Creating a new campaign from scratch -1 reply

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Sidious Invader

Dark Lord Of The Sith

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9th January 2007

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#11 11 years ago

Here a small example of story scripting taken from STORY_SANDBOX_56_REBEL.XML the hero spawning that most campaigns use.... STORY_ELAPSED 0 Dialog_Expansion_GC_Solo 7 Intro_Tag STORY_TRIGGER SPAWN_HERO Mon_Mothma_Team Hoth Universal_Story_Start Now the first event type is STORY_ELAPSED, it triggers the reward STORY_DIALOG (open up mods\source\data\scripts\story\Dialog_Expansion_GC_Solo.txt. That is the window that opens at the beginning of every campaign. The second event type SPAWN_HERO, spawns Mon Mothma after the is satisfied, in this case it after the first event fires. Now lets say you want to change it up, change the second event type to STORY_CONQUER, make a Hoth. What that will do is when Hoth is conquered Mon Mothma is spawned. This is a small example.




V.

For Vendetta!

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1st April 2008

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#12 11 years ago

I am also trying to make a new campaign, but i can't see the 'source' map. Does this come with the map editor? Cuz i have the FoC map editor, not EaW.




Sidious Invader

Dark Lord Of The Sith

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9th January 2007

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#13 11 years ago

When you download the map editor it should have created a mod folder, and in that should be the source folder. The source folder should have all of the xml's, .lua's, and .txt files you need to mod.




V.

For Vendetta!

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#14 11 years ago

Yes, but his is going about EaW, i don't have the EaW map editor if that makes difference.




Sidious Invader

Dark Lord Of The Sith

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9th January 2007

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#15 11 years ago

I think it also happens with the EAW Map editor, anyways use the EAW Extractor, and extract the all the files in the config.meg in SWFOC\Data folder.




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