Consortium Ship exchange -1 reply

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DarthNerd

The Brainy Sith

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12th June 2007

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#1 10 years ago

Well, we are virtually ready for our beta release, however, some things do need addressing. Such as: I know the Consortium doesn't have tech levels, so how do we code in replacements in the sandbox? (Like with the default 'Unlock xwings' for rebels) i can't think of a way to set an event to use as a basis... or, if that is not possible, does anybody know which file the code for the merchant spacedock is in? Any thoughts appreciated.




Wizardington

For the New Republic!!!!!

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8th June 2007

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#2 10 years ago

spacebuildablesskirmish, its name is N_Orbital_Construction_Pod