.0 Large_Explosion_Space Unit_Hardpoint_Engines_Death RV_Corvette_Leia_HP00_E.alo HP_E_BONE HP_E_COLL HP_E_EMITDAMAGE HP_E_MAINENGINES

HARD_POINT_WEAPON_LASER No No Damage_Corellian_Corvette MuzzleA_00 MuzzleA_00 90.0 90.0 Proj_Ship_Medium_Laser_Cannon_Red 2.0 3.0 4 0.2 800.0 Unit_Rebel_Ship_Laser_Fire Fighter, 5.5 Bomber, 5.0 Transport, 1.0 Corvette, 12.0 Frigate, 70.0 Capital, 30.0 Super, 30.0 False HARD_POINT_WEAPON_LASER No No Damage_Corellian_Corvette MuzzleA_01 MuzzleA_01 160 90.0 Proj_Ship_Medium_Laser_Cannon_Red 2.0 3.0 4 0.2




Darth Turner

The most retarded sith EVAR!

50 XP

3rd July 2006

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248 Posts

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#6 13 years ago

Many people dont realise this when trying to take Bailknights SSD out and use it in their own mod. He uses his own projectiles. So in the hardpoints section you need to change the projectiles. Because on his turbolasers he has Proj_Ship_Turbo_Green_Heavy or something like that, which does not normaly exist. I had the same problem, and it was also the same in the SSD improved mod v3.1. So you have to change the Projectile to an existing one.:D As for the star Destroyer thing, I dont know.




JavaJawaUK

Wootikki!

50 XP

13th July 2006

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20 Posts

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#7 13 years ago

Ta for that, :)




JavaJawaUK

Wootikki!

50 XP

13th July 2006

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20 Posts

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#8 13 years ago

Does anyone know the original names of the turbolaser projectiles? I'm trying to replace Bailknight's projectiles with the original projectiles and can't find the files to replace the current Proj_Ship_Turbolaser_Green_Heavy entry in the space for all turbolasers. All other projectiles work, but it's a bit annoying having fleet battles with ion cannon, laser cannon and missiles.




ViceMan

Illmatic.™

50 XP

7th March 2006

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168 Posts

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#9 13 years ago

Proj_Ship_Turbolaser_Green, ironically enough. Although when I modded it into my game I made a completely new entry that increases the size and damage of the shots.




Avenger85

Galactic Emperor

50 XP

30th April 2006

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326 Posts

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#10 13 years ago

You can use my Proj_Ship_Turbolaser_SSD :) It's a larger green turbolaser projectile.