Alright, well, i'm a newbie modder for FoC. Heck, i've only been learning for less than two days... I learned quite quickly how to edit the XML files, and the Master_Text file. But i decided to move onto something a tad harder.
I made a working, Hardpoints n' all Mandator-Class cruiser (Model by Eville jedi)...
I Then tried a Lucrehulk model.. I got it into game, did several hard points, including the classic 2 Hangers. Yet, when it fires lasers, occasionally, the shots quite literally come out of no where, or basically not from the model at the Target.
Another problem, both of these don't seem to spawn Skipray_Blastboat_Squadrons.... Don't get why.
Note: On both i used the Generic_Star_Destroyer as a template for both of these, if it's any consulation.
post the part of the code for the spawning this part TIE_Interceptor_Squadron, 2TIE_Bomber_Squadron, 15TIE_Interceptor_Squadron, 8TIE_Bomber_Squadron, 4
Make sure you have "SPAWN_SQUADRON" In the behavior too.
Make sure all the weapon hardpoints have a and set.
Should've edited my post. I fixed it myself.
Their squadron name is "Skipray_Squadron"... I was using "Skipray_Blastboat_Squadron"... Lol...
Can anyone help me with my other issue above?...
Also, i have yet one more issue.. I added a new Fighter & Squadron, i'm not sure if it is the model that is causing this or not, as i don't deem it as a good model... But, it was quite literally, flying around backwards... =/
Hang on, is Required to be set? Can it be set the same as Fire_Point_A? As i was using =/
In max, you gotta have the fighter face the right direction.
That'll be the -Y axis
EDIT: Never tried doing that to PointB, but the two Fire Points can be the same bone
It was YOUR N-1 Model i was experimenting with to get into game... >_>
Happen to download the version that was labeled FIXED?
That might've helped ya know
If Fire point B is blank it will fire from random places. They can be the same bone but it needs to have a value in the box