Welcome to the CiS official thread :D I's a place for suggestions, previews and discussion about the mod. So let's start!
Conflict in Space V4 temporary download link: [COLOR=Red] >>[/COLOR] http://rapidshare.de/files/27202104/Conflict_in_Space_V4.zip.html [COLOR=Red]<<[/COLOR] (I hope the mod will be available on the EAWfiles main site soon...) New units in V4: 1) Empire:
- Death Star II
- Titan Cruiser
- TIE Defender
- TIE/D (droid fighter)
- ARC-170
- TIE Fighter (available on ground battles)
2) Rebel Alliance:
- Mediator-class Mon Calamari Cruiser
- Republic-class Star Destroyer
- E-Wing
Other changes:
- SSD targeting improved (priorities, extent etc.)
- targetable hangar hardpoint on SSD
- captain Needa and Venator w/o Proton Beam removed
- new textures for Storm Commandos
- Storm commandos have slower animation now
- Snow Speeders, B-wings and A-wings are available at tech level 3
- TIE Interceptors are carried by SSD and Titan Cruiser only
- stronger Rebel forces in "Alderaan's Demise" scenario
- XML files are commented (may be useful for modders)
- minor balance tweaks, adjustments and bug fixes
More details in the readme file.
Hi mate..i really enjoyed V3, looking forward to V4 i'll wait till it's released over at EAW files due to the fact rapidshare does not work for me, keep up the good work :)
Thanks swfan! So please use official download link instead of Rapidshare.
Also, I need your advice on several issues:
Should Rebel frigates and capital ships spawn fighters?
- Yes
- No
- Capital ships only
Should I add Sovereign-class SSD?
- Yes, this unit is awesome
- No, this mod doesn't need yet another superpowerful capital ship (escpeciall on the Imperial side)
Should I add more Clone Wars-era units?
- Yes, for the pirates only
- No!
yes those are great ideas
Heres my oppinion. 1:Capital Ships Only 2:A little of both...but I say yes. 3:YES And I found a glitch....I think. Havent tried it again to be sure It wasnt jsut my game screwing up on me. I was playing wit hthe Death Star II, and I went to blow up Hoth, and my game froze on me. A bunch of other planets blew up fine, but hoth froze me up...XD No pun intended. Oh and thank you for allowing me to realise my dream of blowing Ackbar up with the Death Star.:bows:
:ditto: exept for clone wars stuff give oit to rebels to cuz they are the ones with old tech

Darth Turner Oh and thank you for allowing me to realise my dream of blowing Ackbar up with the Death Star[/quote] Hehe, no problem :D
[quote=Darth Turner] And I found a glitch....I think. Havent tried it again to be sure It wasnt jsut my game screwing up on me. I was playing wit hthe Death Star II, and I went to blow up Hoth, and my game froze on me. A bunch of other planets blew up fine, but hoth froze me up...XD No pun intended.
You mean DS2 and galaxy view mode of course? I experienced a problem with DS1 and Alderaan (game froze while trying to blow this planet during the space battle). I've rewritten DS1/DS2 code and it didn't happened again.
Ok, let's say question #3 reads as follows:
Should I add more Clone Wars-era units?
- Yes, for the Empire only
- Yes, for the Rebellion only
- Yes, for the both sides
- Yes, for the Pirates only
- No!
- No, but I would like to see them in Clone Wars space only mod
Notice I've bad feelings about adding them to playable factions
Thanks a lot for your opinions!
yes for rebelioon only

Avenger all i can say is..I'm loving it :bows: Well done :nodding: