hello to all
recently, again i found myself trying to create vader like hero in EAW.
i tryied to create 1) namedhero - with Unique_Space_Unit, also with Company_Transport_Unit that points to my xwing in uniqueunits.xml
2) herocompany - with / without transport unit that points to xwing
3) xwing in uniqueunits.xml that has REPLENISH_WINGMEN, Create_Team, Create_Team_Type
4) squadron - with / without REPLENISH_WINGMEN
5) container ...
is there a way out ?!
i would like to create luke as vader...
p.s. REPLENISH_WINGMEN is third Unit_Ability because i have LUCKY_SHOT and SPOILER_LOCK
help please :)
I don't believe you can have three abilities unless the third is self-activated/automatic (autofires), meaning you won't be able to activate it, it will activate on its own. I'm pretty sure that's the only way you can have three or more abilities. So you'd either have to remove one of the abilities or make one ability self-activated/automatic.
REPLENISH_WINGMEN is not neccessary but i think it is the only way for creating vader like hero similar to the squadron heroes in PhoenixRising.
I have only made 1 hero unit but I'm very sure you cant use 3 ability's.
I made a new hero out of vader I used I copied it, renamed the hero and added several texts for him and for the new starship i created for him. but anyways there should be a line in there that says Executor_Super_Star_Destroyer Change it to whatever unit you want his space unit to be, better if its one you created for example i created a version of the venator that is fast and super powerfull and has the proton beam weapon. But you can use a existing one if you choose to do so.
There is also several other entries in hero companies you will need to copy and rename aswell Possibly this one
And both of these
Plus you will need to copy this one aswell in UNITS_SPACE_EMPIRE_EXECUTOR.XML
Ya i know it takes a lot of files to edit to create a new unit but trust me it needs to be done.
And to change the model for the charecter the line to change is EI_VADER.ALO
And change icon
I hope this helps in some way.
you are correct... you cannot have three ability buttons, but you can have more than three abilities if that makes any sense...the hero ability buttons are easier to deal with but if you want more abilities your going to have to add them in, and make them automatic...heres an example of my sith unit youll notice he only has two powers you can activate force crush, and corrupt, but keep looking and youll see he has the sith attack structures ability and others that are automatic.. meaning that if you try to attack a building with my sith he automaticaly starts to pick it up off the ground. so even though there arent three buttons, he has three abilities... I could do this with the force crush also but I made a button out of lazininess... I could have easily lowered the damage it did instead of adding a button and recharge timer... freeing up a button slot, an example where i did make it automatic was the sith force healing ability... youll have to be creative a bit to add more than two powers... heres an example of my sith unit below... 5 10000 Yes Yes Yes TEXT_UNIT_SITH TEXT_TOOLTIP_SITH TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY TEXT_ENCYCLOPEDIA_CLASS_SITH_LORD NI_DarkSideAdepts.alo I_BUTTON_SITH.TGA SELECTABLE SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, TARGETING, WEAPON, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, IMPOSING_PRESENCE, HOLSTER_WEAPON Unit_Light_Saber_On Unit_Light_Saber_Off b_saber 0.0, 0.0, 0.0 0.0, -5.835, 0.0 0.17 15.0 Yes Unit_Vader_Lightsaber_Idle_Loop Unit_Vader_Lightsaber_Moving_Loop Unit_Vader_Lightsaber_Cinematic_Loop Generic_Footprint, Good_Ground Yes No Yes yes 0.8 0.6 20.0 6.5 2.0 2.0 Land Infantry .5 10 .1 .1 .25 10.0 1 27 3.0f Selection_Empire_Hero Highlight_Empire_Hero 1.0 1.0 Walk Empire Empire No Coruscant 75 Armor_Hero 100 500 500 Yes Proj_Lightsaber 450.0 1.0 20.0 7.0 8 0.4 Unit_Select_Imp_Guard Unit_Move_Imp_Guard Unit_Fleet_Move_Tie_Mauler Unit_Attack_Imp_Guard Unit_Guard_Imp_Guard Unit_Move_Imp_Guard Unit_Attack_Imp_Guard Yes yes LandHero 1 Infantry 1x1 3 5.0, 5.0 Generic_Shadow B_Chest Yes Yes No True 600 100.0 200.0 300.0 5.0 AntiInfantry 200.0 6000.0 Yes No 2500 True 0.25 0.0 100.0 FORCE_TELEKINESIS 15.0 Sith_Force_Telekinesis AREA_EFFECT_CONVERT 25.0 Proj_Special_Emperor_Instant_Dark_Side_Corrupt_Blast Unit_Convert_Emperor Take_Damage 0.60 0.80 180.0 135.0 No Infantry, LandHero, Vehicle, Structure Unit_Lightsaber_Projectile_Block Take_Damage 0.5 0.1 1 Infantry, LandHero Unit_Force_Absorb Color_Flash 2.0, 0.4, 0.4 0.5 User_Input 20.0 10.0 5.0 Infantry | LandHero Unit_Force_Healing_Pulse Unit_Healed_Particles B_HEAD Smooth_Pulse 1.2, 1.2, 2.0 0.6 1 User_Input Yes 0.0 300.0 1.0 0.0 0.10 0.2 Vehicle Force_Telekinesis_Particles Turret_00, B_Turret_00, B_Turret, B_Turret_Base, ROOT Special_Attack Yes 0.0 450.0 1.0 0.0 0.02 0.2 Structure Earthquake_Dust_Particles Ground_Automatic Vehicle | Infantry | Air Vehicle | Infantry | Air 0.25 0.25 0.0 0.0 0.0 0.0 0 Yes Ground_Automatic 1.5 Yes 0 Space_Automatic Fighter | Bomber | Transport | Corvette | Frigate | Capital Fighter | Bomber | Transport | Corvette | Frigate | Capital 0.25 0.25 0.0 0.25 0.25 0.1 0 Yes Space_Automatic 1.5 Yes 0 Yes Galactic_Automatic No -1.0 Yes Yes Yes Yes Yes Yes Yes Yes Yes 0.0 Yes 0.1 Ground_Activated 3 Ground_Activated No EHD_Removing_Corruption I hope that helps... feel free to use it in your mod if you like... make sure the company xml corresponds to the hero xml... easy to overlook