code doesnt work -1 reply

  • 1
  • 2

Please wait...

ssdcommander

admiral, you are needed

50 XP

16th December 2008

0 Uploads

266 Posts

0 Threads

#1 9 years ago

ive looked over this code and cant find anything that wrong with it, it wont show up in GC TEXT_UNIT_TYDERIUM_SHUTTLEEV_LAMBDASHUTTLE.ALOEV_LAMBDASHUTTLE_SPACE.ALOi_button_Lamba_Shuttle.tga150-300.9950.70 Armor_Transport 4.0.5 Space Corvette 0.00.220 true 0.8Yes1.51EmpireTransport6no1505202501050300001101Yes120TIE_Fighter_Squadron, 1TIE_Fighter_Squadron, 01, 0.66, 0.330, 1, 2null,SFX_Grenade_Detonation, SFX_Grenade_DetonationDamage_Normal, Shuttle_Tyderium_Death_CloneSELECTABLE, DUMMY_STARSHIPABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON SELECTABLE, REVEAL, HIDE_WHEN_FOGGED SELECTABLE YesHP_LAMB_SPAWN60.060.0-30.0-30.0Proj_Ship_Small_Laser_Cannon_Green5.010.5YesMedium_Explosion_Space_EmpireSmall_Damage_Space200.0700.00.2500.0 Fighter, 5.0 Bomber, 5.0 Transport, 5.0 Corvette, 70.0 Frigate, 30.0 Capital, 30.0 Super, 30.0 Infantry, Vehicle, Structure, Air, Transport 180.000.0yes10.02200.0, 100.0Generic_Shadow11Unit_Shuttle_FireUnit_Select_Lamda_ShuttleUnit_Move_Lamda_ShuttleUnit_Fleet_Move_Lamda_ShuttleUnit_Attack_Lamda_ShuttleUnit_Corvette_Death_SFX Unit_Shuttle_Idle_Engine_Loop Unit_Shuttle_Moving_Engine_Loop Unit_Shuttle_Cinematic_Engine_Loop 21Tactical_Units00DEPLOY_SQUAD5 Unit_Deploy_Squad_Vader_Executor TransportShuttle_Tyderium_Landing10 TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT True




Chandler

Phoenix Rising Mod Leader

50 XP

22nd March 2003

0 Uploads

267 Posts

0 Threads

#2 9 years ago

My guess would be ship class Transport... that's really supposed to be reserved for units that are specifically company transports. Try using Corvette.




ssdcommander

admiral, you are needed

50 XP

16th December 2008

0 Uploads

266 Posts

0 Threads

#3 9 years ago

still nothing




Mobius13

aka Mobby!

50 XP

18th February 2009

0 Uploads

776 Posts

0 Threads

#4 9 years ago

Try removing the from the code, i dont know what it does but you dont see it on any other code other than transports. If nothing else works, just take the model and use a corvette's coding for it.




ssdcommander

admiral, you are needed

50 XP

16th December 2008

0 Uploads

266 Posts

0 Threads

#5 9 years ago
here is the new code, it works but it wont spawn the squadron TEXT_UNIT_CORELLIAN_CORVETTE TIE_Fighter TIE_Bomber Starviper_Fighter Vengeance_Frigate Victory_Destroyer Acclamator_Assault_Ship 1 EV_LAMBDASHUTTLE_SPACE.ALOEV_LAMBDASHUTTLE_SPACE.ALO250-300.9950.50.2 255, 255, 255, 255 73.11.25 Space Corvette -20.00.215 .05 .05 0 Armor_Corellian_Corvette Shield_Corvette0.5Yes1.50.052.00.0Damage_Normal, Shuttle_Tyderium_Death_Clone1200.02000.0EmpireNoNo000260020600750151500300corvette3Yesno0041125050675125015Yes120DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA1000.0800.0 Corvette | AntiFighter | AntiBomber Large_Explosion_SpaceYesHP_LAMB_SPAWNTIE_Fighter_Squadron, 1TIE_Fighter_Squadron, -0i_button_corellian_corvette.tgaEV_LAMBDASHUTTLE_SPACE.ALO6000 0 045yesTrueUnit_Corvette_FireRHD_Build_VehicleRHD_Unit_CanceledUnit_Complete_CorvetteUnit_Corvette_Moving_Engine_LoopUnit_Select_CorvetteUnit_Move_CorvetteUnit_Fleet_Move_CorvetteUnit_Attack_CorvetteUnit_Guard_CorvetteUnit_Stop_CorvetteUnit_Barrage_Corvette Unit_Nebula_Corvette HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Corvette HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Corvette HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Corvette HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Corvette HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Corvette HARD_POINT_ENGINE, Unit_HP_ENGINES_Corvette HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Corvette Unit_Corvette_Idle_Engine_Loop Unit_Corvette_Moving_Engine_Loop Unit_Corvette_Cinematic_Engine_Loop Unit_Corvette_Death_SFXYes Space 1000.0400.0400.05.0Corvette300.0625DEPLOY_SQUAD5 Unit_Deploy_Squad_Vader_Executor TEXT_TOOLTIP_CORELLIAN_CORVETTETEXT_ENCYCLOPEDIA_CLASS_CORVETTE 12501001Tactical_Units1992



Mobius13

aka Mobby!

50 XP

18th February 2009

0 Uploads

776 Posts

0 Threads

#6 9 years ago

maybe its the -0 you put in for the number of reserve squadrons... try -1




Jon McClane

The Internet ends at GF

50 XP

21st December 2004

0 Uploads

100 Posts

0 Threads

#7 9 years ago

Add "SPAWN_SQUADRON" to the line




ssdcommander

admiral, you are needed

50 XP

16th December 2008

0 Uploads

266 Posts

0 Threads

#8 9 years ago

yep that does it but another question. how do i get them to stop spawning at the center of the map?




JC9542

I want to be like the Admins

50 XP

27th February 2009

0 Uploads

212 Posts

0 Threads

#9 9 years ago

Could be something wrong with the hardpoint you're using as the spawn location. I've a raider unit that spawns a couple of other units in space combat and they show up right next to/on top of it.




CloneWarsFreak

GF Pwns Me!

50 XP

29th August 2008

0 Uploads

54 Posts

0 Threads

#10 9 years ago

Check ur hardpoint code or remove it and add: Your Bone




  • 1
  • 2